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Thread: Tie Interceptor or Tie Bomber?

Amuro0079
Mon Jan 24, 2005 1:00 pm
#14


It's possible that throttle sweet spots are hardcodedfor each ship, independent of the YPR rates. So having the same YPR only suggests that both ships have the same max yaw, pitch and roll rates, butthe speed at whichthe max YPR occur andhow fastcan you go while still maintaining them is probably different. And when you look at the stats of the lower level Ties, some of them have much higher YPR than those of the Interceptor and Advanced, but does that mean those lower level ships are moremaneuverable? Probably not.

Message Edited by Amuro0079 on 01-24-2005 04:17 PM



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
Kitoth
Mon Jan 24, 2005 3:59 pm
#15


I love reading these threads. I'm currently in an Interceptor trying (futilely) to get enough xp for the TIE/A cert, and my biggest problem is lasting more than 30 seconds in a dogfight with more than3-4 tier 4 ships. Due to the low mass on the TIE/I I'm still using Mark IIs and IIIs mostly in my engine/reactor/capacitor and a Mark IV for my weapon. I tried dumping my Mark III armor for Mark IV shields, but instead of lasting longer, I died faster- as the shields dropped within a few hits and then me immediately after.


So basically I'm relegated to fighting Tier 2 and 3 fightersor trying to find a small spawn of Tier 4s. At 1-3k xp a piece, it's a long road.


After reading through this thread, I think I may switch to a bomber and load it up. I can handle throttle management- and since I can't escape a fight in my TIE/I anyway (with or without a booster), I'd rather have extra power/shields/armor than manuverability at this point (since NPCs don't miss much and can easily keep up with my TIE/I). The sad truth of grinding, it seems,isthatyou usually end up with a whole swarm of shipson you, no matter where you go. So it's probably better to have the power to take a beating since you will get hit, and often.




_______________________________________________
Oona Amari...................Talyyn......................Rey'va Amari
Glowstick swinging..........Tamable: Yes............Keeper of the
Nerf Victim
..................Chocolate wookiee......Amari menagerie
Symbolite
Mon Jan 24, 2005 4:31 pm
#16

My advice to you is to try this set up if you have a Shipwright friend who can work to customize your ship perfectly, if your interceptor has 50K mass and over you can most likly pull this off.


Mark IV Weapon

Mark IV Sheilds

Mark III Engine

Mark III Capacitor

Mark III Booster

Mark I Droid Interface

Mark I Reactor


I did this with my Tie Interceptor and i feel its a useable ship again, still not as good as the bomber with both defence and offence but it packs the biggest punch possible for the little interceptor.
Amuro0079
Mon Jan 24, 2005 7:02 pm
#17



It's a matter of personal preference, some people prefer the Bomber especially after gaining access to level 8 componets, while others dig the Interceptor/Advanced. So, pick the one that suits your style best. I usedthe Interceptor for all of my Tier 3 missions and didn't run into any trouble soloing them. I think the key here is droid programs. Whatever you're flying, Bomber or Interceptor, droid programs like EO and WO will make your life much easier. Also, try to use RE'ed or even lootedparts with low mass but decent outputif you're flyingthe Interceptor. After all, the Interceptor is just a interim solution for Tier 3, and once you reach Tier 4,you will no longer need it since you'll beflying theAdvanced; the Bomber, however, is most usefulin Tier 4.

Message Edited by Amuro0079 on 01-25-2005 10:11 AM



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
Durgan_Kael
Mon Jan 24, 2005 11:25 pm
#18






Amuro0079 wrote:





Durgan_Kael wrote:

I've seen this asked many times, and having flown both of them for equal amounts of times, I can tell you that honestly, for the grind up to tier 4 skills tyhat let you get a TIE/A, the BOMBER, not the Interceptor, is your best bet. Using engine and weapon overload commands, in combination with the extremely high mass, make it a very deadly weapon. It DOES take more thought to fly than an interceptor, due to its lower speed/turning threshold (whoever said the Interceptor turns at best speed at 100% throttle doesn't know what they're talking about...no ships have best turning speed at max throttle). The Bomber can be more difficult to handle, but with a good engine and engine overload programs, you'll have no problem dogifghting NPC A-wings in all tiers. The amount of damage you lay down is just that much better. I was able to do things in a bomber that I was never able to do in an Interceptor.


Now, once you hit 4/4/3/3, everything can change. TIE/A is a more capable dogfighting ship, and you could justifiably switch over to it from a bomber. And for PvP? Well...you shouldn't need to be PvPing at all until you're master, and can go to deepspace. TIE/B is the most capable when handling NPCs before master level, and is thus the ideal choice for the grind on the way up.




Interceptor does turn at 100% throttle without losing maneuverability. I tested that myself. The Advanced can do 85%, above it you'll start losing maneuverability.







It's true that ideal maneuvering speed on a TIE/I is high, and is easily manageable at 100%, but try kicking down to 90%. You'll see a maneuverability increase.



