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Thread: Polishing the Space Expansion
From a money standpoint, which obviously plays a big factor, it would be a huge success. I'm not trying to say that SOE just does everything for the money and cares nothing about the fans, because I don't think thats the case either. However, implimenting these changes will essentially create the Star Wars feel we are all desperately searching for. Its the sort of thing we wanted and expected when we first heard about this game, and SOE lost many paying customers by making the mistakes that were made. Thats not to say they can't bring these customers back though. If we can stop looking at future expansions (and by expansions, I mean just more graphics, and boring missions) and start looking at how we can "polish" this game, than we will certainly see a HUGE population boost. It can happen. I can see it working. I only hope SOE sees this thread and takes it to heart.
Also, Abale, you brought up the correspondent. I lose track of who is what these days, too many changes, who is the JTL correspondent currently?
* Oh, also wanted to mention that I may add some minor details to this post from time to time. I will notify all when this takes place. I also am doing something similar for the GCW, conviently titled, "Polishing the GCW", so look for that one soon as well.
Message Edited by CrevBelos on 06-26-2005 09:19 PM
I would love to run into one of those patrols mentioned, or pirates, or whatever... They could make it an option, but, if it were me, all travelling from planet to planet, except that of the public transportation, would have to manual rather instant.
So, for those that like the ideas presented in this thread, what do you like the most?
And for those that dislike it, what do you dislike the most about it?
As has been suggested on my Polishing the GCW thread, I am currently looking into how PvP can be improved on both the ground and in space. I'm curious to see what any of you have conjured up? Lets here those ideas!
Any bounty hunter that isn't also a pilot in a Star wars game should be at quite a disadvantage. My reasoning for removing the travel button is not really explained all that well but it is mainly to encourage more people to enter space. Whether it be POB's transporting folks, fighters fighting, smugglers smuggling or bounty hunters chasing down their mark (Droids do give wps in space if they go there in case you didnt know
), space should be an integral, even central, part of this game. It's Star Wars.
Star = in space
Wars = on the ground or in space (or underwater...but that's another story)
So, alleviating the travel button would simply force more people to enter space to get to where they need to go, just like Kashyyyk. There are other concerns, especially considering Artisans that Harvest from multiple planets would certainly have their gaming experience altered significantly if they were not also pilots. But as the dev's have said in regards to artisans having trouble due to CL problems and creature spawns in the wild, they encourage crafters hiring bodyguards. So why not also have to hire pilots?
Master Pilots all want more content. Player driven content is really what this game has always been about anyway /shrug. The two kinda fit together.
Now in my opinion, the immediate need for space is more capital ships. I know the ONE, sadly one, Star destroyer in the game has some lag issues... Honestly, sometimes I have problems with it and other times I have no problems at all it is really strange....but, when I am standing on the ground on whatever planet, and I look up in the sky and see 3 star destroyers, when I launch into space, there dang well better be three star destroyers sitting above the planet!
Drives me nuts that you have to be a master pilot in order to encounter a star destroyer...one of, if not THE, most iconic of all star wars symbols...
Don't really know the terminology to explain myself on that one, but I tried.