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Thread: Components for Belbullad-22
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CommTampers
Tue Sep 13, 2005 10:49 am
#14
Jasconius wrote:
My motto for 90k mass ships like the Bel and JSF is
1 gun and a MK5 engine > 2 guns and a MK4 engine.
I find RE6 and RE8engines to be better for PvP in these 90K quest ships. With the mass saved, it's inevitable to have enough mass for either an extra gun OR an upgrade elsewhere.
Smerk
Wed Sep 14, 2005 12:31 am
#15
Keep in mind with WO3, a 2 gun ship only needs a L2 capacitor, with around 1.3k mass and 950+ energy. You may need to find the parts for the RE yourself, as many KSE hunting shipwrights don't wait for the right combo. The same goes for the booster, the range of speed is so low, you can save a lot of mass. And don't forget crafted reactors, which can give you enough power (12k-13k) at Mark II and low mass.
FrankLee
Fri Sep 16, 2005 3:29 am
#16
There is plenty of mass in a bellubab. Plenty.
I've been a Freelancer forever, and it was always about cramming the largest guns into the sluggish frames. The bellbubab is an incredible contradiction to that.
It's faster than a bad smell in a crowded room, and you can't beat its maneuverability.
I use a L2 Cap (44 Recharge, 1.2k mass, 800 energy)
Crafted shields, about 6k mass IIRC, 8-ish recharge and 1200-ish points f/b.
RE Armor tier 3 front and back.
L7 RE engine (prenerf reward) with 10k mass, 98-ish top speed, PYR in the high 70's.
L1 Reactor (RE) with 1k mass, 11k output.
2x L8 RE guns, about 25-27k mass each. Both .69 ish shields/armor, low en/shot, low refire rate, and 2.7k-5k ish damage. Before I went with the flying-gun configuration, I had a pair of very respectable tier 6 RE guns, which can be gotten at 12k-ish mass each.
Pre-nerf tier1 droid interface, mass .5k and speed ~15s.
Crafted Image-rec missile launcher 6k mass IIRC
crafted chaff launcher
RE L4 booster 1.3k mass
IIRC, I come in at something like 76 units (kilograms?) below the max frame mass. I have tried literally dozens of configurations, and the thing I learned most dearly was: Harvest RE'able materials, READ the stats, LEARN the stats, and sell the crap. Stack up the remaining components and reverse engineer wisely.
IMO, shields are better crafted than looted.
Guns are better looted than crafted (mass, speed, damage)
Boosters are better looted than crafted (mass)
Droid Interfaces better looted, prenerf if available
Engines are better looted, if you're looking for high pyr and low mass
Ordinance and countermeasures can't be looted, but even the lowest level stuff can be very effective.
Reactors are close, you can very nicely tailor one as a SW, but you can loot stuff that's so light you could wear it around.
Armor is another toss up, but I went with RE because I had a trove to choose from.
I've been a Freelancer forever, and it was always about cramming the largest guns into the sluggish frames. The bellbubab is an incredible contradiction to that.
It's faster than a bad smell in a crowded room, and you can't beat its maneuverability.
I use a L2 Cap (44 Recharge, 1.2k mass, 800 energy)
Crafted shields, about 6k mass IIRC, 8-ish recharge and 1200-ish points f/b.
RE Armor tier 3 front and back.
L7 RE engine (prenerf reward) with 10k mass, 98-ish top speed, PYR in the high 70's.
L1 Reactor (RE) with 1k mass, 11k output.
2x L8 RE guns, about 25-27k mass each. Both .69 ish shields/armor, low en/shot, low refire rate, and 2.7k-5k ish damage. Before I went with the flying-gun configuration, I had a pair of very respectable tier 6 RE guns, which can be gotten at 12k-ish mass each.
Pre-nerf tier1 droid interface, mass .5k and speed ~15s.
Crafted Image-rec missile launcher 6k mass IIRC
crafted chaff launcher
RE L4 booster 1.3k mass
IIRC, I come in at something like 76 units (kilograms?) below the max frame mass. I have tried literally dozens of configurations, and the thing I learned most dearly was: Harvest RE'able materials, READ the stats, LEARN the stats, and sell the crap. Stack up the remaining components and reverse engineer wisely.
IMO, shields are better crafted than looted.
Guns are better looted than crafted (mass, speed, damage)
Boosters are better looted than crafted (mass)
Droid Interfaces better looted, prenerf if available
Engines are better looted, if you're looking for high pyr and low mass
Ordinance and countermeasures can't be looted, but even the lowest level stuff can be very effective.
Reactors are close, you can very nicely tailor one as a SW, but you can loot stuff that's so light you could wear it around.
Armor is another toss up, but I went with RE because I had a trove to choose from.
Rekov_Quakae
Fri Sep 16, 2005 1:20 pm
#18
Rebels get alot of practice trying to cram stuff on an awing. imp ships are tiny though. the bellebub actually has decent mass.
DeepFatFryer
Sat Sep 17, 2005 12:37 am
#19
red_bad wrote:blb-22 has poor mass and i cant have great components in this ship.
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