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Thread: Component Stats
Message Edited by droid327 on 11-19-2004 05:20 AM
1. On Droid Interfaces, should Droid Command Speed be higher or lower for better performance?
2. Capacitor Recharge Rate - higher or lower?
3. Shield Recharge Rate - higher or lower?
4. Refire Rate on weapons - higher or lower?
The reason I'm asking is that I'm sure I've read somewhere that lower is better for some components, and higher is better for others.
I just ain't got a clue which is which
Any help would be greatly appreciated
Thanks
DeadpoolWilson wrote:
Forgive me if I'm being a little dense, but I have (what's probably a really simple) query as to which stats are better on components.
1. On Droid Interfaces, should Droid Command Speed be higher or lower for better performance? Lower is better
2. Capacitor Recharge Rate - higher or lower? Higher is better
3. Shield Recharge Rate - higher or lower? Higher is better
4. Refire Rate on weapons - higher or lower? lower is better
The reason I'm asking is that I'm sure I've read somewhere that lower is better for some components, and higher is better for others.
I just ain't got a clue which is which
Any help would be greatly appreciated
Thanks
Thanks for the infrmative and quick reply
I got droid interfaces and refire rates the wrong way round on my ship
soeldk wrote:
DeadpoolWilson wrote:
4. Refire Rate on weapons - higher or lower? lower is better
Wellanswers to1-3 were 100% correct, but a refire rate of 0.300 on a weapon with 50 energy/shot would suck your cap dry in seconds. ![]()
So you can not give a definite answer to that point, I'd say to point 4 lower refire is faster, but not necesarily better. ![]()
Hi,
Dont know what WS level you are, but i think most 12 point max the sac on weapon stocks, which is -25 SAC.
I dont think you should worry too much about speed, untill your stocks hit -25 SAC. I find speed can be sorted out on other components, like adding a -0.79 scope.
Unfortunatly the game is geared towards high level weapon, which means its hard to sell weapons with less that 95% of CAP values.
I can sell a 950 damage FWG for 1.5 million, quicker than i can sell a 910 damage for 250K. Maybe its just my server, where the prices are **edit** up anyway. Pay 4 million for 4 good cells, make an ALR and get offered 2 mill for it. Yes, we all craft to LOOSE money.
MONDARIZ