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Thread: space death and my 2 cents......mods, please relay to devs :)

Broog
Mon Nov 01, 2004 12:33 pm
#14






CyberData4 wrote:


But after thinking about it,medics and entertainers get something out of JTL to make some exp off of. And thats a good thing.




I'd agree, if there were space stations that players could walk in, it would go a long way to letting entertainters and roleplayers have some sort of content in space.





That's a phenomenal idea!


Anything that does not force me to sit through the Coronet lag just to get to the friggin Cantina, then hunting down medics and finally finding one but they are only in the hospital to use stims on their friend who is afk-tumbling


Although it is nice that the entertainer tree/medic tree gets a little something from JTL, I really wish there were no wounds/BF from space death. So far I only died once (ejected actually and got the 200+ wounds and BF) and I still have not gotten my wounds healed. I cant even imagine how bad it will be when I start dying with regularity.


But then again the developers and designers of the game force profession interdependency at the expense of fun all the time. Its really what SWG has been all about since Day 1. I mean who wants to launch right back into space to get some sweet revenge on those TIE fighters that toasted them when they can spend 30 minutes in lag-infested hell to heal their wounds instread???? Isn't that FUN????







- Broog

Remember, you will Want To Buy crystals, always.
Emack
Mon Nov 01, 2004 12:54 pm
#15

I think that later on down the line, there should be a suit that armorsmiths could make to lessen the effects of ejection. In RL, pilots eject rather than being blown up... a space suit should cost lots of money and REDUCE (not eliminate) the effects of ejection. Thus, the armorsmiths would get in on the action, and entertainers/docs STILL have a need to be around...

Just an idea. I kind of thought that was why the Imp pilots had that huge helmet/breathing apparatus.
TXAG2006
Mon Nov 01, 2004 1:02 pm
#16






XFS0701 wrote:

Hey, if you want SNAFU, try ejecting. When I get fragged in space, I get 100 wounds across the board and accumulate 100 BF. When I eject, I get 200 wounds across the board and 200 BF. Figure that out. =)







Come on now...


Being blown up in your ship is one thing, that wouldhurt for the partthat you felt, but you would be dead before your body was put into space. Butpurposefully ejecting yourself into a the vacuum of space should cause more wounds. Especially for your mind and BF since you willinging decided to put yourself in that position. The extra Health and Action wounds can be attributed to you being torn up by all the debris as your body flies out into space in front of the explosion coming from your doomed ship.


If that doesn't make perfect sense then this game isn't for you





Zalym Biscayn
Level 90 Medic
Role Player Starsider


Zalyn Biscayn Level 90 Elder Jedi Starsider


More proud to have earned Master Ranger than to be an Elder Jedi
fareone
Mon Nov 01, 2004 1:07 pm
#17






CyberData4 wrote:

I hear ya. I'm glad I kept TKM....meditation is my friend.






im here...hehehehehe



got Ofio( lowca)... opef ofio( lowca)
XFS0701
Tue Nov 02, 2004 1:08 am
#18

Just an idea. I kind of thought that was why the Imp pilots had that huge helmet/breathing apparatus.


It is. =) There's no pressurized cockpit in a TIE Fighter.
Faraed
Tue Nov 02, 2004 1:31 am
#19

Dont blame the design, blame tumblers.


If it wasnt for tumbling, the med centers would be full of would-be medics, docs and cm's like hey used to be.



___________
Faraed Spyne
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