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Thread: What are some features from X-Wing Alliance you wish they had implemented in JTL?
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MWJ
Thu Mar 24, 2005 5:33 pm
#14
ZandaarDokedros wrote:
Im so tired of people bitching about ship variations. There are 25 pilotable ships in the game and they are customizable. XWA doesnt have that. You definetly didnt FLY 25 ships in XWA unless you were doing skirmishes.
Otherwise interesting suggestions
I don't care with flyable ship variation, but the other ones. Come on! One basic style of freighter? Ten or so non-fighter craft? XWA has over 60 larger craft. Galaxies has the 2 syles of gunboats, Warlord gunship, vette, frigate (which is scenery) ISD, and some I shaped ship. Supposedly Medium Transports exist too, but I have not seen them. XWA has almost as many varieties of YT transports!
Starson
Fri Mar 25, 2005 5:09 pm
#15
Remember the mine fields....hehehe now that was a challange, bet no one wants them /evillaugh 
NovaSpice
Sat Mar 26, 2005 12:42 am
#16
Here is a list of ships that XWA had that JtL does not have (and should have):
Starfighters
-Planetary Starfighter
-Preybird
-Razor Starfighter
-T-wing
-Authority IRD
-Pinook Starfighter
-R-41 Starchaser
-Cloakshape Starfighter
-BlackSun Supa Starfighter
-TIE Defender
Space Transports
-YT-2000
-YT-2400
-Action I Bulk Freighter
-Action IV Bulk Freighter
-Pursuer-class Enforcement Ship
-SoroSuub StarLiner
-Gallofree Medium Transport
-Gamma-class Assault Shuttle
-Epsilon-class Escort Shuttle
-Beta-class Stormtrooper Transport
-SoroSuub Cargo Hauler
-Assault Gunboat
-Skipray Blastboat
-System Patrol Craft
Capital Ships
-Carrack-class Light Cruiser
-Strike-class Heavy Cruiser
-Lancer-class Frigate
-Victory I-class Star Destroyer
-Victory II-class Star Destroyer
-Imperial II-class Star Destroyer
-Escort Carrier
-Star Galleon
-Corellian Gunship
-Dreadnaught-class Heavy Cruiser
-Interdictor Cruiser
-Marauder-class Corvette
-Mon Calamari MC-80 Star Cruiser
-Mon Calamari MC-80b Star Cruiser
-Mon Calamari MC-40a Light Cruiser
-Assault Frigate
JtLis pathetic compared toX-wing: Alliance.
Warmaker01
Sat Mar 26, 2005 2:25 am
#17
Starson wrote:Remember the mine fields....hehehe now that was a challange, bet no one wants them /evillaugh
How about this mission from TIE Fighter game:
You're doing a training mission with 2 soon to be Imperial traitors who are flying TIE Avengers. You're flying a simple, unshielded TIE. The training took place in a minefield.
That scenario made you fly that flimsy, unshielded TIE to the best of your ability!
Warmaker01
Sat Mar 26, 2005 2:30 am
#18
Amuro0079 wrote:It will run on today's machines, but you might run into sound, graphics/text corruption and frame rate issues depending on your system. But they can be fixed with some tweaking.
GregorianPipes wrote:
X-Wing Alliance was one of the only SW space sims I didn't play. X-Wing and Tie Fighter were 2 of my favorite games of all time. I have a question though, if I bought a copy of XWA today, would it run on my computer? I know it was designed for Win95/98 machines with a 200MHz CPU and 32MB of RAM, but does it even play on today's machines?
There's a some fixes around for the XWA text corruption with modern graphics cards.
http://www.lucasfiles.com/index.php?s=&action=category&id=107
Take a look at the above for 2 possible fixes. I haven't tried it yet.
I also dug up and reinstalled the TIE Fighter CD from the Collector's Edition set. You need to get a patch for it from the already mentioned website. Install the game, apply the patches, and you're set. No crashes for me. Just takes some getting used to with those really old graphics, but the feel is still there. Laser/Gunnery in TIE Fighter was alot harder that the later games like XvT and XWA.
If you want to update your crusty old XWA game, check these guys out:
http://www.xwaupgrade.com/
and
http://www.darksaber.gaylenol.com/
Message Edited by Warmaker01 on 03-26-2005 01:31 AM
RSCody
Sat Mar 26, 2005 12:14 pm
#19
a bit more missile evasion ability would be nice........that was fun in XWA.... (and by this I mean manuevering, not chaffand such)
Amuro0079
Sat Mar 26, 2005 1:13 pm
#20
It will run on today's machines, but you might run into sound, graphics/text corruption and frame rateissues depending on your system. But they can be fixed with some tweaking.
GregorianPipes wrote:
X-Wing Alliance was one of the only SW space sims I didn't play. X-Wing and Tie Fighter were 2 of my favorite games of all time. I have a question though, if I bought a copy of XWA today, would it run on my computer? I know it was designed for Win95/98 machines with a 200MHz CPU and 32MB of RAM, but does it even play on today's machines?
GregorianPipes
Sat Mar 26, 2005 6:27 pm
#21
RSCody wrote:a bit more missile evasion ability would be nice........that was fun in XWA.... (and by this I mean manuevering, not chaff and such)
I remember that. If you were far enough away, you could actually turn into the missile and shoot it down before it reached you. Similiar to that were the escort missions, where you were escoring a capitol ship. If missiles/torps were launched against your cap ship, you should fly around and shoot them down before they reached the cap ship.
VolvoSsixtyTsix
Sat Mar 26, 2005 11:13 pm
#22
Landing/take off animation would be great. And space stations that actually allow you to land inside of the hangar....
Unforgiven526
Sun Mar 27, 2005 10:48 am
#23
Yes, a simple missle lock indicator and/or tone would be great! Also do you remember that indicator that let you know you were being shot at? That would be nice.
MasterUxi
Mon Mar 28, 2005 1:58 am
#24
Unforgiven526 wrote:Yes, a simple missle lock indicator and/or tone would be great! Also do you remember that indicator that let you know you were being shot at? That would be nice.
I think the ship variety for players is better than in XWA but the background spacecraft is much much less, with capital ships non-existent and no real variety of traders/etc . That said, I've always detested the arbitrary nature of the certification / skill system that SWG uses for EVERYTHING.
Outside of the background ships, I only really miss being able to manage power and such without the droid. And switching from single to dual to quad lasers.
I would drop Reb for Imp today if the TIE Defender was available. As is, I'm satisfied with having the X-wing and want nothing more (though the top tier equipment would be nice in the smaller masses).
I think the top priority for JTL should be more background ships first (freighters, YT's, Gthrocs, non-aligned fighters, etc). Then I'd like to see a restructuring making certain ships available to everyone from the beginning (Z95, YT-1000, YT-1300, YT-2000, YT-2400, Firespray, etc) possibly in tiers (Z95 available to all rookie pilots, YT-1000 available to all T1 pilots, YT-1300 Tier 2 pilots, etc).
Lastly basic capital ships (ISD, Mon Cal, Corvette, Frigate). They could even be stuck in a scenario, shooting at each other and blowing up prearranged (or set to mission conditions - player passes mission, ISD blows up), but the ultimate objective would be to have them fully involved in combat.
GregorianPipes
Mon Mar 28, 2005 6:02 am
#25
Unforgiven526 wrote:Yes, a simple missle lock indicator and/or tone would be great! Also do you remember that indicator that let you know you were being shot at? That would be nice.
When you're being shot at, I believe the blip on the radar corresponding to the ship that is shooting at you starts blinking. So basically if you see any blinking blips on the radar, you're being shot at.
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