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Thread: JTL is a Master bore!

Modo77
Thu Nov 25, 2004 10:18 am
#14

publish 11.3



- Takaed Eweffa -
- Jedi - Alliance Ace Pilot
- Siran Eweffa -
Master Chef - Master Artisan - Master Merchant

Visit T&M Trading Outpost, Tuscan's Bane (-4557 -6167)

"Don't be too proud of this technological terror you've created, the ability to destroy a planet is insignificant next to the power of the force"
MidianUK
Thu Nov 25, 2004 11:25 am
#15

Yes, everyone does need help, yes there is plenty to do, no you don't have to wait on the Dev's to create content!


This is what's been happening on Lowca, I created a chat channel called "Alliance Navy", we form groups everyday simply by talking in this channel. This can be done on any server, by any faction. We're hoping on Lowca at least the Imperial players will do the same and create some kind of opposition to us, hehe. The group that is forming for us isn't even locked to a guild so all Rebel factioned pilots are joining and we've created a solid regular group of players.


So much so, we've created a site purely for JTL. We hope all of you from all servers will check this out and jump in and lend a voice and a hand. This is for folk that think JTL has more potential than just Dev content.


SWGNAVY.NET
Dreamland
Thu Nov 25, 2004 11:52 am
#16



Well, from day one SWG has been modeled on the concept of player created content. It isn't the first game to come alongthat does this. Derek Smart's Battlecruiser series is another.(I just mentioned Derek Smart's name, there is a 50% chance he will find this post take it as a flame, and buy a copy of SWG so he can reply) As would be the middle elder scrolls game Daggerfall, in my opinion. Personaly I don't think i'm a fan of this design philosophy.


Now while it has held acceptance in singleplayer games it justisthe wrong choice for an mmog in my view. It would SEEM to be a logical choice for an RPG. I mean after all your target audience are supposed to be roleplayers, and therefore should be adept at creating their own situations. That doesn't seem to hold up though. People are not creating their own content, at least not in large enough numbers that you see it all over the place. Most are just content to grind through the experience gain looking for their "endgame" as they call it. Well, there is no endgame. It's been left to the player to create it and it looks like the players not interested in doing so.

Message Edited by Dreamland on 11-25-2004 10:53 AM

MidianUK
Thu Nov 25, 2004 12:15 pm
#17


With all due respect Dreamland, I disagree. As stated before, on Lowca we've a solid and large group of pilots that are rallying and causing a commotion in the Piloting profession. And to be honest, it didn't take much to get the ball rolling. Patrols are starting up with patrol leaders and challenges are being issued to the to players of the opposing faction. It realy doesn't take much to start this sort of thing off. What it does require is imagination.

And just a word to the Imperial pilots on Lowca, "FEAR THE ALLIANCE NAVY! THIS SERVER IS OURS!"


Had to get that in
Dreamland
Thu Nov 25, 2004 12:22 pm
#18






MidianUK wrote:


With all due respect Dreamland, I disagree. As stated before, on Lowca we've a solid and large group of pilots that are rallying and causing a commotion in the Piloting profession. And to be honest, it didn't take much to get the ball rolling. Patrols are starting up with patrol leaders and challenges are being issued to the to players of the opposing faction. It realy doesn't take much to start this sort of thing off. What it does require is imagination.

And just a word to the Imperial pilots on Lowca, "FEAR THE ALLIANCE NAVY! THIS SERVER IS OURS!"


Had to get that in







Oh i know there are people that are out there making their own content right now. I have been to many player cities that are fantastic at creating ground content. All i'm saying is that i think The majority of players don't take advantage of this, or aparently want to. I love to be proved wrong in this case because it means more content for me.


You can take a game like Neverwinter Nights as an example of a success in the community creating their own content. The amount of modules and whatnot out there is staggering.


What the devs need to do if they want to continue with player created content is start adding more tools to create it with.

Message Edited by Dreamland on 11-25-2004 11:23 AM

MidianUK
Thu Nov 25, 2004 12:30 pm
#19


Ahh sinceyou mentioned Neverwinter, yes I fully understand what your saying now, Sorry misunderstood.

I'd have to agree with you along that line but I can imagine being able to allow player content of that level would be a nightmare from a technical point of view. But yes, in that respect, the game is very limited. It would be good to see more player customisation in regards to content. Heck we'd probably put the dev's out of a job though,
Notch13
Thu Nov 25, 2004 12:36 pm
#20



MidianUK wrote:
With all due respect Dreamland, I disagree. As stated before, on Lowca we've a solid and large group of pilots that are rallying and causing a commotion in the Piloting profession. And to be honest, it didn't take much to get the ball rolling. Patrols are starting up with patrol leaders and challenges are being issued to the to players of the opposing faction. It realy doesn't take much to start this sort of thing off. What it does require is imagination.
And just a word to the Imperial pilots on Lowca, "FEAR THE ALLIANCE NAVY! THIS SERVER IS OURS!"
Had to get that in





With all due respect to you, that is one server and one group of players, and more power to you but it still seems weak to argue that player created content should be the be all and end all for content and it is the player base fault that we are bored with the pretty yet empty world they have made for us to "adventure" in. Certainly the players have a responsibility to make their own fun in a game of this type, yet it seems the devs have given us little content and few tools to create our own.
Dreamland
Thu Nov 25, 2004 12:40 pm
#21






MidianUK wrote:


Ahh sinceyou mentioned Neverwinter, yes I fully understand what your saying now, Sorry misunderstood.

