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Thread: Best PvP ship for Imperial ACE?

LeaphChausew
Fri Oct 07, 2005 6:49 pm
#14

TIE Advanced....the Imperials alternate take on an A-wing. I love the ship.

CuchulainnDarklight
Sat Oct 08, 2005 7:46 am
#15






quadpers0n wrote:

it does register the hits, from all angles, all it takes are precise shots. this also is covered by threads in the pilot forum, the IGI can be hit from every single side. let me reiterate for clarity, the IGI can be hit from every possible angle. if you register a miss, you have missed the hitbox. no ifs, ands or buts.

there's no magic associated with the IGI, nor is there magic with any other ship in the game. the model does not block the hitbox in any circumstance. the model can be struck from all angles in every circumstance, annecdotal information is just that.


the fact of the matter is it is a small hitbox, slightly smaller than the JSF, with a model bigger than the actual hitbox size. no more. no less. considering the fact that it will never be "fixed" people need to stop crying about it and simply adapt.


if it is "fixed" i will eat crow of course, but people who know, know whyi'm right when i say it will never happen.


get used to the IGI. it's here to stay. the only method possible for rectifying the imbalance is a concise thread evaluating the inadequacies in every other JTL hitbox, and players giving intelligent support to exposing those inadequecies. until that happens, posts like yours will be par for the course, and nothing will ever be done. educate yourself first.








Sorry, but I believe what ive seen with my own eyes and no matter how "precise" I am the hitbox on a stationary RG doesnt record hits properly, I believe what ive seen many times.




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
TK-132
Sat Oct 08, 2005 1:32 pm
#16

The TIE Advance rules.

I use just WO3 and EO3 that's it. Nothing else nothing more. I can easily fight 10 Tier 5 Ships at once in it. The Oppressor is too much of a flying tank. Sure you can arm it to the teeth but even with 75 YPR Engines it's a slug.

I don't use the JSF or the other new ships. To me their just lame. You get a ton of Mass and Manvurability, they also aren't classic Star Wars so I'm not interested. I do have the RGI and while it's fast and can practically rotate on spot, the Advance is better with two guns. That's the problem with RGI and Heavy TIE. They have good stats but can only carry 1 gun.

I only really fly the RGI cause it looks cool, and it makes you really feel like an Ace. Though it's a little cheap because you can a direct hit and take no damage.

I also have my Decimator, I should being using Shunt on this Ship, but I got really good armor so even when my shields are done I got about 7K HP of Armor front and back that they got to tear through.

Which reminds me I once took on a bunch of Tier 3 Ships in my Decimator by myself. Pretty funny to switch back and forth between guns, of course because of the waves my shields wore out so I had Hyper Out, I shot down about 12 before I was done.

Anyways long story short, the Advance, tight on mass, but outfitted correctly is truley a dangerous ship. Don't you think there's a reason Vader is flying one rather then his JSF?

Cause he's a real pilot!

Message Edited by TK-132 on 10-08-2005 01:39 PM



Major Bluko Oll
Imperial High Command
Master Commando
Black Epsilon Ace

"Many things are said, but few are true."
quadpers0n
Sat Oct 08, 2005 5:01 pm
#17






CuchulainnDarklight wrote:





quadpers0n wrote:

it does register the hits, from all angles, all it takes are precise shots. this also is covered by threads in the pilot forum, the IGI can be hit from every single side. let me reiterate for clarity, the IGI can be hit from every possible angle. if you register a miss, you have missed the hitbox. no ifs, ands or buts.

there's no magic associated with the IGI, nor is there magic with any other ship in the game. the model does not block the hitbox in any circumstance. the model can be struck from all angles in every circumstance, annecdotal information is just that.


the fact of the matter is it is a small hitbox, slightly smaller than the JSF, with a model bigger than the actual hitbox size. no more. no less. considering the fact that it will never be "fixed" people need to stop crying about it and simply adapt.


if it is "fixed" i will eat crow of course, but people who know, know whyi'm right when i say it will never happen.


get used to the IGI. it's here to stay. the only method possible for rectifying the imbalance is a concise thread evaluating the inadequacies in every other JTL hitbox, and players giving intelligent support to exposing those inadequecies. until that happens, posts like yours will be par for the course, and nothing will ever be done. educate yourself first.








