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Thread: Atmospheric flight????
these could be slower than starships but faster than a swoop, say the snow speeders from empire, or some kind of troop transport similar to the one the clone troopers use. if they could ever work it out we could have both single seat and mp ships, which could be used for all kinds of situations.
as for griefing well, we can't stop everyone but say if you made it so the weapons would damage anyone, even your own people, some of the possible griefers would think twice about hurting there own side. also, they could be set up so that they cannot every be used to hunt mobs as to eliminate camping.
such ships could be very handy, they could be used as close air support for ground campaigns, troop transports, medical evac ships, mobile basses, the list is very long. but i think this would definetly have to be an expansion, no way they could do this without one.
KalonarT wrote:
If they trade it off to balance, awesome idea.
Commando's using rocket launchers against TIE's
Option to add new turbolaser turrets to bases to fire up at ships
Add the fact that crashing into things will blow you up
Hull damage when flying into the atmosphere from burning up
Rangers/Scouts set up flares for people to home in on from space
Possibilites are endless.
Yea they could learn alot from battlefront (it seems they have with capturing cities), It wont happen because of mix of these so called "playstyles", Also it would take a year or2 to be made enjoyable. I also dont like the idea of ground RPGers using their "leet" macros against reflexskilledFPSr's. The only way I would want to see it is ifground became FPS combat also.But then there's planetside for that- downingships out of the sky from the ground in a way fair for both flyboys and ground pounders.
But maybe it could happen. You need more capabilities though than what the currentbest computer is capable of or it would suck. IMO
Message Edited by Golrok on 02-15-2005 08:18 AM
hase2 wrote:
has been discussed in Beta several times and is ATM impossible to implement due limitations of the ground game engine.
even swoops are too fast for the ground game engine (spawns spawning behind you, rubberbanding). can you imagine the amount of rubberbanding and lagging when you use starships?
The ground and space engine are practically the same. Somebody demonstrated in beta that it is quite possible to "fly" in the atmosphear. Although it was just space replaced with theground. No POI's, no towns and noother players.
Sifer2 wrote:Well like I said its still a possibility. With proper rules an limitations it could work. Simply design it so that a ship in flight does not spawn mobs. You would have be on foot or in a ground Vehicle to cause them to spawn. Secondly make attacking light ground units impossible. The RP reason could be the targeting systems have difficulty tracking small targets. Instead you could only targets static structues an possibly large assualt Vehicles when those are added. Ground units could defend thier Vehicles an Structures with Surface to air Missiles and Static Turrets. This way you wont have Pilots pwning the entire ground assualt force or taking thier fighter out Krayt Hunting. And the Pilots could get shot down if they ran out of Countermeasures or blasted by someone manning a Turret.
bombs could also be implimented say there were as powerful as a fully loaded r4 bomb droid, that would be pretty cool and still not so overpowering.
http://www.imagedump.com/index.cgi?pick=get&tp=140954&poll_id=0&warned=y
I was able to get all the terrian from correllia up there but buildings the back ground clouds and sky would not show of course thanks to the new pub the mod CTDs everytime I use it. There is more pics in my image dump, And damn I took alot of heat or people saying it was photoshopped so I actually sent the mod to differant people who requested it. And It is on the same engine back in beta there was a bug with the nova where your character could walk around outside of the craft. you had to relog to get back inside but it was pretty neat though the only thing the devs did was took the ground game and took the ground out and put a background in. thats why you can walk around your sorosuub. It is the ground game. And the dmg is a whole differant engine When I was outside the nova I had them shoot me no damage what so ever just whent right through me. Easyest way to prevent people from strafing is just make the lasers do no damage. Amazing from my experiance the ships work just like speeders. Only thing is you can't dismount from them. On an MP ship you can. But fighters are pretty much mounts. When you get the option to land you pretty much push dismounts you and warps you back to the starport where you started from noted when you log in space you always return to the ground when you log back on. Same goes as when you log while on a speeder, when you log back on your speeder is back in your data pad.
Message Edited by Maluak on 02-16-2005 12:04 PM