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Thread: Something that has completely bugged me about JTL

pandral
Thu Oct 06, 2005 7:16 am
#14

The FRS was a ranking for jedi. Once u had your full template padawan u made some trials and u become Jedi Knight after this point u were allways overt and every rank u won gave u new powers.
DomMantell
Thu Oct 06, 2005 10:48 am
#15


xaron wrote:
If you don't want to be overt, then don't fly a factional ship. Plain and simple. There are PLENTY of ships that aren't factional that came out with ROTW



There are? I must have missed them. Let's see:

JSF can be flown by any 4333 pilot
Belabub can be flown by any 4333 pilot
ARC-170 can be flown by any 4333 pilot
Y-8 can be flown by any master pilot
Advanced X-Wing. Nope, that's a rebel ship
Royal Guard Interceptor. Nope, an Imperial ship
Vaksai. Neutrals only
Heavy Scyk. Neutrals only
Heavy Tie. Imperial
Heavy z95. Rebel

So we're left with 4 ships that can be flown that aren't alligned to a faction, none of which can be flown without a minimum of 4333 pilot.

It's going to be great fun for any pilot without at least 4333 in their training to try to complete missions and earn xp if an existing master pilot can easily destroy their ship whilst they're running a mission.

You're right in one sense, it does look odd to have rebel and imperial ships flying next to one another without fighting but unfortunately there is no way around that without making space unplayable for the vast majority of players. Besides, there is a get out clause for rebel ships - almost all of them are manufactured by companies and sold on the general market. That B-Wing might be a rebel fighter or it might belong to the local system's militia (who may be aligned with the Empire).
wiccalight
Thu Oct 06, 2005 11:46 am
#16

___________________________________________________________________________________________________________________________

DomMantell wrote:

JSF can be flown by any 4333 pilot
Belabub can be flown by any 4333 pilot
ARC-170 can be flown by any 4333 pilot
Y-8 can be flown by any master pilot
Advanced X-Wing. Nope, that's a rebel ship
Royal Guard Interceptor. Nope, an Imperial ship
Vaksai. Neutrals only
Heavy Scyk. Neutrals only
Heavy Tie. Imperial
Heavy z95. Rebel

So we're left with 4 ships that can be flown that aren't alligned to a faction, none of which can be flown without a minimum of 4333 pilot.

___________________________________________________________________________________________________________________________


four ships? I count six on your list. JSF, Belabub, ARC-170,Y-8 ( allthou I dont know if anyone has had the pasience to wait till SOE debuggs it), Vaksai,and the Heavy Scyk..... that looks like six ships to me . Unless the first three get atacked by faction npc ships, then you might be right.



blessed be to all those who still dream of the flight to the stars.

"you wouldn't like my Happy Place it is full of blood, carnage, and distruction" : ME
DomMantell
Thu Oct 06, 2005 1:46 pm
#17


wiccalight wrote:
four ships? I count six on your list. JSF, Belabub, ARC-170,Y-8 ( allthou I dont know if anyone has had the pasience to wait till SOE debuggs it), Vaksai,and the Heavy Scyk..... that looks like six ships to me . Unless the first three get atacked by faction npc ships, then you might be right.




The Vaksai and the Heavy Scyk are only flyable by members of the Neutral pilot professions. Since it would never be possible for a rebel or imperial pilot to fly one (thus gaining the perma overt status) I didn't include them
wiccalight
Thu Oct 06, 2005 3:21 pm
#18

ok I see what you are getting at. But they can be nurtral so in a sence they should be on the list but to each their own.



blessed be to all those who still dream of the flight to the stars.

"you wouldn't like my Happy Place it is full of blood, carnage, and distruction" : ME
GlargTheKelfn
Fri Oct 07, 2005 12:56 am
#19

ayone who wants everyone overt in space has very limited pvp experience.

space is 1 or 2 shots max then boom. anyone non ace would have 0 chance of surviving. oooo, that sounds like fun.

if you want to be overt, go overt and kill everyone you see. i used to fly overt in space all the time for the mega fp, but i rarely ran into other players, and i kinda felt bad blowing some noob out of the sky when he never had a chance. so unless you fly into my area of death, i leave everyone alone now.

head to ds, organize a ds raid on your server and make some pvp events happen. but don't expect the majority to every be in favor of something like that. this game values convienence (most of the time) over 'real world star wars' factors like rebs & imps flying together w/o a prob.




