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Thread: TIE Agressor NPC turrets need nerfing

Fidgiter
Tue Jan 04, 2005 6:58 pm
#14

It is generally understood that there are effective tactics for dealing with the Aggressor however, this doesn't change the fact that it is far more accurate than is humanly possible. This is something that is true for all the ships that have turrets. This is something that should be evaluated and adjusted.



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HardwiredXMan
Tue Jan 04, 2005 8:08 pm
#15






Fidgiter wrote:

It is generally understood that there are effective tactics for dealing with the Aggressor however, this doesn't change the fact that it is far more accurate than is humanly possible. This is something that is true for all the ships that have turrets. This is something that should be evaluated and adjusted.







actually, I like the way the turrets are now because they are the only challenging npc fighters in the game. The fact that they can be taken down solo is a testiment that the turret accuracy is not as bad as people believe it is. I too, thought the turret was impossible at first, but with some experience and getting by butt handed to me over and over, I figured out how to kill aggressor after aggressor with little worry.


I use to fear fighting aggressors.....now, I welcome them along with their wingmen, but with caution, LOL....bring the challenge....otherwise, the only thing left worth challenging is the vette, SD, reb station and 1 vs 15 tie's. (I left out gunships because of the range exploit which makes them easier than the aggressor).

BillyBobthe50th
Tue Jan 04, 2005 9:59 pm
#16

yes, thenpc Y-wings need to be able to shred imp pilots in seconds like the aggressor can.



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wcmi92
Tue Jan 04, 2005 10:01 pm
#17

On another server I've faced Y wings as an imp... They don't have a turret (despite the fact the PC version does). There not only isn't a turret it isn't NEVER MISS like the agressor.

Either the NPC Y needs to have it's turret added, or the Agressor NPC needs to have it's removed.

Or better yet, both have their turrets enabled with the probability to hit and weap strength averaged to what a PC ship of that tier experiences.

That makes too much sense it will never happen.

Name anything SOE devs have done that has IMPROVED the game rather than detracted from it.

I love this game. Despite all the horrid mismanagement and incompetent technical people who try to prevent me from doing so.



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Golrok
Wed Jan 05, 2005 10:23 am
#18

This is only challenging fighter that requires anyconcentration to a Tier 4 maxed out player ship.

Scoooter
Wed Jan 05, 2005 10:26 am
#19






BillyBobthe50th wrote:

yes, thenpc Y-wings need to be able to shred imp pilots in seconds like the aggressor can.







They never will with the YPR rates of teh Y-Wing


Just take out the turret first and you will be fine. Aggies are not that tough once you get it down and get decent shields





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TheSkankinSpiv
Wed Jan 05, 2005 1:04 pm
#20

Y-wing has a turret, just doesnt work[you can target it]. Kind of would be a pain in the ass at a low level though, not like we have to worry about agressors till we get higher level. To force them to joust you, cut speed, let them pass over you, and then when they're coming in jousting you go to nearly zero speed to increase the amount of firing time. He'll drop faster then you.



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Nokilo
Tue Jan 18, 2005 12:24 pm
#21

This thread deserves a bump since it's so true. I have tried all kinds of jinxing patterns, and the rear turret on the aggressor misses about 10% of the time unless you're in an awing, then it's probably about 30%, but with this much moving, I'm just trying to get away at this point.


Let me put it this way, if I see 2 oppressors and 2 tie interceptors together and one aggressor by itself in kessel, I go kill the group of 4 because I know I will survive. My chances of killing an aggressor solo are about 30%.


Please find out why this turret is so much more accurate than any other ship and fix it.
GraySquirrel
Tue Jan 18, 2005 12:43 pm
#22

I say DONT nerf. Most of the ships in the game are easy enough to kill. Every ship has a tactic that you can use to kill it. Some tactics are more challenging, butI like the challenge. The tacticI use...well because the agressors really only use thoer turrets on you when you are trying to take them down. So dont at least not yet. Kill any escorts first so that you arent taking any other damage from bombers or interceptors while trying to take down the aggressor. If the aggressor is hitting you, you are only getting hit with its hit miss front cannons. This way once you get to the aggressor, if you have to break off to let the shield heal a little you will be okay.


Abyssdame
Tue Jan 18, 2005 2:05 pm
#23






Zade_Taerin wrote:


My tactic for taking on Aggressors is to not attack it from the rear...

Once you find an Aggressor target it's Weapon1 Component and line up from the front, commence firing, as soon as you start taking shots from the turret engage your boosters and get out of range (600m). After gaining range cut throttle to low and turn back, the Aggressor should be making a heads-on approach at this time. Open fire and cause as much damage as possible to the Weapon1, once you are past him and in the arc of the rear gun engage boosters again and get out of range. Repeat... once the rear gun is down from your front approaches the Aggressor is no threat of any sort, get in behind and finish them off. I've been able to take on Tier 5 Aggressors in Kessel easily with the above tactic. Aggressors are not highly manoveurable so getting out of range isn't typically a problem. If the rear turret gun is the problem then the easiest way to remove the problem is to not get into a position where it can fire on you.

Message Edited by Zade_Taerin on 01-04-2005 10:22 AM





Exactly, if you learn how to do it you can disable and kill them really fast. I had a hell of a time with them too but a guildmate showed me how, now they are no problem to kill.



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Maastar
Tue Jan 18, 2005 6:17 pm
#24






BillyBobthe50th wrote:

yes, thenpc Y-wings need to be able to shred imp pilots in seconds like the aggressor can.







il trade this in exchange for making Awings not complete little S*hts to kill, I dont die often In DS but when im forced to hyper out or on the very rare occasion eject its always a cloud of the little ar*se holes thats the cause.



While fine the Agressor might be the hardest to take down, the Awing is the most ANNOYING!



Still i guess we'd all be worse pilots if we didnt have a challenge




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ImmortalRobot
Wed Jan 19, 2005 1:07 am
#25

Agressors are FINE the way they are.


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