Jump To Lightspeed Archive

Thread: how about....

tacwraith
Fri Jun 24, 2005 12:58 am
#14

No forcewhip you misunderstand.


Im saying remove all non-heavy weapon specific mods (aka unarmed mods in commando...w t f they doing there anyway?).


Replace with the +5 to all general mods in each commando box. total of +50 at the end. we still have the +heavy weapon mods.


Give commando the ability to USE melee specials WITH heavy weapons equipped. Just like the pistoleer KD attack, except that if I want to use swordman improved head hit with a rocket launcher.. i CAN. I just have to be in melee range, use the attack and the damage applied would be the equivalent of having a melee weapon with the launcher's stats equipped. tka combo attack with the particle beam cannon equipped? No problem!


This will enable commando to be much MUCH more flexible in its templates. Right now we just aoe utility add-ons to other proffs, with melee working with heavy weapons we can be the ONLY ranged proffession that can take advantage of melee attacks... oth melee proffessions taking commando would not get as much benefit AS a melee proffession because commando has no melee specials and the skillpoint requirement is a big big sink.




'Foolish boy. Don't you know anything about Fantasia? It's the world of human fantasy. Every part, every creature of it, is a piece of the dreams and hopes of mankind. Therefor, it has no boundaries.'
'But why is Fantasia dying then?'
'Because people have begun to loose their hopes and forget their dreams. So the nothing grows stronger. It's the emptiness that's left. It's like a despair, destroying this world. And I have been trying to help it.'
'But why?'
'Because people who have no hopes are easy to control. And whoever has control has the power'
RNA - Master Bio Engineer pet-maker of Flurry (email your order!)

hkyplyr31
Sat Jul 23, 2005 11:39 am
#15

Euro looks and Jedi xp and replays yes



Like that will happen.......


I used to get a rush from near death that excitment will never happen again








(gggggggggggggggxnnntnnEuronntnnnxggggggggggggggg)



Novus Ordo Seclorum


RounD TwO
tuffness55
Sat Jul 23, 2005 11:40 am
#16

SayKin
Sat Jul 23, 2005 11:42 am
#17

would solve problems such as AFK grinding and pvping when you arent a full template.



Saykin
The Dead Elder Jedi



SayKin
Sat Jul 23, 2005 1:15 pm
#18


If they are afk and die they will clone after a while, a BH shows up. Kills him, he clones again after a while keeps using force powers and bh will probably keep coming and coming cause they keep using force powers such as infusion... They are risking to end up with millions of XP in negative...

Message Edited by SayKin on 07-23-2005 10:16 PM



Saykin
The Dead Elder Jedi



Tidan-Monoko
Sun Jul 24, 2005 12:32 am
#19

xp loss from death will not solve afk greinders they make so much xp it dosnt matter...100k....make that in like 20 mins



tidan/pero-de
(gn[[[ggggg]]]WX9ggggggggggggggggggggg)

!|= y()|_| <4/\/ r34|) 7|-|!5 y()|_| r34|_Ly /\/33|) 7() g37 |_4!3|)
Page 2 of 2