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Thread: Now that we have spaceflight, how bout some destinations?
Message Edited by Taram_Polluck on 10-29-2004 10:23 AM
Taram_Polluck wrote:
I seriously doubt they would have to add servers. Why would they? It's just a piece of code. It's not like adding planets means more people would be in the game. Matter of fact a lot of people feel that it would help the game to merge the current servers somewhat.
They're adding sectors.. sectors take resources... You realize that a single planet like Dantooine is a CLUSTER, right? That means just for Dantooine, for ONE GALAXY, they have multiple servers....
You wouldn't necessarily have to do that these could all be static content planets like Dath/Yavin/etc.
Or, alternately, a couple could be full planets with mining, etc, and others would be remote planets like Dath/Endor/etc.
Bottom line: There is no harm in asking for expansions. We aren't saying they should do it for free but it would be a nice $29.00 expansion pack. TRUST me... anything they spent on servers would get covered on day 1 by box sales.
I said expansion, not free update.
Expansion means they charge for it.
I didn't say they should implement all of it, just a list of things that would be cool to add.
I didn't say it had to be done instantly.
I didn't even say it had to be done soon.
I just said 'hey, now that we have spaceflight, it would be nice if we got this:'
Besides, I gave the suggestion to the Devs. If they like it they'll figure out how to implement it. It's not our problem, as players, to try to figure out their software/hardware requirements.
Go flame someone else.
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Coruscant and Nal Hutta.
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Yes, it's true you could use texture mapping, but who says that'll be any less laggy?
Plus, there'd need to be hundreds of NPCs and lanes of air taxis, freighters, TIEs and so on. Even if the buildings didn't cause the lag, the NPCs and all that other stuff sure as hell would.
It'd be like Coronet, but 50 times worse.
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Bespin.
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If it were like, just Cloud City, then maybe it'd work. But as with Coruscant (above), all that other stuff would create horrendous lag. Not everywhere, but in many areas where lots of NPCs frequent.
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Kashyyk.
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The trees. The trees. The Wookiees live in large towns held up by intertwined branches. It would never work.
Well not yet.
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Mon Calamari.
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If SOE knows how to do underwater so easily, then I'd prefer them to create a "subworld" on Naboo, which comprises of the watery underworld of Naboo, with Gungan cities, dangerous water beasties, and submarines!
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Hoth.
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If SWG were using a dynamic timeline, Hoth would still be "undiscovered" by the Empire, and the Rebel Alliance is still on Corellia. If they put Hoth in, before they made it accessible, they ought to put in a player event in a (possibly temporary) new sector - the Ison Corridor. For you see, the Empire ambushedone of twolarge Rebellion convoys there on its way to Hoth. So an event recreating it would sure as hell rock!
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Dagobah.
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Not even the Black Sun or the Hutts know of this world, let alone the Empire or Rebellion.
Leave Yoda be, and let him rest in preparation for Luke's visit.
Starships should be equipped with navicomputer override. It happens a few times in the literature where there's not enough time to calculate a full jump. In a pinch (like being overwhelmed by pirates) a player could kick in the hyperdrive WITHOUT specifying a destination: he hits the switch and the ship just goes to hyperspace in whatever direction it was pointed at when the jump was initiated.
Yeah, it takes you out of the obvious danger, but two things could conceivably happen:
1. You collide with the mass shadow of an object in your path (what Han was warning Luke about in ANH)
2. You wind up so far off course that it'll take a LONG time to figure out how to jump back. With no way of knowing what dangers might be in your current location. You are effectively lost. Or worse: found.
Since either would have the risk of imposing severe wounds on the character, it wouldn't be something to be done lightly.
The trees. The trees. The Wookiees live in large towns held up by intertwined branches. It would never work.
Well not yet.
Why not? There are tree towns already, on Endor (Ewoks remember?)
Taram_Polluck wrote:
Is it just me or does Star Wars Galaxies seem more like "The Star Wars Solar System" to you guys? I've been thinking and there are a BUNCH of planets/systems that should be added to the Star Wars Galaxies map:
Dagobah (LOTSA stuff to kill, not vast empty wastelands of ice/snow)
Coruscant (Doesn't anyone else find it odd that the capitol of the empire/old republic isn't in Galaxies?)
Bespin
Geonosis
Nal Hutta (And it's moon)
Uba IV (Homeworld of the Ubese)
Drall and Selonia (The other two planets in the Corellia system, kinda wierd flying around and not being able to get to em)
Hoth
Homeworlds of each of the playable races were in the game. It's pretty silly that they aren't already in:
Bothawui - Bothans
Kashyyyk - Wookie
Calamari - Mon Cal
Ithor - Ithorian
Rodia - Rodian
Sullust - Sollustan
Trandosha - Trandoshan
Ryloth - Twi'lek
Iridonia - Zabrak (Talus was just a Zabrak colony)
What I'd really like to see are true backwater worlds that there is no "shuttle" transport to. The only way to get there would be to either fly yourself or charter another player with a multiplayer ship to fly you there.
Dagobah does come to mind.
Falin
I'd like to add the following to my list: Sullust. But first, some background on this world (I've marked initalics SWG features)
Star Wars Databankwrote:
Standing 1 to 1.5 meters tall, Sullustans live in vast subterranean caverns beneath the surface of their homeworld. Sullust is a volcanic planet, with a harsh atmosphere. The underground caverns teem with small life-forms that the Sullustans hunt for sources of food and clothing. The few predators that wander the planet's surface rarely venture underground.
Sullustans speak a chattering language and are known throughout the galaxy as capable pilots and navigators. Sullustans have perfect direction sense and memory, allowing them to remember the paths they have traveled, and maps they may have seen. This sense is a necessity in the labyrinthine caves of Sullust. The people of Sullust have achieved a high-level of technology, and their underground cities are popular among traders who visit the cobbled streets and the wide variety of shops.
During the Galactic Civil War, the Sullustans were oppressed by the massive SoroSuub Corporation. The giant pro-Empire conglomerate disbanded the Sullustan Council, and ruled the planet, enforcing curfews and loyalty among the populace, and thrusting the Sullustans into a cheerless existence. At that time, fully 50 percent of the planet's population owed their livelihood to SoroSuub.
And now for our feature presentation...
Sullust.
The many vast cave systems of Sullust would make for some huge pirate & smugglerdungeons and themeparks. The underground cities, too, would be huge and underground. On the surface there'd be a couple of starports beside cave mouths, or tunnels burrowing deep underground into the citiesfor instant access to ships.
In the cities, there'd be a great number of Shipwright trainers, Starfighter Engineer trainers and trainers in a great many other professions. There'd be a SoroSuub themepark too, and some of its rewards would be the schematic & parts to build a SoroSuub V-35 Landspeeder.
If you go to the Hutt Hideout on Tatooine you'll get a feel for what Sullust might be like in SWG.
The lower levels of the caves wouldn't have cities, they'd be populated by large underground creatures. Huge nests of spiders, giant Centipede-like beasts, a giant bats would all live down in the depths below habitable levels, or in long-abandoned tunnels & shafts.
The surface wouldn't be buildable either, or would be limited to 1 metropolis, 2 cities, 3 towns and 3 villages.