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Thread: JTL is a Master bore!
Message Edited by Dreamland on 11-25-2004 10:53 AM
MidianUK wrote:
With all due respect Dreamland, I disagree. As stated before, on Lowca we've a solid and large group of pilots that are rallying and causing a commotion in the Piloting profession. And to be honest, it didn't take much to get the ball rolling. Patrols are starting up with patrol leaders and challenges are being issued to the to players of the opposing faction. It realy doesn't take much to start this sort of thing off. What it does require is imagination.
And just a word to the Imperial pilots on Lowca, "FEAR THE ALLIANCE NAVY! THIS SERVER IS OURS!"
Had to get that in
Oh i know there are people that are out there making their own content right now. I have been to many player cities that are fantastic at creating ground content. All i'm saying is that i think The majority of players don't take advantage of this, or aparently want to. I love to be proved wrong in this case because it means more content for me.
You can take a game like Neverwinter Nights as an example of a success in the community creating their own content. The amount of modules and whatnot out there is staggering.
What the devs need to do if they want to continue with player created content is start adding more tools to create it with.
Message Edited by Dreamland on 11-25-2004 11:23 AM
MidianUK wrote:With all due respect Dreamland, I disagree. As stated before, on Lowca we've a solid and large group of pilots that are rallying and causing a commotion in the Piloting profession. And to be honest, it didn't take much to get the ball rolling. Patrols are starting up with patrol leaders and challenges are being issued to the to players of the opposing faction. It realy doesn't take much to start this sort of thing off. What it does require is imagination.And just a word to the Imperial pilots on Lowca, "FEAR THE ALLIANCE NAVY! THIS SERVER IS OURS!"Had to get that in
With all due respect to you, that is one server and one group of players, and more power to you but it still seems weak to argue that player created content should be the be all and end all for content and it is the player base fault that we are bored with the pretty yet empty world they have made for us to "adventure" in. Certainly the players have a responsibility to make their own fun in a game of this type, yet it seems the devs have given us little content and few tools to create our own.
MidianUK wrote:
Ahh sinceyou mentioned Neverwinter, yes I fully understand what your saying now, Sorry misunderstood.
I'd have to agree with you along that line but I can imagine being able to allow player content of that level would be a nightmare from a technical point of view. But yes, in that respect, the game is very limited. It would be good to see more player customisation in regards to content. Heck we'd probably put the dev's out of a job though,
They don't have to allow it at neverwinters level. Just create a level that works here. Player creaated missions for example, more ways to make a player city act like a real city for example.
The problem it seems they can't work around for giving players more control is the potential for griefing. Like when they took out citywarn for example.
Dreamland wrote:
Oh i know there are people that are out there making their own content right now. I have been to many player cities that are fantastic at creating ground content. All i'm saying is that i think The majority of players don't take advantage of this, or aparently want to. I love to be proved wrong in this case because it means more content for me.
You can take a game like Neverwinter Nights as an example of a success in the community creating their own content. The amount of modules and whatnot out there is staggering.
What the devs need to do if they want to continue with player created content is start adding more tools to create it with.
Message Edited by Dreamland on 11-25-2004 11:23 AM
I was wondering what you meant by creating content for single player games, now i understand.
When i am talking about making your own content in a game like thisI don't mean modding, i mean roleplay. Setting up the Lowca Alliance Navy is a perfect example, their are whole player cities where the mayor really is in charge and others act as minions and "run" the city etc.
I mean organising hunting parties to go hunt big game, getting together and exploring or doing it alone. Have you been to every POI in space? seen the inside of every nebula? navigated an asteroid field without crashing into one. Organise a pilot training school and help new pilots through their first few missions.
The potential for this sort of thing is endless, and it when there is nothing else to do there are the Dev created missions, but rushing through all the missions won't take long.
lisasdarren wrote:
Dreamland wrote:
I'm not talking about modding. Im talking about having more tools to work with in game. An example of such would be say if you could at master pilot get the ability to plan and deliver missions to other people. Have an interface where you have access to a nav map where you can create a mission with waypoints, targets and objectives at the waypoints, a reward within an predefined monetary range based on the level of difficulty of the mission. Then be able to give that mission to pilots in your squadron. Could possibly even be another level above master, maybe a new level you could reach called squadron commander or something. Possibly tie this ability in with the galactic civil war or something.
So essentially design your own PVE missions?
I am talking about living in this world we have, not running missions, but immersing yourself in it and living your characters life.
I regularly spend hours playing this game without ever going near a mission, but maybe I and those like me are not the average player. Its long been said that this generation has no imagination, i have always considered games such as SWG to be the prefect place to develop one, but maybe it is to late for many people.
As a child I used to be a cowboy, a sailor or a member of the A-team with virtually no props, i used my imagination, SWG gives us far better props and yet people can't dream up things to do.
This is just one example, why can't people get what i am saying here. Add more ways to interact with eachother. Yes you can sit in the cantina pretending to be a smuggler for example but wouldnt it be nice to be able to use in game mechanics to enhance that experience. Sure you can fly around in space and pretend you are in a squadron, but wouldnt it be nice to have in game mechanics to enhance that experience. That is what im saying
It's not about just missions. Stops seeing what im saying as cut and dry "i want to create missions" I'm saying i want tools to create in game situations.
Message Edited by Dreamland on 11-25-2004 02:28 PM
Learn to like PVP win or loose- JTL becomes, ok.
Hate PVP? JTL sux...
simple.