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Thread: Atmospheric flight????

NX01
Tue Feb 15, 2005 4:37 am
#14

This is something more along the lines of SWG 2, unless the entire SWG ground engine is overhauled to a better system, which is highly unfesible.


I wish it could be possible, but with the severe limitations posed by the ground engine, it won't be without overloading just about everything. It's a good idea, and it'd add more realism.


I'd be satisfied with adding atmospheric flight only planets (Like Bespin, for example, where the only places you could land would be Cloud City and perhaps other platforms). Really, I think that's the only way it could happen, and to me, it's something the devs should look at. It'd go a long way into adding to the feel of SWG. Sweeping through the clouds like Luke (will eventually as we get into or past the ESB timeline) and landing on Cloud City to do something or another, I don't know. It'd be an interesting way to add fighter vs creature combat, as Bespin's atmosphere was home to a number of creatures.


But that's a big stretch as well, and I doubt we'll be seeing something like this for a long time, if ever. Yay for the combat revamp, though, and I heard the next expansion will be to specifically move the timeline forward, but the future is uncertain indeed.
Mael_BH
Tue Feb 15, 2005 8:55 am
#15

i think atmospheric flight would be really cool, but as mentioned above the engine for the ground game just wouldn't support starships. i think though that if they could improve the game systems and reduce the rubberbanding they could introduce a new set of ground game only ships.

these could be slower than starships but faster than a swoop, say the snow speeders from empire, or some kind of troop transport similar to the one the clone troopers use. if they could ever work it out we could have both single seat and mp ships, which could be used for all kinds of situations.

as for griefing well, we can't stop everyone but say if you made it so the weapons would damage anyone, even your own people, some of the possible griefers would think twice about hurting there own side. also, they could be set up so that they cannot every be used to hunt mobs as to eliminate camping.

such ships could be very handy, they could be used as close air support for ground campaigns, troop transports, medical evac ships, mobile basses, the list is very long. but i think this would definetly have to be an expansion, no way they could do this without one.



-----Maelcoluim Cinaeda-------

MBH, MCarbs
Master Neutral Pilot
Rebel Master Sergeant

"Its a trap!!!!"
Caliet
Tue Feb 15, 2005 8:57 am
#16

It would be a great way to bring back the battle zone. The Xwings could offset the AT-ATs. But I would not care to much for some moron crashing his Nova into Coronet every 60 seconds be cause he had nothing better to do. Or given the limitations of the ground engine how about creating new planets or new maps of existing planets (15000m is not an entire planet) only accessable by the expansion that their sole purpose is either PVP orPVE where they mix atmospheric flight with ground battles. Bring in the turrets, ATST, ATAT, fighters, shield generators, bases, perhaps even occasional Star Destroyer/Mon Calbombardments to mix things up. If they made the zone tall enough the fighters could even go from lending ground support to preventing the bombardments in space. Making it so the pilots would have to choose where they were the most use or split their forces.



Brazbit Darkwynd
Sunrunner
Master Musician, Master Entertainer, Master Image Designer, Dancer, Master CorSec Pilot
Golrok
Tue Feb 15, 2005 9:11 am
#17






KalonarT wrote:

If they trade it off to balance, awesome idea.


Commando's using rocket launchers against TIE's

Option to add new turbolaser turrets to bases to fire up at ships

Add the fact that crashing into things will blow you up

Hull damage when flying into the atmosphere from burning up

Rangers/Scouts set up flares for people to home in on from space



Possibilites are endless.





Yea they could learn alot from battlefront (it seems they have with capturing cities), It wont happen because of mix of these so called "playstyles", Also it would take a year or2 to be made enjoyable. I also dont like the idea of ground RPGers using their "leet" macros against reflexskilledFPSr's. The only way I would want to see it is ifground became FPS combat also.But then there's planetside for that- downingships out of the sky from the ground in a way fair for both flyboys and ground pounders.


But maybe it could happen. You need more capabilities though than what the currentbest computer is capable of or it would suck. IMO



>> This is something more along the lines of SWG 2, unless the entire SWG ground engine is overhauled to a better system, which is highly unfesible.