I'd have to agree with you along that line but I can imagine being able to allow player content of that level would be a nightmare from a technical point of view. But yes, in that respect, the game is very limited. It would be good to see more player customisation in regards to content. Heck we'd probably put the dev's out of a job though,







They don't have to allow it at neverwinters level. Just create a level that works here. Player creaated missions for example, more ways to make a player city act like a real city for example.


The problem it seems they can't work around for giving players more control is the potential for griefing. Like when they took out citywarn for example.

lisasdarren
Thu Nov 25, 2004 12:54 pm
#22






Dreamland wrote:


Oh i know there are people that are out there making their own content right now. I have been to many player cities that are fantastic at creating ground content. All i'm saying is that i think The majority of players don't take advantage of this, or aparently want to. I love to be proved wrong in this case because it means more content for me.


You can take a game like Neverwinter Nights as an example of a success in the community creating their own content. The amount of modules and whatnot out there is staggering.


What the devs need to do if they want to continue with player created content is start adding more tools to create it with.


Message Edited by Dreamland on 11-25-2004 11:23 AM




I was wondering what you meant by creating content for single player games, now i understand.


When i am talking about making your own content in a game like thisI don't mean modding, i mean roleplay. Setting up the Lowca Alliance Navy is a perfect example, their are whole player cities where the mayor really is in charge and others act as minions and "run" the city etc.


I mean organising hunting parties to go hunt big game, getting together and exploring or doing it alone. Have you been to every POI in space? seen the inside of every nebula? navigated an asteroid field without crashing into one. Organise a pilot training school and help new pilots through their first few missions.


The potential for this sort of thing is endless, and it when there is nothing else to do there are the Dev created missions, but rushing through all the missions won't take long.






Trax Treort - Rifleman, Fencer & Imperial Pilot
Ocoro
Thu Nov 25, 2004 2:00 pm
#23

I think that's its a little bit unfair to judge JTL as boring atm. I mean the expansion hasn't been out for even a month yet.This is the first set of ships. More will likely come. I"m sure they are prolly working on adding planets, like Bespin and Hoth, but they had to push JTL out because the game needed something new fast. Creating an entirely city (cloud city) or planet (Hoth) isn't extremely easy to create, i mean they have to come up with the stuff from books and limited movie scenes. Sure, master is the end of the line, but that doesn't mean there won't be more. Prolly some kind of elite professions will come along, like specialists in certain fields. So i think that you should just give it some time. It should get better.


But that's Just my 2 Cents


Ocoro
Dreamland
Thu Nov 25, 2004 3:26 pm
#24








lisasdarren wrote:





Dreamland wrote:

I'm not talking about modding. Im talking about having more tools to work with in game. An example of such would be say if you could at master pilot get the ability to plan and deliver missions to other people. Have an interface where you have access to a nav map where you can create a mission with waypoints, targets and objectives at the waypoints, a reward within an predefined monetary range based on the level of difficulty of the mission. Then be able to give that mission to pilots in your squadron. Could possibly even be another level above master, maybe a new level you could reach called squadron commander or something. Possibly tie this ability in with the galactic civil war or something.







So essentially design your own PVE missions?


I am talking about living in this world we have, not running missions, but immersing yourself in it and living your characters life.


I regularly spend hours playing this game without ever going near a mission, but maybe I and those like me are not the average player. Its long been said that this generation has no imagination, i have always considered games such as SWG to be the prefect place to develop one, but maybe it is to late for many people.


As a child I used to be a cowboy, a sailor or a member of the A-team with virtually no props, i used my imagination, SWG gives us far better props and yet people can't dream up things to do.






This is just one example, why can't people get what i am saying here. Add more ways to interact with eachother. Yes you can sit in the cantina pretending to be a smuggler for example but wouldnt it be nice to be able to use in game mechanics to enhance that experience. Sure you can fly around in space and pretend you are in a squadron, but wouldnt it be nice to have in game mechanics to enhance that experience. That is what im saying


It's not about just missions. Stops seeing what im saying as cut and dry "i want to create missions" I'm saying i want tools to create in game situations.



Maybe its enough for you to pretend that you are doing something, i would like to have tangible game mechanics i can use to enhance the perception that i am doing something.


Message Edited by Dreamland on 11-25-2004 02:28 PM

ajac09
Thu Nov 25, 2004 6:15 pm
#25

Must agree this is boring. In beta it was fun casue it was new but now.... They didnt change CRAP from beta I was hoping for better missons something sameold boring stuff. I stopped playing after I got to tier 4. Just got dull. Need more content badly. I wanna do missions against star destroyers or convoys not going around blowing up random NPCS. Did they never look at the xwing series? They had some AWSOME missiions. ONe mission disable xwings taken over by enemy r2 units. Another mission to escort a group of rebel prisoners that escape misisons against pirates and the empire alike they were FUN these missions ug go here blow this up misison over blah blah blah.


Anthony




Wilchesho Lowca Server Mojo guild Jedi Elder Day 2 vet. (coudlnt log in on day 1)
Golrok
Thu Nov 25, 2004 7:27 pm
#26

PVE sux.

Learn to like PVP win or loose- JTL becomes, ok.

Hate PVP? JTL sux...

simple.

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