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Tunsa_Phunn
Fri Oct 07, 2005 6:57 am
#20


ive jsut read this idea and nealy died with laughter


1. not every one has jtl


2. people wanna be able to do there missions with out having people killing them and then they fail the perticualr mission


3.if it u had to be overt in space all the time it should be the same on the ground if your rebel or imp then every one will moan about it as per usual





IGN's Tunsa
Rogue135
Fri Oct 07, 2005 9:45 am
#21









xaron wrote:
The whole travel thing is retarded. So here's my suggestion to make it a little more realistic, fun, and encourage community witht he players in SWG.

1. Kill the TRAVEL option from the starship terminal. Make it so if you have to go to another planet, you have to actually fly to the system. Also, make it so you have to fly to nav buoys in order to hyperspace, a la Eve Online. Makes the game much more realistic and will add a little excitement to the game if you have random encounters as you make your way to the nav buoy.


I'm somewhat agreeable on this one, though Nav Bouys seem a little much... However, as has been mentioned, it would just boil down to a timesink.

2. Increase the shuttle wait times again. 10 minutes is way too much, but I think 5 minutes would be all right. If you don't have any piloting skills, take the shuttle. Or catch a ride with a friend or a complete stranger. More often than not, people will give you rides for free anyway if they're going to the same place.


5 Minutes would be fine, personally I think the one minute shuttles have pretty much spoiled the population.

3. Make it open season PvP if you're flying a factional ship. Bottom line. This is a freaking Galactic Civil War!! Make it fee like it is. This will also make space more exciting. However, make it so that the open PvP is outside the radius of Nav buoys. That way, if you're just traveling, you can still be somewhat safe.


Here is where you totally lose me... PvP should and must be optional. This is why TEF's were removed, forcingPvP on others is a mistake.

Comments? Suggestions? I typed this out kind of quickly, so I'll add more to it later on.






Message Edited by Rogue135 on 10-07-2005 11:56 AM



--------------
I've got a bad feeling about this."
xaron
Thu Oct 20, 2005 7:19 am
#22

I know I'm probably shooting myself in the foot by replying to this thread yet again, but I'll do it none the less.

I think there's a big misunderstanding on thewhole FACTIONAL PVP issue. It would only apply to FACTIONAL SHIPS. If you're a neutral pilot, but an Imp or a reb on the ground, then you're fine. Even if you're an Imp or a reb pilot, if you fly a JSF, Greivous, Y-8 whatever, you'd still be safe. However, you could still gain a "TEF" (yeah, I know they killed the TEF because people griped about it)if you attack an opposing factional NPC ship while in one of these ships.

Also, in this game, do freelance pilots pilot x-wings, y-wings, or even z-95's? No, they do not. They fly the Hutt or BS ships. So the factional space thing doesn't matter.

If you do not have JTL, then why even worry about it? That has nothing to do with this thread.

Also, I think many people are confusing the fact that there would be safe zones from Space stations to Nav Bouys. You CANNOT be attacked while in these safe zones from other players. And it's not like these "space lanes" are really small. They would be freaking huge. SO that way if you get attacked by NPC's, then it wouldn't be a big deal. So if you wanted to just travel, you would just book it through the space lane to the nav bouy and take off.

Or, if it qould make people feel better, then make it so when you hit ACE, the previous comments apply. Most people only get 4333 anyway just to fly the ROTW ships anyway. A few continue on to get Ace. This way, you can continue to run missions and grind space in relative peace.

Also, the whole thing about 1 or 2 shotting folks is ridiculous. That needs to change and quick. I think that's why people are so apprehensive about space PvP. But didn't they kill the decay when you get blown up in space? I know they sacked the wounds, so what's the big deal?

