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Thread: A Complaint to LucasArts about Star Fighter Continuity
Doofius wrote:
I also have a complaint towards LucasArts about the lack of true physics in spaceflight.
JTL is not suposed to fly like the real thing. In the original movies the ships run along wires when they were filmed and it was ment to look like WWIIplanes. The way I understand it, JTL is ment to be like that. After all, JTL is in a galaxy far far away. Our galaxies physics do not apply there! lol
Honestly..........
I would like to see ALL of the ships used more in space....instead of EVERYONE flying either a JSF or a Grevious fighter :/ Thats so stupid and makes me sick....
It would be awesome for the Star Wars feeling to have more people flying TIE Interceptors or TIE Fighters and Rebel X-Wings or A-Wings like you see in the movies, rather everyone trying to get their hands on some EP3 Ship which by the time you get to what time period Star Wars Galaxies is SUPPOSED to be in would all these "leet" ships would be out dated piles of $#(t.....
Anyways, Just my Credit and a Half....
By the way I hope that's popcorn is not movie popcorn. The coconut oil they use for that is just killer on your ateries.
Light fighters: (light, fast, weaker but rapid weapons)
Great for pvp, good against other light fighters and what all bombers fear, weapons too weak to take outPOBs without a serious fight, and when cap ships come it would take a good group to bring one down.
The worst fear of a POB, if one gets through the fire it can take out turrets and seriously damage a POBs ability to resist fighter attacks. If a POB has fighter escorts bombers will have trouble. These are too big and slow not to get cut down by multiple turrets on a large Cap ship, so fighters may need take their time and slowly chew the guns, and then allow bombers to damage the main components of the Cap in the newly opened blind spot.
Results should be:
* Fighters can take on any fighter for PVP, and have the best rewards-per-twitch. But these may have to avoid formations of POB/Fighters, however may be able to hit and run to take out bombers if they are rookies.
Fix Weapon Overload 3 and things will balance out nicely...
***Attention: Hijack attempt averted***
By the way I hope that's popcorn is not movie popcorn. The coconut oil they use for that is just killer on your ateries.
And don't you just hate the husk thinggies getting stuck in between your teeth?
Slysix wrote:
By the way I hope that's popcorn is not movie popcorn. The coconut oil they use for that is just killer on your ateries.
And don't you just hate the husk thinggies getting stuck in between your teeth?
Well, we were kinda watching the show. Not that a thread like this hasn't come up 100 times before, but the presentation on this particular one promised some qualitly entertainment.
I use my firespray as a fighter bomber two nice lev 10 guns two space bomb launchers 8 missiles launch two at a time or in pvp image rec mark two,
when taking on a corvette i take two heavy guns two space bomb launchers. But there should be a need for for bombers to just carry ion or disrupter . bombers shoot missiles weaken shields they turn around strafe with ion shields down use dirupers take out armour then take out components all while being covered by fighters .
kazzabev master sw and freelance ace
Ducimus wrote:
Halyn wrote:
Oh, yeah, sorry.
/pass popcorn
Thanks
/passes Soda
Gotta admit he means well.
/popcorn
*uncovers ears long enough to snag some popcorn*
I love how he keeps using the "C" word like it means something.
DavidHarper wrote:
I sugest for simplicitys sake that when assuming Star Fighter speed we use 100.0 kmp (thats 1000 speed to those of you who don't know how speed functions in the game)
For simplicity's sake I'll just explain to YOU how speed works in the game, since this single statement makes it clear you don't know.
based onyour example, 1200 speed would equal 120 kilometers in an hour, or 2 kilometers a minute. If that were the case, it would take me 11minutes to make the round trip from Naboo station to Rori station and back (22km ingame).Since it takes me about 2min20 seconds in my fastest racing ship (ave spd about 1850 counting the boosts), I surmise that at 1200 speed it would take me 4minutes or so to travel that 22km.
Nitpickery aside, your tonesmacks of expertise you don't posess. Go back and learn more before you mail this, or all that will happen is you get laughed at.
Final point, one thing about star wars "continuity" is that it is almost never continuous.Every star wars spacegame makes sacrifices to the continuity, in order to develop a playable game. JtL is no different, and you need to see that trying to apply what was used in books and movies to sound good and advance their plot, won't make a playable multiplayer space simulation.