Very unfeasable I mean come on, we shoot through frigginmountains. I dont like the idea of some turbo laser shooting me through a mountain, or even through 3 stories of structure for that matter. make LOS realistic b4 implementing this or have they finally?

Message Edited by Golrok on 02-15-2005 08:18 AM

StiflerPG
Tue Feb 15, 2005 4:22 pm
#18






hase2 wrote:

has been discussed in Beta several times and is ATM impossible to implement due limitations of the ground game engine.


even swoops are too fast for the ground game engine (spawns spawning behind you, rubberbanding). can you imagine the amount of rubberbanding and lagging when you use starships?








The ground and space engine are practically the same. Somebody demonstrated in beta that it is quite possible to "fly" in the atmosphear. Although it was just space replaced with theground. No POI's, no towns and noother players.



I R TEH JEDEL!
Sifer2
Tue Feb 15, 2005 6:00 pm
#19

Well like I said its still a possibility. With proper rules an limitations it could work. Simply design it so thata ship in flight does not spawn mobs. You would have be on foot or in a ground Vehicle to cause them to spawn. Secondly make attacking light ground units impossible. The RP reason could be the targeting systems have difficulty tracking small targets. Instead you could only targets static structues an possibly large assualt Vehicles when those are added. Ground units could defend thier Vehicles an Structureswith Surface to air Missilesand Static Turrets. This way you wont have Pilots pwning the entire ground assualt force or taking thier fighter out Krayt Hunting. And the Pilots could get shot down if they ran out of Countermeasures or blasted by someone manning a Turret.





-Sifer Two-
Master Pistoleer/Teras Kasi Artist/Smuggler

Imperial Inquisition Ace Pilot

Jedi Padawan

Mael_BH
Wed Feb 16, 2005 6:19 am
#20



Sifer2 wrote:
Well like I said its still a possibility. With proper rules an limitations it could work. Simply design it so that a ship in flight does not spawn mobs. You would have be on foot or in a ground Vehicle to cause them to spawn. Secondly make attacking light ground units impossible. The RP reason could be the targeting systems have difficulty tracking small targets. Instead you could only targets static structues an possibly large assualt Vehicles when those are added. Ground units could defend thier Vehicles an Structures with Surface to air Missiles and Static Turrets. This way you wont have Pilots pwning the entire ground assualt force or taking thier fighter out Krayt Hunting. And the Pilots could get shot down if they ran out of Countermeasures or blasted by someone manning a Turret.




bombs could also be implimented say there were as powerful as a fully loaded r4 bomb droid, that would be pretty cool and still not so overpowering.



-----Maelcoluim Cinaeda-------

MBH, MCarbs
Master Neutral Pilot
Rebel Master Sergeant

"Its a trap!!!!"
Maluak
Wed Feb 16, 2005 9:55 am
#21

StiflerPG That was me.

http://www.imagedump.com/index.cgi?pick=get&tp=140954&poll_id=0&warned=y

I was able to get all the terrian from correllia up there but buildings the back ground clouds and sky would not show of course thanks to the new pub the mod CTDs everytime I use it. There is more pics in my image dump, And damn I took alot of heat or people saying it was photoshopped so I actually sent the mod to differant people who requested it. And It is on the same engine back in beta there was a bug with the nova where your character could walk around outside of the craft. you had to relog to get back inside but it was pretty neat though the only thing the devs did was took the ground game and took the ground out and put a background in. thats why you can walk around your sorosuub. It is the ground game. And the dmg is a whole differant engine When I was outside the nova I had them shoot me no damage what so ever just whent right through me. Easyest way to prevent people from strafing is just make the lasers do no damage. Amazing from my experiance the ships work just like speeders. Only thing is you can't dismount from them. On an MP ship you can. But fighters are pretty much mounts. When you get the option to land you pretty much push dismounts you and warps you back to the starport where you started from noted when you log in space you always return to the ground when you log back on. Same goes as when you log while on a speeder, when you log back on your speeder is back in your data pad.

Message Edited by Maluak on 02-16-2005 12:04 PM



Maluak
Pikeman / imperial Pilot / Bludgitar
InterGalactic Gangsters
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