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Thread: How did JTLS play on ur PC

Naska-Lightstar
Sun Oct 24, 2004 9:59 pm
#14

Ground had horrible lag for me in beta-although could have been due to poor server. Space ran smoothly AFTER i turned off "show cockpit frame" Although, I didn't really mind, as I prefer not to have the cockpit frame.

Specs
AMD Athlon 2500+ (1.83 Ghz)
512 MB Ram
Geforce FX 5200 128MB
EVILxWARLOCK
Mon Oct 25, 2004 1:33 am
#15

AMD 2800

2 gig ram

ATI x800 xt


Runs like sweet water 30 fps in space. On the ground 25-30 fps



"They are in front of us, behind us, and we are flanked on both sides by an
enemy that outnumbers us 29:1. They can't get away from us now!"
"We're surrounded. That simplifies the problem."
- Lewis B. "Chesty" Puller, USMC

U-S-M-C <> JEDI KNIGHT
xWARLOCKx <> WEAPONSMITH

MukeyMonkey
Mon Oct 25, 2004 1:57 am
#16

Why on earth are they capping JTL at 30fps? It's a whole new system that handles it I thought? I would of thought thatthe reason they had to cap the ground game at 30fps wouldn't effect JTL? Seems pretty silly really to cap a twitch game at 30 fps. it's just going to lead to trouble when battles get really big. Think of planetside and the trouble it's has in huge battlesin the pastwhen that forced your fps down to 30fps or lower in large battles and still does after some patches. I can imagine the same for JTL huge battles. SinceI reconthey borrowed the code from Planetside to make large scale twitch battlesin a Mmog possible.
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