Sorry, but I believe what ive seen with my own eyes and no matter how "precise" I am the hitbox on a stationary RG doesnt record hits properly, I believe what ive seen many times.





the problem is you either don't know where the hitbox is,or you probably don't know where the true damage point on the firing spread of your ship is. or both perhaps.there's no magic involved. it'sa small box on the top of the IGI "ball". it can be hit 100% of the time if aimed at properly.


aimed at properly means you need to understand that the old wisdom that "one bolt scores full dmg" is incorrect. damage is incurred at a centerpoint between the bolts in every ship save the b-wing. knowing this, go do your tests again. you'll find i am right, the hitbox does register hits properly from every angle, no matter what your previous annecdotal information has lead you to believe.





-meeuki


lumpini
CuchulainnDarklight
Sat Oct 08, 2005 8:57 pm
#18






quadpers0n wrote:


the problem is you either don't know where the hitbox is,or you probably don't know where the true damage point on the firing spread of your ship is. or both perhaps.there's no magic involved. it'sa small box on the top of the IGI "ball". it can be hit 100% of the time if aimed at properly.


aimed at properly means you need to understand that the old wisdom that "one bolt scores full dmg" is incorrect. damage is incurred at a centerpoint between the bolts in every ship save the b-wing. knowing this, go do your tests again. you'll find i am right, the hitbox does register hits properly from every angle, no matter what your previous annecdotal information has lead you to believe.







Sorry, your wrong.


It doesnt matter where the aimbox is. I have fired for 15 mins at a stationary RG Int in the hands of a nonforumite friend, to prove a point, and havent registerd a hit, thats stutter fire at different ranges and angles and covering a target area that encompasses the entire ship graphic to the side, bottom,front, back,and other side. Ive have also had missiles not damage the ship.


The fact is, if it is a small box , "on the top" of the ball then it is seriously flawed, as hitting the sides or the bottom of the ball dont score damage.


The hitbox DOES NOT score hits unless you hit the top of the ship. Therefore, the hitbox is bugged to 1/6 of the size it is meant to be. If your spatial awareness and maths arent up to scratch, a hitbox consists of SIX sides. If you can only score damage on one of those then 5/6 of it is bugged.


Oh, and it isnt just bolts, missiles dont always hit the RG Int, especially when its stationary.




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
quadpers0n
Sat Oct 08, 2005 10:49 pm
#19

i'm sorry, but you are wrong. AND you haven't read up on the threads proving you wrong on the pilot forum. the IGI can be hit, 100% of the time, from all six sides. you claim it can only be hit from 1 side, however there is a thread, with screenshots disproving that on the pilot forum.


please don't tell people they are wrong and start rumors when you don't know for sure. as i said before, you don't know how your own guns work, which is why you missed the hitbox.


either that or you experienced some nasty lag. either way, go read this thread:


http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=118909&view=by_date_ascending&page=1


and this thread:


http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=114497#M114497


and educate yourself.


still disagree in the face of physical proof? take screenshots of the hitbox not registering from first person perspective and i will find the flaw in your aim.





-meeuki


lumpini
Attacca
Sun Oct 09, 2005 8:21 am
#20

Stock Interceptor pilot here. It's fun when you shoot someone and they don't have any grounds to accuse you of having the upper hand - although I recently had one idiot who was sure I had uber RE'd parts. Naw, most of what I fly I bought off the bazaar, just standard RE's.


Really, the type of ship that suits you best is going to depend on your flying style. Go to the Pilot forum and search for other posts on this topic. The oppressor is a great ship, but just doesn't fit me. So when I go up in one, I tend to make a great target. However, on a good day in my Interceptor I can tear up just about anything that comes my way. A few weeks back I jumped into a nest of four rebel pilots and came out on top - quite a feat for a little ship like that.


I've also learned a lot of things about PvP and ship loadout I was never aware of back when I was flying my Oppressor or Advanced.






