Jump To Lightspeed Archive
Thread: Publish 11.3
Page 2 of 2
NanokTaemon
Sat Nov 27, 2004 1:06 am
#14
Bah... poop on helmets.
I'm more happy with this (if it means what I think it means):
SpaceAI
- AI ship combat tweaks
Maybe NPC ships won't be so uber-fast after this patch.
KaylBreinhar
Sat Nov 27, 2004 4:29 am
#15
Paulioiscool1 wrote:
DaveG wrote:SOE Wrote:
Profession: Pilots
- Fixed Rebel Ace Pilot Helmet so that it can be worn by all species except Ithorian and Wookiee.
- Fixed Privateer Ace Helmet so that it can now be worn by all species except Ithorians and Wookiees.
- Added Black Sun Ace Fighter Helmet to the game. It can be worn by all species except Ithorians and Wookiees.
As a Wookiee, I'm left thinking...
"This is a fix..., how ?"
How do I become a Black Sun Pilot ????????
You don't. You kill Black Sun Aces (T5s) to get the helmet. Supposedly it's a "very rare" loot drop.
theoden-flurry
Sat Nov 27, 2004 5:19 am
#16
yeh hope the ai tweek does sort out the speed cause the 79 speeed engin you get from the teir 3 mission in an x-wing with the wings closed is still slower than a teir 3 a-wing to be honest i dont think my 25 max speed boostersdidnt makecatching it easy either lol.
skytripa
Sat Nov 27, 2004 6:41 am
#17
I'm glad there finally fixing my mission. I've been doin it for2-3 weeks now.
Darkmyth
Sat Nov 27, 2004 10:47 am
#18
So us privateers can expect a fix on our helmet to give us back our neck in what patch? 23.2?
tralita_tusnami
Sat Nov 27, 2004 12:46 pm
#19
OHHHHHH AHHHHHH
is it jsut me or are they actualy giving us something? NO WAY
talius station:
Players wishing to receive missions from this station must be a ground Smuggler of Alliance or Privateer faction.
ohhhh wait a second, hehe there ignoring the imperial Smugglers hehe
but on a second note it looks like thereadvancing away the Fred Sanford mini gameworks cause
Stackable Loot: Given the demands of inventory and inventory management, as much loot as possible should be stackable.
corse i dont know how many difrent loots will be able to be stacked, nor do i know what the demands on stacking them are, like will it add to the inverntory or crate the item? hmmm we will find out soon enough.
good luck smugglers it almost looks like there starting to remember us
DaveG
Sat Nov 27, 2004 2:10 pm
#20
Thing is, I never tried using an overload program, because I didn't think I had the extra power to even run the computer! Therefore the idea of the flight computer never seemed that helpful to me. So I just unload my decoy launcher instead 
truewildman
Sat Nov 27, 2004 2:24 pm
#21
I have 5 chips in my flight computer, and I still have room for one or two more.
1) Reactor Overload 3
2) Weapon Overload 3
3) Engine Overload 3
4) Front Shield Reinforcement
5) Rear Shield Reinforcement
The first 3 I hit in that order as soon as I launch. The reactor overload supplies me plenty of power for my other overloads. And it doesn't hurt my components at all. 
Message Edited by truewildman on 11-27-2004 03:25 PM
KaylBreinhar
Sat Nov 27, 2004 2:29 pm
#22
truewildman wrote:I have 5 chips in my flight computer, and I still have room for one or two more.1) Reactor Overload 32) Weapon Overload 33) Engine Overload 34) Front Shield Reinforcement5) Rear Shield ReinforcementThe first 3 I hit in that order as soon as I launch. The reactor overload supplies me plenty of power for my other overloads. And it doesn't hurt my components at all.Message Edited by truewildman on 11-27-2004 03:25 PM
You want shield normalization. Unless you're taking on something that you're strafing from the front that has turrets, usually you WANT the shields on a 1:1 ratio.
Other than that, it's the only real normalization program you need, and it only takes up one slot - not 20.
Message Edited by KaylBreinhar on 11-27-2004 04:29 PM
truewildman
Sat Nov 27, 2004 3:14 pm
#23
KaylBreinhar wrote:
truewildman wrote:
I have 5 chips in my flight computer, and I still have room for one or two more.
1) Reactor Overload 3
2) Weapon Overload 3
3) Engine Overload 3
4) Front Shield Reinforcement
5) Rear Shield Reinforcement
The first 3 I hit in that order as soon as I launch. The reactor overload supplies me plenty of power for my other overloads. And it doesn't hurt my components at all.
Message Edited by truewildman on 11-27-2004 03:25 PM
You want shield normalization. Unless you're taking on something that you're strafing from the front that has turrets, usually you WANT the shields on a 1:1 ratio.
Other than that, it's the only real normalization program you need, and it only takes up one slot - not 20.
Message Edited by KaylBreinhar on 11-27-2004 04:29 PM
Good point. Thank you very much. I'll be adding one today.
truewildman
Sun Nov 28, 2004 1:58 am
#24
theoden-flurry wrote:
yeh hope the ai tweek does sort out the speed cause the 79 speeed engin you get from the teir 3 mission in an x-wing with the wings closed is still slower than a teir 3 a-wing to be honest i dont think my 25 max speed boostersdidnt makecatching it easy either lol.
Umm...you are using an engine overload chip.......right?
Page 2 of 2