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Thread: atmospheric fighting/entery for starfighters

Midgetman690
Tue Sep 06, 2005 6:26 am
#14






Bravo12 wrote:

Atmospheric flight is a little much to expect. I would be happy if, instead of hitting the Launch button at the starship terminal, you go out to where the landing area is, and "call" your ship. It appears, and you climb into it. When you launch, you see the animation of it lifting off from the starport before you go to the loading screen for space. Others on the ground in the city should be able to see your ship taking off, too.





./drool


they should make landin on the ground anywhere you wish with ACE and make it so you cant land 1-2k within city limits without landing permissions granted by the closest citys mayor or somthing or make them pay a landing fee... and make it soo people can board your yacht and yt hehe...... to stop it been abused you could have a maximum of 10 ships in each section of airspace....


id love to be able to land my yacht in the middle of a city and start selling stuff





Midge Mo'yb
(gnn[[[[[[[[[[]nnnWX9ggggELDER ggggJEDI gggggggg)

+STEALTH +
Midge' Mo'yb - MASTER SPY

Vendors located at -218 -2076, Celestis on lok

ikotchoo
Wed Sep 07, 2005 6:26 am
#15

love to see it, but doubt it will happen.
Vendrin
Wed Sep 07, 2005 7:57 am
#16

Also, most ties aren't very wellsuited for Atmospheric flight let alone atmospheric combat.
vincey
Wed Sep 07, 2005 8:15 am
#17






Slysix wrote:
They'll get around to it....eventually...



Yeah....just like they got around to a smuggler revamp...or a pilotable capitol ship...



Visit my Vendors on Rori right outside of Restuss!! They're located at 6004, 5843! (I think..I hope)
Slysix
Thu Sep 08, 2005 3:56 am
#18

Well they did do a little with smugglers in the way of slicing.

Patience my young padwan...

To: Darth_Plat: You will put in atmopheric flight...*finger wiggle*...heh

Jasconius
Thu Sep 08, 2005 7:49 am
#19

The engine for JTL, and the engine for the ground game cannot merge. They are totally different. Unless there is a hugemodification to the engine, atmorspheric flight will be limited to snow/landspeeders on par with the behavior of the jetpack.



The ground engine does not support flight. Even the jetpack is technically just running your along the ground, your character is just rendered up in the air.





Elder Squad Leader. Rebel Terrorist. Smuggler Extraordinaire.
Leana_Txorana
Thu Sep 08, 2005 11:35 am
#20

but make sure htat poeple dont decide to clog up the streets in major citys, make designated landign zone, and fines for people who park them outside of there inside a major city, i mean if you can do that, you'r siting ontop of a goldmine sony, itts pretty much possible to bring backmore players who have left, thatwould mean a lot higher pay for the devs, CSRs and everyone else period,




you already see some problems with allowing it so you can be sure that the devs see even more than you are aware of. There are too many issue ot allow it some of which is lag and people shooting at you from thier Tie Fighters. Sure you can disallow combat in the atmosphere but already you are adding more and more restrictions to allow this feature. At some point the devs realized it would be to restrictive and leaving it out was a better idea.


More people in the game does not mean more pay for the developeres. It may mean more developers but for the individual developer there is no direct benefit to increasing the subscription rate Loss of players may mean your job but more players has little impact on you.


Finally, if people are leaving because of the CU, the GCW, PvP, or any other reason, being able to land on a planet is not going to overcome their dislike of the game. Once you do it once or twice it becomes commonplace and not that biga deal. In fact figuring out how to land at a specific locaion may take longer then hitting the starport and taking your vehicle.



www.usa4usa.blogspot.com
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There's no place like 127.0.0.1
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Leana_Txorana
Thu Sep 08, 2005 11:37 am
#21

Another thing i am wondering, can sony add in pioletable small stardestroyers?




You do realize that the smallest star destroyer takes 100s of people to pilot. Only the largest guilds would be able to pilot them around and only if everyone was online.


Also the size of a star destroyer is so large the space zones would not allow any type of manueverability.



www.usa4usa.blogspot.com
=========================================
There are 10 kinds of people, those who understand binary and those that don't
There's no place like 127.0.0.1
================================
3.14159 + Ice Cream = Pi ala mode
Midgetman690
Fri Sep 09, 2005 5:19 am
#22






Jasconius wrote:

The engine for JTL, and the engine for the ground game cannot merge. They are totally different. Unless there is a hugemodification to the engine, atmorspheric flight will be limited to snow/landspeeders on par with the behavior of the jetpack.



The ground engine does not support flight. Even the jetpack is technically just running your along the ground, your character is just rendered up in the air.








havent your seen the shuttles land in starports????



same thing non pilotable just models landing and when they hit the ground become a structure we dont want to fly about in the planet just land anywhere on it xD






Midge Mo'yb
(gnn[[[[[[[[[[]nnnWX9ggggELDER ggggJEDI gggggggg)

+STEALTH +
Midge' Mo'yb - MASTER SPY

Vendors located at -218 -2076, Celestis on lok

LeaphChausew
Sun Sep 11, 2005 1:38 pm
#23

Well why not add soe kind of -huge- asteroid field system to the game? Have a main asteroid body which can be landed on and is like a player city with glass domes etc. It'd be like a huge POB ship only non-pilotable and people would be able to do quests etc from it but from looking up out of the glass domes, see people flying around.


I mentioned this ages ago and I think it'd be real fun. Have the asteroid system set up so there are like sub 'roids where players can shuttle to to take really hard missions etc or explore. The system's theme could be 'Starfighter Duel 6000' where they attract the greatest pilots from aroudn the galaxy to take part in events which get them money...


Ok I'm dreaming now, but they could also fashion it into an obstacle course. There'd be a system which'd work like going overt (I.E Optional) where when you take the main challenge, you get collision damage and the aim was to beat your rivals to the end of the course without getting shot down or smashed to pieces.


This way it'd mean the ground game wouldn't have to change and neither would the most part of space, just like Kashykk, it could be pictured as that system only with a HUGE more frindly Avatar platform. No FPS killing nebulae either .


I knwo it won't ever happen but I think that'd be cool. A cool place for the Rebellion to act covertly, for the Empire to struggle to control and an area where Smugglers are in their element.



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