~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

CuchulainnDarklight
Sun Oct 09, 2005 5:12 pm
#21






quadpers0n wrote:





CuchulainnDarklight wrote:






quadpers0n wrote:

i'm sorry, but you are wrong. AND you haven't read up on the threads proving you wrong on the pilot forum. the IGI can be hit, 100% of the time, from all six sides. you claim it can only be hit from 1 side, however there is a thread, with screenshots disproving that on the pilot forum.


please don't tell people they are wrong and start rumors when you don't know for sure. as i said before, you don't know how your own guns work, which is why you missed the hitbox.


either that or you experienced some nasty lag. either way, go read this thread:


http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=118909&view=by_date_ascending&page=1


and this thread:


http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=114497#M114497


and educate yourself.


still disagree in the face of physical proof? take screenshots of the hitbox not registering from first person perspective and i will find the flaw in your aim.







First;ly, I HAVE read the gun graphic/firing point stuff, and knew beforehand to aim with the aimer rather than the bolts. However much, your supposedly conclusive proof, suggests that there is no problem with the hitbox, I have experienced the problem with it. I know exactly where the hitbox is and CAN kill RGs with bolts only, however I also know exactly where the hitbox will NOT take damage and have personally tested this with a friendly RG driver.

The evidence you present is inconlusive at best, and my own experience tells me otherwise. Why dont you fraps evidence of you actually shooting a RG and scoring damage.

Quite simply, I know to use the Xwing, with its wing gun slighty higher to score the hits on a RG int in a head to head and know where to hit it, but, when I see missiles and bolts hit the hitbox and not score damage, a few inconclusive screenshots which arent evidence of a 100% hittable hitbox at all.

The majority of pilots agree there is something fundamentally wrong with the RG Int and I agree with them im afraid. What that is I dont know, but I have seen a RG int be hit and not take damage, over and over.





that is all you needed to say. you lack a fundamental understanding of where your damage point is, which is why you experience a nebulous problem attacking a stationary IGI hitbox. it's not up to me to fraps something that i've tested over and over, and can duplicate with ease in the face of annecdotes that cannot be duplicated with ease and have absolutely no method whatsoever to replicate.


you are the one who says it cannot be hit, then offers absolutely no proof whatsoever of that supposed fact, AND then says something like the highlighted portion above. bolts don't mean anything. nothing. zero. it's funny you would say that, after claiming to have read those threads that plainly point out they don't mean anything. furthermore it's funny you say it can only be hit from 1 side, then fall back and say it only sporadically has a problem. if it's so consistant, why don't you fraps it? ah because it's not consistant now. convenient.


if the IGI had a problem with damage scoring, it would display the problem all the time. it would not display the problem on and off. you claim it can be only hit on 1 side. my "inconclusive" screenshots clearly show it being hit from 2 more sides. had i bothered to take screens from the front and back, which you can also obviously hit and the bottom, which can also obviously be hit, you'd see more "inconclusive" proof that completely refutes what you are asserting.


again, theres no magic in this game. there's no "sometimes" bug with the IGI hitbox. you are missing it. period.


of course most players agree there is something wrong with the IGI. if you had actually read and digested those threads you'd see me saying the same thing. however, what's wrong with it is it has a tiny hitbox. the hitbox itself works perfectly, from all angles, and people who think otherwise have suspect testing methods like yours and are basing it off where they visually see bolts strike, or are guessing where the box is and missing.








When i said, and bolts hit the hitbox, i meant my targeter is on the hitbox and i pull the trigger no damage is recorded, i know im shooting because the bolts fly out (not actually hit the hitbox). But then pedantry is often used to refute someone by those who know they are suspect themselves.


I have seen with my own eyes the hitbox not record damage from certain angles to bolts and missiles. The problem is NOT the size of the hitbox as I can easily hit it and other small hitbox ships, its the fact that when I hit the damage is not recorded. To be entirely accurate it appears that part of the hitbox sides do not record damage to some degree (depending on the side).


I do not miss. I take my Xwing into PvP with the relics and come out with 30 kills in an evening and no deaths, cause I know how to hit a moving tiny hitbox. When i hit the RG ints STATIONARY hitbox it does not record the damage, my bolts fly out (again I see the bolts come out, and I know exactly where the damage comes out, so dont try the pathetic, "you know nothing"argumentagain) and I score no damage, I move the targeter up, down and around, no damage, I have even had no damage from missiles. However from the right angle I can score damage. That is the problem. Its not mass or hitbox size or anything else, its the fact that the hitbox does not take damage when the damage is applied in certain directions.


