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Thread: Now that we have spaceflight, how bout some destinations?

Malcolm_CaKre
Fri Oct 29, 2004 7:09 am
#14

I would suggest that there could be some space stations that are only reachable by JTL spacecraft. Something a little like Cloud City, but in space.


(We can even ask for the real Cloud City too?)


What would be really neat, is if we could purchase and place our own space stations, in certain regions of the space maps.



MadDog36
Fri Oct 29, 2004 7:20 am
#15

I'd prefer that they make Rori, Lok and Talus worth going to first. However, one planet that I think they will eventually add would be Kessel, since they already now have that sector in JTL.



Wigea Avia
TRGA
Rebel Colonel
Taram_Polluck
Fri Oct 29, 2004 7:22 am
#16

I could be wrong but I think Kessel is an asteroid.

Message Edited by Taram_Polluck on 10-29-2004 10:23 AM



Taram Polluck

Master Bounty Hunter
Rebel Forces Captain
"Duty before Honor.... Honor before Glory...."
Taram_Polluck
Fri Oct 29, 2004 11:01 am
#17

Shameless Bump Just want the devs to see the suggestion.



Taram Polluck

Master Bounty Hunter
Rebel Forces Captain
"Duty before Honor.... Honor before Glory...."
Fellstaff
Fri Oct 29, 2004 11:27 am
#18






Taram_Polluck wrote:
I seriously doubt they would have to add servers. Why would they? It's just a piece of code. It's not like adding planets means more people would be in the game. Matter of fact a lot of people feel that it would help the game to merge the current servers somewhat.





They're adding sectors.. sectors take resources... You realize that a single planet like Dantooine is a CLUSTER, right? That means just for Dantooine, for ONE GALAXY, they have multiple servers....



---
Isa Lodeah - pre-pub 9 FSCS unlock (31/32), post-CU Padawan
Onib - pre-pub 9 Jedi Initiate 4134, post-CU full template Padawan
Taram_Polluck
Fri Oct 29, 2004 11:32 am
#19

That is because Dantooine can be mined and have houses/cities built on it.
You wouldn't necessarily have to do that these could all be static content planets like Dath/Yavin/etc.

Or, alternately, a couple could be full planets with mining, etc, and others would be remote planets like Dath/Endor/etc.

Bottom line: There is no harm in asking for expansions. We aren't saying they should do it for free but it would be a nice $29.00 expansion pack. TRUST me... anything they spent on servers would get covered on day 1 by box sales.



Taram Polluck

Master Bounty Hunter
Rebel Forces Captain
"Duty before Honor.... Honor before Glory...."
LuriAsmyr
Fri Oct 29, 2004 11:47 am
#20

Are you aware that a single SWG planet is 30% larger than the entire world of EQ? You can't look at the number of zones and say it will be easy with absolutely no consideration for the size and scope of each new zone. Can you imagine what filling those zones with content would be like? They're already struggling to get content onto the planets that are there.
Taram_Polluck
Fri Oct 29, 2004 11:50 am
#21

Lauri:
I said expansion, not free update.
Expansion means they charge for it.
I didn't say they should implement all of it, just a list of things that would be cool to add.
I didn't say it had to be done instantly.
I didn't even say it had to be done soon.
I just said 'hey, now that we have spaceflight, it would be nice if we got this:'

Besides, I gave the suggestion to the Devs. If they like it they'll figure out how to implement it. It's not our problem, as players, to try to figure out their software/hardware requirements.

Go flame someone else.



Taram Polluck

Master Bounty Hunter
Rebel Forces Captain
"Duty before Honor.... Honor before Glory...."
LithiumCommando
Fri Oct 29, 2004 11:51 am
#22


+++++++++++++++++++++++++++++++++++++++++++++++++
Coruscant and Nal Hutta.
+++++++++++++++++++++++++++++++++++++++++++++++++


Yes, it's true you could use texture mapping, but who says that'll be any less laggy?
Plus, there'd need to be hundreds of NPCs and lanes of air taxis, freighters, TIEs and so on. Even if the buildings didn't cause the lag, the NPCs and all that other stuff sure as hell would.
It'd be like Coronet, but 50 times worse.

