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Thread: going to flame me for this

admiraljz
Fri Feb 25, 2005 11:44 pm
#14






cyst22 wrote:

I liked Dantooine alot better before you could build PCs there, and i think building one on any planet near a POI is lame







I'm with you on Dantooine being way too built up (can probably throw Lok in there as well), but not so much on POI building. In some cases I don't like it, such as the Krayt Graveyard towns, but the guy who responded about tourism and such, that floats for me.


Unfortunately I don't think there's ever going to be a way Dantooine will become "wild" again, although it was a great place to hunt and explore as a n00bie back before Player Cities and mounts were around. The way it seems now, Dantooine is little more than a safe-place for Jedi to level where there can always be a house or city nearby, and the mobs give good enough XP to be worthwhile. I guess that's all fine and well, but I do miss the old days hunting Pickets on the wide open plains.





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AmythestGH
Sat Feb 26, 2005 11:21 am
#15






cyst22 wrote:

I just feel they are special areas of the game you shouldn't be able to shuttle right into them, or clone that close when you die. It also makes it easy to camp spawns







Yeah, I understand what you mean. It almost takes away the specialness (is that even a word?) of the POI.. for instance the old Jedi ruins. That's a place that should be waaaaay out there, hard to get to, so when you finally arrive, the experience is spectacular. The only way to really do this now is to have your character run out there from likethe mining outpost, maybe set up a few camps along the way to get the full RP experience.


I can see both sides of it though... the tourism aspect vs the RP aspect. Personally I like both





* Amythest *
~Elder Creature Handler, N00b Jedi~
Utuski
Sat Feb 26, 2005 1:41 pm
#16

I'm kinda sad at the fact of having PC so close to some of the POI kinda wish there was a 1.5k meter radius around POI so you would have to do at least alittle riding hehe I mean on bria theres a city right next to the Kimo town,Krayt graveyard,and tusken fort although the city near the krayt graveyard is around 1k m away



Utuski Irzossi ~~~ lvl 90 jedi
Utu Irzossi ~~~ lvl 90 Bounty Hunter
Allan'on opad ~~~ Currently retired 12pt Chef
RogueKairi
Sat Feb 26, 2005 3:27 pm
#17


The problem is when some cities abuse their location and blockpeople from seeing POIs that are within the city limits. That's harassment and a definite violation of the TOS. Dont care what that person didto the city/guild. Youre not suppose to block content. Otherwise, Im cool with it if theyre cool with it.



ARAMAXIS
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Brryn Starwind
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There but for the Grace of God go I
Puertoriqueno
Sat Feb 26, 2005 4:23 pm
#18

I can understand the authors view, but personally I do not have anything against either item.




~<<<EGIDA>>>~
/// Master Architect/Master Artisan/Master Merchant \\\
\\\------------Master Politician/Novice Fencer------------///




bigdawgnak
Sat Feb 26, 2005 4:41 pm
#19

I agree with you. City's should definatly be at least 1.5k away from a POI. That is still a short speeder ride. On Scylla if you go to the Mos Espa swoop track you have a city and houses right in the middle of the track. It kills me to see that. I wish someone would do something about things like this.
Puertoriqueno
Sat Feb 26, 2005 4:43 pm
#20

Why cant POI's have the same restrictions that NPC cities have?




~<<<EGIDA>>>~
/// Master Architect/Master Artisan/Master Merchant \\\
\\\------------Master Politician/Novice Fencer------------///




Utuski
Sat Feb 26, 2005 9:15 pm
#21






Puertoriqueno wrote:

Why cant POI's have the same restrictions that NPC cities have?






see that exactly my thinking they really should have set it up that way when they did it



Utuski Irzossi ~~~ lvl 90 jedi
Utu Irzossi ~~~ lvl 90 Bounty Hunter
Allan'on opad ~~~ Currently retired 12pt Chef
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