Come to Chimaera and show me how wrong I am then.





...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
quadpers0n
Sun Oct 09, 2005 7:04 pm
#22



work out the angle/distance the IGI supposedly cannot be hit from before you /tell at me.


chimera = roffle


or gorath.meeuki


or gorath.replicant


whenever you are ready let me know. to be sure, i went up and tested it again from a variety of angles and distances. hits every time. i hope you have good luck on starmap.


Message Edited by quadpers0n on 10-09-2005 09:21 PM



-meeuki


lumpini
CuchulainnDarklight
Mon Oct 10, 2005 12:04 am
#23






quadpers0n wrote:

i'm sorry, but you are wrong. AND you haven't read up on the threads proving you wrong on the pilot forum. the IGI can be hit, 100% of the time, from all six sides. you claim it can only be hit from 1 side, however there is a thread, with screenshots disproving that on the pilot forum.


please don't tell people they are wrong and start rumors when you don't know for sure. as i said before, you don't know how your own guns work, which is why you missed the hitbox.


either that or you experienced some nasty lag. either way, go read this thread:


http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=118909&view=by_date_ascending&page=1


and this thread:


http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=114497#M114497


and educate yourself.


still disagree in the face of physical proof? take screenshots of the hitbox not registering from first person perspective and i will find the flaw in your aim.







First;ly, I HAVE read the gun graphic/firing point stuff, and knew beforehand to aim with the aimer rather than the bolts. However much, your supposedly conclusive proof, suggests that there is no problem with the hitbox, I have experienced the problem with it. I know exactly where the hitbox is and CAN kill RGs with bolts only, however I also know exactly where the hitbox will NOT take damage and have personally tested this with a friendly RG driver.

The evidence you present is inconlusive at best, and my own experience tells me otherwise. Why dont you fraps evidence of you actually shooting a RG and scoring damage.

Quite simply, I know to use the Xwing, with its wing gun slighty higher to score the hits on a RG int in a head to head and know where to hit it, but, when I see missiles and bolts hit the hitbox and not score damage, a few inconclusive screenshots which arent evidence of a 100% hittable hitbox at all.

The majority of pilots agree there is something fundamentally wrong with the RG Int and I agree with them im afraid. What that is I dont know, but I have seen a RG int be hit and not take damage, over and over.




...has mastered the Pilot profession
The above post does not represent the views or beliefs of the poster, his countrymen or government, or anyone he remotely knows or has heard of, though in a perfect world he would be the government and his word law. The above post is also wholly fictitious, and any resemblance to any persons or entities living or dead is purely coincidental. Unless, it sounds really cool, in which case its all true, really.
Use the test centre avatar if you have any issues with the NGE or SOE, like me!
quadpers0n
Mon Oct 10, 2005 12:26 am
#24






CuchulainnDarklight wrote:






quadpers0n wrote:

i'm sorry, but you are wrong. AND you haven't read up on the threads proving you wrong on the pilot forum. the IGI can be hit, 100% of the time, from all six sides. you claim it can only be hit from 1 side, however there is a thread, with screenshots disproving that on the pilot forum.


please don't tell people they are wrong and start rumors when you don't know for sure. as i said before, you don't know how your own guns work, which is why you missed the hitbox.


either that or you experienced some nasty lag. either way, go read this thread:


http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=118909&view=by_date_ascending&page=1


and this thread:


http://forums.station.sony.com/swg/board/message?board.id=pilot&message.id=114497#M114497


and educate yourself.


still disagree in the face of physical proof? take screenshots of the hitbox not registering from first person perspective and i will find the flaw in your aim.







First;ly, I HAVE read the gun graphic/firing point stuff, and knew beforehand to aim with the aimer rather than the bolts. However much, your supposedly conclusive proof, suggests that there is no problem with the hitbox, I have experienced the problem with it. I know exactly where the hitbox is and CAN kill RGs with bolts only, however I also know exactly where the hitbox will NOT take damage and have personally tested this with a friendly RG driver.

