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Aden_Nak
Wed Aug 27, 2003 12:56 am
#14

Hey, I thought the OLD Squad Leader skills were cool enough to work up to.

That is, until I used them.



Esparta Crane
Ace Alliance Pilot


(X)==\__/==(X)

Y-Wings Are Old School

jedichuck
Sun Sep 07, 2003 5:02 am
#15

It's not just the LLC that makes our t21 look like a water pistol. I don't have any testing stats to go by, but just looking over the stats of a flamethrower (commando weapon?) and it's min damage is also higher than the t21's max damage. Correct me if I'm wrong, but isn't Rifleman an elite profession just like BH or Commando? So why is it that their weapons make ours look like we are beating targets with wet spaghetti noodles?The flamethrower had a damage of 4xx min to 8xx max (not even sure if that is optimal)..........don't forget that you continue to burn which causes damage and wounds too. Just can't comprehend why a flamethrower that should do significant DOT has such a major intial damage to it's target while a heavy armor piercing sniper rifle does much less inital damage.




Zephyer Yar'kal - (Dark Brigade)

?/?/Master Rifleman
Bennyboy4308
Sun Sep 07, 2003 6:37 am
#16

I don't mind the commando weapons for a couple reasons, mainly the huge drawbacks they suffer. Mainly the max range on flamethrower, and the fact that alot of their weapons have limited charge so they're not gonna go exploding everythin in sight unless they are fabulously rich.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
BountySeron
Sun Sep 07, 2003 7:47 am
#17

Well as for all this I can only conclude that non of the devs are a Rifleman on their char. (If they play at all, they probably just sit there and nerfing and changing without even knowing the situations on the servers)

As for me, I love Rifleman - Im just not sure I can take the fustrations much longer. Its supposed to be fun! Only reason Im still playing this game is because of my PA!

One more Rifleman nerf, and Im outta here..



__________________________________________________
~ Krapeus Cray the Twi'lek ~
--Master Sharpshooter / Master Marksman / Teräs Käsi Master

~ Mikkeline Cray the Human ~
--Master Doctor / Master Dancer
Laeren
Tue Sep 16, 2003 7:24 am
#18

I had a nice long talk with Flyojumper last night on Starsider, about the benefits of becoming a rifleman, and he really inspired me to devote more sps to the profession, with the understanding that it would pan out against pistols in the long run.And then I came here looking for more advice about how to become a better rifleman, only to see that, after all, it might not be worth it to continue in the profession, given the stupid amounts of damage someone with a LLC can do.


And that made me think back to partying (my word for grouping)with a novice BH with an LLC earlier last night, killing mercs on Lok, and remembering that his regular shooting damage was 700-900s, while I was pinging away between 50-500, I don't remember him ever using any special shots, but I was getting Flurry Shot (1)'s of 900-1600 (all, of course, combat-screen damage).


My laser rifle is sliced for damage, 37-483.
The screen shots from one of the posts above says the LLC is 506-928 (also sliced, from the looks of it).


Um....what's the point of this profession again? I wanted to be a rifleman to make an all-around partyable character. Guy who can heal, res, CH and rifle at long distances. But, apparently, all ya gotta do is be a BH with an LLC and you won't need any of the rest of that. Whassup?


Suggestion: I'm kinda new, so my opinion is probably n00bish to you all, but maybe they could change the Rifles a little to be more consistent, rather than also giving it a huge damage range. Do you guys think it would even out better if, say, rifles had a smaller point spread, but similar max damages to what they have now? Say, if my rifle above did 300-483 rather than 37? Would that help? After all, with rifles you're supposedly taking "greater care" to aim and shoot, so you should consistently do similar damage each timem rather than the highly randomized damage you would be doing with carbines and pistols.


I don't know how to balance against a gun that does 900+ on a regular shot though (and 4k on a special shot, as I found out on a raid once).





Aes Sedai Industries
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::::::Laeren Misha: Teras Kasi Master, Master Rifleman, Master Journalist, Master Interior Decorator
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Aden_Nak
Tue Sep 16, 2003 7:29 am
#19

Hey, at least they made sure the LLC was MUCH less accurate than the T-21 to make up for the fact that it can fire twice as often and will deal so much more damage when it hits.

http://www.adennak.com/chat/llct21.gif

LLC [ -3 at 0m] [+14 at 30m] [ 0 at 64m]
T21 [-70 at 0m] [+11 at 60m] [+4 at 64m]

Oh, wait. . . **edit**.



Esparta Crane
Ace Alliance Pilot


(X)==\__/==(X)

Y-Wings Are Old School

ZelerianIA
Tue Sep 16, 2003 8:18 am
#20

It's not just the LLC that makes our t21 look like a water pistol. I don't have any testing stats to go by, but just looking over the stats of a flamethrower (commando weapon?) and it's min damage is also higher than the t21's max damage. Correct me if I'm wrong, but isn't Rifleman an elite profession just like BH or Commando? So why is it that their weapons make ours look like we are beating targets with wet spaghetti noodles?The flamethrower had a damage of 4xx min to 8xx max (not even sure if that is optimal)..........don't forget that you continue to burn which causes damage and wounds too. Just can't comprehend why a flamethrower that should do significant DOT has such a major intial damage to it's target while a heavy armor piercing sniper rifle does much less inital damage.



