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Thread: TIE Agressor NPC turrets need nerfing
Fidgiter wrote:
It is generally understood that there are effective tactics for dealing with the Aggressor however, this doesn't change the fact that it is far more accurate than is humanly possible. This is something that is true for all the ships that have turrets. This is something that should be evaluated and adjusted.
actually, I like the way the turrets are now because they are the only challenging npc fighters in the game. The fact that they can be taken down solo is a testiment that the turret accuracy is not as bad as people believe it is. I too, thought the turret was impossible at first, but with some experience and getting by butt handed to me over and over, I figured out how to kill aggressor after aggressor with little worry.
I use to fear fighting aggressors.....now, I welcome them along with their wingmen, but with caution, LOL....bring the challenge....otherwise, the only thing left worth challenging is the vette, SD, reb station and 1 vs 15 tie's. (I left out gunships because of the range exploit which makes them easier than the aggressor).
Either the NPC Y needs to have it's turret added, or the Agressor NPC needs to have it's removed.
Or better yet, both have their turrets enabled with the probability to hit and weap strength averaged to what a PC ship of that tier experiences.
That makes too much sense it will never happen.
Name anything SOE devs have done that has IMPROVED the game rather than detracted from it.
I love this game. Despite all the horrid mismanagement and incompetent technical people who try to prevent me from doing so.
BillyBobthe50th wrote:
yes, thenpc Y-wings need to be able to shred imp pilots in seconds like the aggressor can.
They never will with the YPR rates of teh Y-Wing
Just take out the turret first and you will be fine. Aggies are not that tough once you get it down and get decent shields
Zade_Taerin wrote:
My tactic for taking on Aggressors is to not attack it from the rear...
Once you find an Aggressor target it's Weapon1 Component and line up from the front, commence firing, as soon as you start taking shots from the turret engage your boosters and get out of range (600m). After gaining range cut throttle to low and turn back, the Aggressor should be making a heads-on approach at this time. Open fire and cause as much damage as possible to the Weapon1, once you are past him and in the arc of the rear gun engage boosters again and get out of range. Repeat... once the rear gun is down from your front approaches the Aggressor is no threat of any sort, get in behind and finish them off. I've been able to take on Tier 5 Aggressors in Kessel easily with the above tactic. Aggressors are not highly manoveurable so getting out of range isn't typically a problem. If the rear turret gun is the problem then the easiest way to remove the problem is to not get into a position where it can fire on you.
Message Edited by Zade_Taerin on 01-04-2005 10:22 AM
Exactly, if you learn how to do it you can disable and kill them really fast. I had a hell of a time with them too but a guildmate showed me how, now they are no problem to kill.
BillyBobthe50th wrote:
yes, thenpc Y-wings need to be able to shred imp pilots in seconds like the aggressor can.
il trade this in exchange for making Awings not complete little S*hts to kill, I dont die often In DS but when im forced to hyper out or on the very rare occasion eject its always a cloud of the little ar*se holes thats the cause.
While fine the Agressor might be the hardest to take down, the Awing is the most ANNOYING!
Still i guess we'd all be worse pilots if we didnt have a challenge ![]()