A lot of people are feeling this game is getting or has gotten tedious and boring. Just trying to offer suggestions to make things a bit more interesting. Comments or suggestions tweaking the following ideas are great. Flames, however, are not. If you have something constructive to say, then fine. But please do not throw poo.

Message Edited by xaron on 10-20-2005 09:23 AM




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Nidarrock
Thu Oct 20, 2005 10:09 pm
#23

PvP asace or gain a TEF for shooting an opposing faction would be fine by me. I actually miss TEF and I hate pvp, go figure.



"Vengence begets nothing but a vicous cycle of further vengence."
"This plan is so bad it HAS to be ours."
Halyn
Thu Oct 20, 2005 10:57 pm
#24








xaron wrote:
I know I'm probably shooting myself in the foot by replying to this thread yet again, but I'll do it none the less.

I think there's a big misunderstanding on thewhole FACTIONAL PVP issue. It would only apply to FACTIONAL SHIPS. If you're a neutral pilot, but an Imp or a reb on the ground, then you're fine. Even if you're an Imp or a reb pilot, if you fly a JSF, Greivous, Y-8 whatever, you'd still be safe. However, you could still gain a "TEF" (yeah, I know they killed the TEF because people griped about it)if you attack an opposing factional NPC ship while in one of these ships.


Most dedicated pilots already view the new ships as being problematic and would like to see more era craft. Switching to a system like this would further discourage the use of iconic fighters--something nobody would like to see. Plus, if a factional ship provides instant PvP, how do you prevent some n00b in a Z-95 from getting wasted when he loaded into space? How about the poor guy just trying to do his mission? Not to mention, what ship would someone less than Tier 4 fly that doesn't want to PvP?

Also, in this game, do freelance pilots pilot x-wings, y-wings, or even z-95's? No, they do not. They fly the Hutt or BS ships. So the factional space thing doesn't matter.


See above.

If you do not have JTL, then why even worry about it? That has nothing to do with this thread.


No JtL, no involvement with this thread. I have JtL, therefore this involves me.

Also, I think many people are confusing the fact that there would be safe zones from Space stations to Nav Bouys. You CANNOT be attacked while in these safe zones from other players. And it's not like these "space lanes" are really small. They would be freaking huge. SO that way if you get attacked by NPC's, then it wouldn't be a big deal. So if you wanted to just travel, you would just book it through the space lane to the nav bouy and take off.


Wouldn't it be more efficient to implement more battle zones like Deep Space, then?

Or, if it qould make people feel better, then make it so when you hit ACE, the previous comments apply. Most people only get 4333 anyway just to fly the ROTW ships anyway. A few continue on to get Ace. This way, you can continue to run missions and grind space in relative peace.


So all POBs, which until recently (and arguably still are) the worst choices for PvP would be forced into it? What about someone who is just trying to help a Tier 3 pilot through his missions?

Also, the whole thing about 1 or 2 shotting folks is ridiculous. That needs to change and quick. I think that's why people are so apprehensive about space PvP. But didn't they kill the decay when you get blown up in space? I know they sacked the wounds, so what's the big deal?


We don't always fly for ourselves. We fly as wingmen for pilots who are trying to level or do difficult misions. And don't even start on PvP damage reduction--that is a can of worms that will get you burned if this were on the pilot board instead of the JtL board. Decay-free PvP repairis also *only* for death in Deep Space, not regular sectors.

A lot of people are feeling this game is getting or has gotten tedious and boring. Just trying to offer suggestions to make things a bit more interesting. Comments or suggestions tweaking the following ideas are great. Flames, however, are not. If you have something constructive to say, then fine. But please do not throw poo.


To do something like this would be to turn JtL into basically XvT online, which some people would say is a good thing--everyone in a zone is open to attack at all times. But we all have to remember that this *isn't* an X-Wing game, and it's far different than any SW-based flight game before has ever been. It has its own rules, and, surprisingly, they work. If they didn't, there would be no pilots.


It ain't broke...don't fix it.


Most pilots would suggest, too, that the way to get more pilots into space isn't to make it harder on new pilots to survive--most pilots want more content, a GCW, and a reason to PvP.


Message Edited by xaron on 10-20-200509:23 AM










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