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No, A commando and a BH are hybrid elite profession ( meaning they need todabblein twostarting professions)


The rifleman is an elite profession, in the sense that they only need one starting profession.


I cannot speak fo the LLC, but here goes for the flame thrower.


1) Its AR 0


2) Specials are only usable at 16 m


3) It miss 50% of its shot even at FTS 4 ( not unlike the T21)


4) The big hits on rifle wielder and prone persons are a known bug and will be removed, as it should be.


5) The DOT, although stong, doesn't even need a doc to be cured, only a body of water. Sure its a definited problem on Tatooine, but not anywhere else.


6) Recycle time on the specials can take up to 15 seconds. During this time, you cannot attack nor heal yourself.



Just wanted to state the facts. the FT is a great wepon, but it is easy to counter if you have the right tactic. As all riflemen have suppression fire, it shouldn't be too tough.




--------------------------------------------------------------------------------------
Stay Sharp, Shoot First.
Zelerian Roanok
Imperial Army
47th Imperial Expeditionnary Forces
1st division, 1st Batallion
Delta Squad
Imperial Commando 3/3/3/1
Centurion81
Tue Sep 16, 2003 8:32 am
#21

But riflemen cant hit anything if they run and shoot... so an commando shouldnt have much trouble catching up or blasting them to piece while the rifleman is trying to gain distance so he can actually aim.
Gazkan
Tue Sep 16, 2003 1:20 pm
#22

Personally I'd like to see a new weapon come into the fix rather than beef up the T-21.. why? because to utilize a T-21 you only need to lay out a small expenditure of skill points... It takes 159 skill points to be certified to use an LLC at minimum, and a hell of a lot more time invested to become a novice bounty hunter as opposed to becoming a novice rifleman which only requires a minimum expenditure of 34 skill points.. yep, 34 skill points are all that's needed to be certified to use a T-21... a little more than 1/5th of what's needed to use the llc.I'd like to see them come out with a weapon only useable at master rifleman... something like:



Sniper Rifle


Damage 300-1000


Delay 20.0s


Armor Piercing Heavy


about 3x the ham costs of a t-21


Now that would be a weapon. It wouldn't be excessive imo with high ham costs,but would be a terrific auto-attack gun comparable to these heavy weapons in that regard, and if HS3 is ever fixed we would actually be capable of "sniping" some decent mobs.

Uninformed
Tue Sep 16, 2003 1:20 pm
#23

Look, we all know there is no justification whatsoever for the nerfing in the post Heavy Weapon world. Period.


The real issue now is not why they nerfed the T21. The real issue is whether they will have the respect for the profession to restore the weapon to its former status. If I was a betting man, I would say the answer is yes (although I am very concerned about the lack of communication with Aldeon).

My sense of recent posts by Holocron is that the Devs' new approach to balancing isn't to go around nerfing every profession, but fixing it to balance it against the hybrid elites to make them comparable.


Personally, I am less concerned about the T21staying nerfed as I am with the lack of any weapon of comparable quality to the FT, LLC, etc. Don't Riflemen deserve a sniper weapon? The T21 sure isn't it.


Let's take the opportunity here presented to us to get a BETTER weapon than the T21. And if one is not forthcoming, let's get the T21 restored.





General Jheball Sag/Dark Lord Malegant
Leader and Founder of the STORM Brigade
ElectricBlue17
Tue Sep 16, 2003 5:01 pm
#24






Uninformed wrote:

The real issue now is not why they nerfed the T21. The real issue is whether they will have the respect for the profession to restore the weapon to its former status. If I was a betting man, I would say the answer is yes (although I am very concerned about the lack of communication with Aldeon).





My answer is a resounding no. I can very easily see them not restoring the T21 and leaving rifleman as it is. I've been looking at the dev boards and I never see a rifleman post ever even when adelon came to the devs board and told them to stop ignoring us and at least say that you are working on fixes on our profession and that was also ignored. So i doubt the devs will do anything about rifleman because only a few people per server are foolish enough to take up rifles they figure BH is more important.


all I know is if they put one more nerf on rifleman, even a small one, I am switching to BH I already got all the scouting skills just waiting for the devs to make their move





___________________________________________________
Makavelli

Imperial Rifleman & Bounty Hunter

ZelerianIA
Wed Sep 17, 2003 12:46 am
#25

Yeah, I know about the accuracy problem of the riflemen, I was one for a while. Lets say you guys are more courageous than me.



But you Knockdown (flushing and Suppression fire combo) will prevent a commando from closing in on you IMHO.




--------------------------------------------------------------------------------------
Stay Sharp, Shoot First.
Zelerian Roanok
Imperial Army
47th Imperial Expeditionnary Forces
1st division, 1st Batallion
Delta Squad
Imperial Commando 3/3/3/1
Nabi_El_Hazred
Fri Dec 05, 2003 4:07 pm
#26

This is getting out of control. While I cheer for the XP and payout increase, I can't seem to complete majority of the missions due to invisible mark bug. How else is everyone else faring?



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N'abi - Master Bounty Hunter
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"The pecking order should be roughly even. The exceptions are that master professions that take more skill points should get a bit more of an edge as a reward for the additional investment." Holocron
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