The evidence you present is inconlusive at best, and my own experience tells me otherwise. Why dont you fraps evidence of you actually shooting a RG and scoring damage.

Quite simply, I know to use the Xwing, with its wing gun slighty higher to score the hits on a RG int in a head to head and know where to hit it, but, when I see missiles and bolts hit the hitbox and not score damage, a few inconclusive screenshots which arent evidence of a 100% hittable hitbox at all.

The majority of pilots agree there is something fundamentally wrong with the RG Int and I agree with them im afraid. What that is I dont know, but I have seen a RG int be hit and not take damage, over and over.





that is all you needed to say. you lack a fundamental understanding of where your damage point is, which is why you experience a nebulous problem attacking a stationary IGI hitbox. it's not up to me to fraps something that i've tested over and over, and can duplicate with ease in the face of annecdotes that cannot be duplicated with ease and have absolutely no method whatsoever to replicate.


you are the one who says it cannot be hit, then offers absolutely no proof whatsoever of that supposed fact, AND then says something like the highlighted portion above. bolts don't mean anything. nothing. zero. it's funny you would say that, after claiming to have read those threads that plainly point out they don't mean anything. furthermore it's funny you say it can only be hit from 1 side, then fall back and say it only sporadically has a problem. if it's so consistant, why don't you fraps it? ah because it's not consistant now. convenient.


if the IGI had a problem with damage scoring, it would display the problem all the time. it would not display the problem on and off. you claim it can be only hit on 1 side. my "inconclusive" screenshots clearly show it being hit from 2 more sides. had i bothered to take screens from the front and back, which you can also obviously hit and the bottom, which can also obviously be hit, you'd see more "inconclusive" proof that completely refutes what you are asserting.


again, theres no magic in this game. there's no "sometimes" bug with the IGI hitbox. you are missing it. period.


of course most players agree there is something wrong with the IGI. if you had actually read and digested those threads you'd see me saying the same thing. however, what's wrong with it is it has a tiny hitbox. the hitbox itself works perfectly, from all angles, and people who think otherwise have suspect testing methods like yours and are basing it off where they visually see bolts strike, or are guessing where the box is and missing.





-meeuki


lumpini
quadpers0n
Mon Oct 10, 2005 12:41 am
#25


you know what though. maybe you should just put your money where your mouth is. produce this "unhittable" on 5 sides IGI on chimera. i'll come there and if i can hit it from all 6 sides you'll come here and recant, PLUS run starmap on gorath for me.


if i can't hit it fromANY SINGLEANGLE of your choosing.i'll recant and run starmap for you.


what do you say? fair deal? surely if you are so convinced it's buggy i'll be able to experience the problem as well? or will you shrug it off and say "well it's a sometimes bug"?






-meeuki


lumpini
BaconHeadIthorian
Mon Oct 10, 2005 1:54 pm
#26


I Was recently in Deepspace with one of these RGI appologists who says that the RGI is not cheap because it DOES have a hitbox. I disabled him with a missile and then moved in directly behind him where I proceded to fire into him for 30 seconds with a re'd lvl 10 gun that does 4000 dmg and two lvl 7s doing 3200 dmg...I scored hit after hit on the thing and it took no more damage...I moved under it and fired up. Same thing. From what I could tell the only way to hit it is my aiming directly at the top hatch or between the solar panels above the cockpit. This idiot proceeded to say, "well see you CAN hit it...just gotta know where to aim!" That's like saying anyone should easily be able to defeat the Warrior Achilles cause you know all you have to do is hit his ankle. It's ridiculous...and just cause the Devs screwed up in making a ridiculously small and out of place hitbox does not mean that the ship is supposed to be that way. But...by all means imps....continue using it...and taking away the only worthwhile thing left in JTL ...Deep Space...you'll do wonders in killing off the game.



-Ahazi-

Line Admiral Ieheeloonea Gaivee: Admiral of the 13th Roving Line. Captain of the Yt-1300, The Manollium Flame

Lieutennant Commander Corvalis Mierdrym: CO of Shadow Squadron of the 13th Roving Line The ongoing exploits of the 13th and other great pilots of Ahazi can be found in the continuing story: "Out of the Shadows" (Tales from the Stars)
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