\V Durgan Kael V/
\\Red Dragon Platoon//
\\"Deep Space is closed." //
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-George S. Patton

Amuro0079
Mon Jan 24, 2005 11:50 pm
#19






Durgan_Kael wrote:





Amuro0079 wrote:





Durgan_Kael wrote:

I've seen this asked many times, and having flown both of them for equal amounts of times, I can tell you that honestly, for the grind up to tier 4 skills tyhat let you get a TIE/A, the BOMBER, not the Interceptor, is your best bet. Using engine and weapon overload commands, in combination with the extremely high mass, make it a very deadly weapon. It DOES take more thought to fly than an interceptor, due to its lower speed/turning threshold (whoever said the Interceptor turns at best speed at 100% throttle doesn't know what they're talking about...no ships have best turning speed at max throttle). The Bomber can be more difficult to handle, but with a good engine and engine overload programs, you'll have no problem dogifghting NPC A-wings in all tiers. The amount of damage you lay down is just that much better. I was able to do things in a bomber that I was never able to do in an Interceptor.


Now, once you hit 4/4/3/3, everything can change. TIE/A is a more capable dogfighting ship, and you could justifiably switch over to it from a bomber. And for PvP? Well...you shouldn't need to be PvPing at all until you're master, and can go to deepspace. TIE/B is the most capable when handling NPCs before master level, and is thus the ideal choice for the grind on the way up.




Interceptor does turn at 100% throttle without losing maneuverability. I tested that myself. The Advanced can do 85%, above it you'll start losing maneuverability.







It's true that ideal maneuvering speed on a TIE/I is high, and is easily manageable at 100%, but try kicking down to 90%. You'll see a maneuverability increase.




Didn't feel much of an increase to me. However, on the Advanced, it can be felt.




Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
Ramona_Garcia
Tue Jan 25, 2005 3:16 am
#20

I haven't flown a TIE-Interceptor yet, but I fly a TIE/IN with my alt, and I like the small ship. I use currently mark III crafted armor, a re'd level 5 shield with 1K strength, and a re'd level 6 gun. Level 2 looted booster, DIand cap, nothing special, and a level 4 engine. Level 1 reactor. I can kill X-Wings,B-Wings and Y-Wings in Kessel with it, and so far haven't had trouble surviving in PvE, though I use droid programs, especially shunt cap to shield 3. Once I get the Interceptor I'll upgrade the shield to a crafted Mark IV with 1800ish strength.


In PvE, I would say, judging from my experience with my main's rikhxyrk and now krayt, that heavy ships have the advantage thanks to more firepower, and good shields, so I'd say bomber will be easier than interceptor once you get the hang on turning with throttle.


PvP, give me a fast fighter any day of the week. Not getting hit is half the fight.


Personally, I prefer faster ships and so I only fly my krayt if I get a gunner for it, sticking with my main's dunelizard usually.



Ramona Garcia
Dancer
Neutron Pixies



A couple of stories
-callum-
Tue Jan 25, 2005 12:09 pm
#21

Tie interceptor = fast,

Bomber = slow


And the good thing, If you are on chimera I have both to sell
JediGohan
Tue Jan 25, 2005 3:48 pm
#22

Bomber is ze best.


Well mine is.






pwnd
\
ò


imperialswillwin
Wed Jan 26, 2005 6:30 am
#23

For my grind up to the top i used the interceptor, with it i went to kessel and was pwning the tier 5 stuff. Anyone using shipwright components on anything isn't too bright, use looted components and have a shipwright RE them, i stuck a 2000/2000 shield with 20 recharge on my T/I and was basically invulnerable.



There is only the Emperor, He is our shield and protector.
Ihab
Wed Jan 26, 2005 6:40 am
#24

Was a while since I did imp pilot, but i'd say that It's basically all up to preference. I personally went for the Tie Interceptor, and later Advanced, but that is because I prefer the faster speed and higher manueverability of those ships. Among other things it makes flying between waypoints and missions easier. The bomber on the other handrequires a tad more skill to pilot, but the extrapunch it packs is worth it. Depends on which you'd rather have, speed or firepower. Both work equally well I've found, if you just havethe right components. The interceptor worked fine for me, and my friend used a bomber and it worked for him. Like I said, all up to preference



"Here we go again!" - The Mad Hermit /

Rift Windrider-Master Rifleman and Aspiring Carbineer
johnnyd428
Wed Jan 26, 2005 2:37 pm
#25

I have flown both and in my opinion the Tie Bomber is hands down better than the Interceptor. The Bomber has a great deal more mass and therefore you are able to really pack in the components. With a good Reactor and Engine combo and with proper throttle usage the Bomber can be very effective against all types of ships. The only ship that is tough is the A-wing. And with the A-wing all I do is slow the bomber down to a point where there is just enough foreward movement so that I can turn easily. I then wait for the A-wing to fly past me, and I wait. It will make its long high speed turn and then turn right back into my gunsites. In a head on fight with an A-wing my Bomber will tear through it every time with little effort. And as an imperial I use the droid commands for increased engine performance and I could easily have my bomber doing 1100 without boosters.





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Ducimus
Wed Jan 26, 2005 2:43 pm
#26

You know all told, once you get into teir 4 you'll probably use neither ship again. I don't think it really matters either way cause from my experience, you'll probably end up redeeding both of them.



Major Rapax Victis - Commando
Time wasted playing MMO's:
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