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Thread: Space needs content.
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Ducimus
Mon Mar 14, 2005 6:33 pm
#14
>>Space duels should be able to last at least 5-10 minutes between two exceptionally skilled pilots.
You have got to be kidding me. That an assumption based on what you've read on the boards, or your vast PvP experience in space having been involved in combat on SEVERAL occasions?
Thread is /hijacked now, Let the PvP damage debating recommence!
You have got to be kidding me. That an assumption based on what you've read on the boards, or your vast PvP experience in space having been involved in combat on SEVERAL occasions?
Thread is /hijacked now, Let the PvP damage debating recommence!
Ducimus
Mon Mar 14, 2005 6:41 pm
#15
Beleive it or not, 30 seconds or so is like an eternity in a good dogfight.
The level on concentration required is very high, a 5 to 10 min fight is
1.) exhusting.
but more over
2.) I highly doubt a kill could be achieved. Under a 5-10 min scenario were looking at 75% pvP damage reduction or in other words 25% of your normal damaage. You can shunt your capcitor to shield about every 10 to 15 seconds roughly and be back to 100% shields. On top of that most shots in PvP are "snap shots", your window of opporutnity to fire is extremely low when fighting against a talanted fighter. Back to the 30 second dogfight being an enternity, in those 30 seconds, no one scored a hit. If someone did, the fight would be over. (or someone scored "a" hit, but didnt do any system damge, then damage is shunted and hes back to square one )
The level on concentration required is very high, a 5 to 10 min fight is
1.) exhusting.
but more over
2.) I highly doubt a kill could be achieved. Under a 5-10 min scenario were looking at 75% pvP damage reduction or in other words 25% of your normal damaage. You can shunt your capcitor to shield about every 10 to 15 seconds roughly and be back to 100% shields. On top of that most shots in PvP are "snap shots", your window of opporutnity to fire is extremely low when fighting against a talanted fighter. Back to the 30 second dogfight being an enternity, in those 30 seconds, no one scored a hit. If someone did, the fight would be over. (or someone scored "a" hit, but didnt do any system damge, then damage is shunted and hes back to square one )
evil-bountyhunter
Tue Mar 15, 2005 1:48 am
#16
EliteBlast wrote:
I want to be able to own my own spacestation setup a imperial starbase, I want a star destroyer for being a good little imp. Increase the rank to admiral, make space loot worth something on the ground. We need more space based events. We need a 75% reduction of damage in pvp for space. Rebels/imperials perma overt if you are scared to pvp then fly nuetral. bounty hunters should be able to get marks for space, npc and player. Jedis should get special interfaces for space. Smugglers should be able to become marks in space when they do smuggler missions.
oh plz why should jedi be uber on the ground ( v ranged any way) and uber in space. if jedi was hard to get sure it takes 6 months to unlock a the FS lines but still going from padawan to knight in less than 2 months is a bit much ( im not kidng here ) i may under stand giveing jedi space stuff but right now considering how many there are...........
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