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Thread: vendors

Zabos
Tue Jul 15, 2003 12:17 am
#14

Ok I've got a question for all you experienced merchants out there.


I've got a vendor in my house, and I was wondering if I was to change my vendors what would happen to the items in the old one? Would they automatically go to the new vendor or would I have manually take all the parts out and redeposit then into the new vendor?



Thanks




Zabos
Master WeaponSmith
Located on Bria
Corellia Coronet
-685 -3520
JazzmanianDevil
Tue Jul 15, 2003 5:17 am
#15

Man, you guys in this forum are the best! I will likely be upgrading my vendor tonight, (assuming I get an upgrade with novice Merchant from the droid I have now) and I was considering the same tactic. (Upgrade without removing.)

Fortunately, I had a run on my sales last night, and when I checked this morning there were only about ten items left on the droid. Shouldn't be too hard to pull them, upgrade, and reload.

DEVS! Please FIX THIS! That would have been very disappointing, and those of you who got nailed by this bug have my sympathy. (Not that my sympathy will buy you a cup of jawa juice, but I mean well.)



lilililililililililililililililililililililililililililililililililililililililililililil
Jakyle Lv'Taryl
Retired and soon to be deleted Master Architect
Disgruntled Bothan Rebel Pistoleer
In the player built village of Twinloch, on Talus, Tarquinas server
Shop location, SW of Dearic at Neg 1110 by Neg 5015

Rookerith
Tue Jul 15, 2003 8:37 am
#16

I'm sorry Zemirah!


*laughs and sighs* I have to say, this is pretty much one of the bigger annoyances of mine right now. I put 'all' of my factory crates on my vendor with the thought, hey if they sell, great..otherwise I'll just remove them when I need to use them, right?*grins*


Of course I deleted that vendor in favor of my uber-cheap Random humanoid vendor. *chuckles* My factory has been extremely busy ever since.


I really hope this is the first bug fixed in the glaring list of Merchant woes...There are a lot of depressed merchants over this..You spend a lot of time making your items 'perfect' giving them great descriptions and whatnot, just to lose your ability to reference those 100+ items.


I'm not sure programatically how difficult it is, but I would say that if you remove a vendor, and have a second vendor, all items should become tied to the second vendor's primary key value. If you have no second vendor, when you do put a second one, the items 'tie' themselves to that vendor's key..just make it a part of the algorithm of placing a vendor..it checks to see if there are any items without reference belonging to you, and it takes over the reference.


I'd assume there would be complications..as the items are also tied to an 'area' what if you remove the vendor, your house and move to a new planet? Yikes..*is glad he doesn't have to program this* I just hope it gets fixed! *grins*




~ Sariyah of Lake Wild
KruppeRift
Tue Jul 15, 2003 8:55 am
#17

I think It should work like this.


If you have more than 1 vendor in any given building, they share the same stockroom.


If you delete one of the vendors, all his items automatically go into the stockroom (under the region tab)


If you go to the other vendor you should be able to re-list or retrieve. If you place another vendor you should be able to re-list from the stockroom.


HOWEVER If you only have 1 vendor in a house and you delete the vendor I believe all items should be lost. I do think however some warning confirmation should be given.


I *Think* this is the way it is supposed to work, but the *cough* many Merchant bugs are preventing it working..




Kruppe
Eclipse Server
Master Architect & Merchant
Politician, and Mayor of Northstar City
HUGE inventory of Resources, all at 2CPU - Creature Harvested Resources 5CPU - at the Northstar Mall, 730 6450 Naboo
Infin8jest
Wed Jul 16, 2003 12:45 am
#18

I have 150 items on my vendor. You're saying that you want me to have to "withdraw sale" for everyone of them, then go to the "stockroom" and "retrieve item" for everyone of them and then, worst of all, re-list every one of those items with a price and a discription?!! Do you hate me or something? What did I ever do to you?
Vredek
Wed Jul 16, 2003 12:48 am
#19

Hehe to take a real world look at it; If you're one of my sales people and I give you a bunch of stuff to sell and then I fire you before I get the stuff back, chances are I am not going to get the stuff back.



Vredek Grak'dral
Bio-Engineer
CEO Relliance BioGenetics
Anchorhead, Tatooine
Kauri Server
Infin8jest
Wed Jul 16, 2003 12:55 am
#20

If you want to do it "real world" style okay.


I am not hiring a traveling sales person. I am hiring a clerk to stand in my store and sell items. Now, I am present when I fire him, because I have to be, do you think that I am going to let the guy walk out with 150 items that belong to me? Be real.


Now if you were talking about a traveling sales person, that wanders around town selling my items, well, I've still got to be present to fire them right? Am I going to let them wander off with my stuff? I don't think so.


I'll pull out my very big stick and swat them with it.


The system is bugged, you are right about that, but it is so bugged that there is no telling what is a bug and what is supposed to be happening.

petergriffon
Thu Jul 17, 2003 9:21 am
#21

Why can't I place a vendor in a friend's house that I am the admin of??




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Knocky
Thu Jul 17, 2003 9:36 am
#22

Admin is bugged
DevilPuppy
Fri Jul 25, 2003 1:08 am
#23

I have that, I just dont know how to place a vendor =(



ZeFeroth Fadis
Illuminatrix
Fri Jul 25, 2003 1:41 am
#24

Go to your house control panel and mess around with the "create vendor" option.








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This.. isn't.. what.. I.. signed.. up.. for.

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DevilPuppy
Fri Jul 25, 2003 12:33 pm
#25

I was just wondering, How do I get a vendor in a house?



ZeFeroth Fadis
DevilPuppy
Fri Jul 25, 2003 12:56 pm
#26

No body knows how to place just a normal machine vendor in a house? =(



ZeFeroth Fadis
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