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Thread: Make travel to blockaded planets impossible without space combat WHat do U think?

VemaGara
Tue Mar 08, 2005 10:02 am
#14

This is not a practical idea. The main reason is that not everone has JtL. The Non-JtL people need to be able to travel.



Dr. Vema Gara
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Valcyn
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SpecWar1
Tue Mar 08, 2005 4:17 pm
#15








VemaGara wrote:
This is not a practical idea. The main reason is that not everone has JtL. The Non-JtL people need to be able to travel.






If you read there will be plenty of people that can either transport you or you can still use the public transport. How does this effect people with no JTL? Actually it helps then quite a bit.


Actually it helps the game as a WHOLE.


Enhances game play between people, gets all classes involved, GCW in space implamented, crafters in space stations, NON JTL users able to board a space craft without JTL and still be part of a raiding party that a smuggler can smuggle them into.


Currently if there is a raiding party buffing on a starship NON JTL cannot participate.



Another point is the NON JTL shuttle... What, you cant wait a full two minutes? One for the shuttle and another minute for a nice travel into space and jump to light speed? I mean the more realistic it looks the better it is! This teleporting crap has got to go. Its just killing this game. Everything seems so seperated and small. This is a game built on starships, space travel, alien races, and WAR! Currently its still LAND WARS with space (optional).



Oh and one more thing... What shuttle takes 1 minute to take you from one planet to another? Its not realistic and makes the galaxy small. Shortening us all from an immense galaxy just down right sucks. Between shuttles and between planets is SPACE, and i doubt that in starwars it would take 1 minute to travel from 1 planet to another. So I am totally for #6. I know some would be displeased but seriously the game over all should be the priority. The actual mechanics should be corrected. Skipping space is just a waste. Why have space in the game at all for that matter. Its a seperate game right now. I love JTL too much to just ignore it. I had to say something about the travel system in this game. It just down right sucks to me in my eyes. But everyone has an opinion and alot of people might argue. Id like to see it realistic. Right now its not.


Message Edited by SpecWar1 on 03-08-2005 06:19 PM


Message Edited by SpecWar1 on 03-08-2005 06:22 PM

Message Edited by SpecWar1 on 03-08-2005 06:29 PM



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Diaso
Tue Mar 08, 2005 6:32 pm
#16

Blockading planets is a great idea.

In Episode I: The Phantom Menace, the Naboo Cruiser was able to get past the Trade Federation blockade but just barely. Also, I don't have JTL yet but can you have droids in your ship that you can manually deploy to fix vital systems on your ship? R2-D2 fixed the Naboo cruiser. Bloackade = great idea once again and it could be implemented and it should be done!



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Narreem0884
Tue Mar 08, 2005 7:29 pm
#17

If only we could. Droids only store programs. They won't repair your ship.



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Air85
Tue Mar 08, 2005 10:50 pm
#18

That would be nice to add as well! With Astromechs, they are designed to help repair the Starship, but they don't on JTL (they do help though with them shields for sure ) It would be nice to see Droids being able to repair in space and even during heated Dogfights, and take out the Emergency Repair skill. This would make it more "star warsy" and would encourage more DEs Depending on the skill of the DE would depend on how well and how quick the astromech could repair in space. Just something to think about



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padren
Fri Mar 11, 2005 10:56 pm
#19

I think its a great idea - just add that smugglers can be found who will (for a price) get players past 'official channels' for either faction. If your ship is stuck it would nice to pay smugglers (much more expensive) to move it to a different space port, since not every ship can even be equiped with guns.


In addition to the suggestions above, I would also (or in augmentation of) suggest:

1) Let players launch ships while in - and to escape - combat! Did Hans Solo get stuck at any port because storm troopers were firing on him? The movies would have been rather short if he fired up the engines and said "Sorry guys, the computer says 'you cannot do that while fighting.'"

2) Eye candy during transitions (loading times) into and out of space. Simple effects don't take a huge amount of CPU. Launch, cockpit shakes, level bar goes across as it loads, blue sky fades to black with stars, and you are there. Right there. Would that be really hard? When you land, use the computer the same way you do for hyperspace. Just, fly towards the planet, pull up the nav comp, select space port, vola, see a waypoint for 'atmospheric entry point' pop up. As you approach, get pretty flames, at near 0m fade to mostly white with some plasma as ground levels load, white fades as you break through clouds to see the city below, and (since sadly better landing isn't possible yet) poof, you are there. For space to space hyperjumps, why not some hyperspace star effects while the new level is loading, still in cockpit view?

3) For interplanet flights, since all flights off a planet go to different planets, depending on where the user bought their ticket for, use the good ol 'transfer' system. Planet to orbiting station, then on there, shuttles goe to each other planet's station. Just go to the other docking bay where that ship is leaving from, so you can get there. Or hitch a ride with someone who has YT. Its all good.

Then, you can go from lok to the lok station, from the lok station (never having to land on tat) to tat station, then tat station to correlia station, then take a shuttle to the surface there. If there is a blockade in effect, station travel may be 'difficult' for faction members not on leave because they actually have to pass by (possibly HARD) NPC check points on these stations.

The real nice thing here is, the shuttle interiors become [i]an objective environment[/i] where they are with the other players taking the same route. Right now, you 'get on' a ship with people going to every other which planet, and magically appear at different destinations. By having shuttle-station routes, and definative station-station routes, the same players headed to the other systems all get on the same shuttles and ships. It has continuity instead of breaking with the whole 'meet up after the warp' thing.

4) Talk to the right smuggler, and they'll get you on a freighter, perhaps even direct route to the planet destination (it is chartered not a public route) for a free and about the same length of trip. Let smuggler players have an easier time finding contacts (they talk to a random person, and they are more likely - for a fee- to get the name and place of a smuggler NPC) when a player would otherwise get told to shove off.




5) Now this idea I am rather um, 'not sure about' it. It could either really help or mess stuff up, but it would be really great I think, if resource containers over 10k had to be shipped. Give each player ship a cargo hold that can hold maybe 20k to 100k units (not items) depending on size of actual ship. During blockades, you would need to pay smuggler NPCS a LOT or you can pay a privateer (xwings and ties are not made for cargo but would have small cargo holds, larger faction ships could move more resources) to haul the cargo for you. Btw, I don't think I have to mention the fun that could be had when moving large amounts of spice or slicing tools.

You would not 'trade' the resource, but 'check it in' at a terminal when you name that pilot as 'allowed to transport it. The privateer can haul the cargo, possibly have to blast through blockades, and then the shipper can pick it up at a 'space bazaar like' terminal. He can abandon it at either the origin or destination, or I suppose, after 30 minutes it 'expires' and appears back at the original terminal, help prevent 'hostage taking' of shippments.


Perhaps with '#5' I wish it would be possible to recapture the fun I had on the old Origin's Wing Commander Privateer game, and add 'resource choking' to the galactic civil war. Resource running and risk of death and piracy has always been fun parts of games I have played, I don't want to really see the ground parts of the game choked or hampered so people suffer while I can have the option of more fun - but I think a balanced system would make the roles of space and land more interdependant. Planets - rich in a resource - may feel just a little more distant when seperated by a blockade and the challanges of getting those resources to your factories.





Padren Talisan - Starsider pilot
Padrig Talsani - Corbantis
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