+++++++++++++++++++++++++++++++++++++++++++++++++
Bespin.
+++++++++++++++++++++++++++++++++++++++++++++++++

If it were like, just Cloud City, then maybe it'd work. But as with Coruscant (above), all that other stuff would create horrendous lag. Not everywhere, but in many areas where lots of NPCs frequent.

+++++++++++++++++++++++++++++++++++++++++++++++++
Kashyyk.
+++++++++++++++++++++++++++++++++++++++++++++++++

The trees. The trees. The Wookiees live in large towns held up by intertwined branches. It would never work.
Well not yet.


+++++++++++++++++++++++++++++++++++++++++++++++++
Mon Calamari.
+++++++++++++++++++++++++++++++++++++++++++++++++

If SOE knows how to do underwater so easily, then I'd prefer them to create a "subworld" on Naboo, which comprises of the watery underworld of Naboo, with Gungan cities, dangerous water beasties, and submarines!

+++++++++++++++++++++++++++++++++++++++++++++++++
Hoth.
+++++++++++++++++++++++++++++++++++++++++++++++++

If SWG were using a dynamic timeline, Hoth would still be "undiscovered" by the Empire, and the Rebel Alliance is still on Corellia. If they put Hoth in, before they made it accessible, they ought to put in a player event in a (possibly temporary) new sector - the Ison Corridor. For you see, the Empire ambushedone of twolarge Rebellion convoys there on its way to Hoth. So an event recreating it would sure as hell rock!

+++++++++++++++++++++++++++++++++++++++++++++++++
Dagobah.
+++++++++++++++++++++++++++++++++++++++++++++++++

Not even the Black Sun or the Hutts know of this world, let alone the Empire or Rebellion.
Leave Yoda be, and let him rest in preparation for Luke's visit.




----------------------------------------------------------------------------------------------------

Name: Alvin Flummux.
Rank: Imperial Colonel.

Imperial Inquisition Ace Pilot.

"Long live the Empire!"
TFNChrisK
Fri Oct 29, 2004 11:54 am
#23

Howsabout REALLY ratcheting the danger up a notch while adding more to the exploration...

Starships should be equipped with navicomputer override. It happens a few times in the literature where there's not enough time to calculate a full jump. In a pinch (like being overwhelmed by pirates) a player could kick in the hyperdrive WITHOUT specifying a destination: he hits the switch and the ship just goes to hyperspace in whatever direction it was pointed at when the jump was initiated.

Yeah, it takes you out of the obvious danger, but two things could conceivably happen:

1. You collide with the mass shadow of an object in your path (what Han was warning Luke about in ANH)

2. You wind up so far off course that it'll take a LONG time to figure out how to jump back. With no way of knowing what dangers might be in your current location. You are effectively lost. Or worse: found.

Since either would have the risk of imposing severe wounds on the character, it wouldn't be something to be done lightly.



=======================================================
Slanner Kwintz on Bria server: Smuggler/Bounty Hunter and Pilot of the "Mare Of Steel"
In real life: Creator/Writer/Director of... F O R C E R Y
"George Lucas used to make Star Wars for a living. Now, he's making it to stay alive."
http://forcery.kwerkyproductions.com -- Coming March 2005 from KWerky Productions
=======================================================
Taram_Polluck
Fri Oct 29, 2004 11:57 am
#24



The trees. The trees. The Wookiees live in large towns held up by intertwined branches. It would never work.
Well not yet.



Why not? There are tree towns already, on Endor (Ewoks remember?)



Taram Polluck

Master Bounty Hunter
Rebel Forces Captain
"Duty before Honor.... Honor before Glory...."
FalinMor
Sat Oct 30, 2004 12:08 am
#25






Taram_Polluck wrote:
Is it just me or does Star Wars Galaxies seem more like "The Star Wars Solar System" to you guys? I've been thinking and there are a BUNCH of planets/systems that should be added to the Star Wars Galaxies map:

Dagobah (LOTSA stuff to kill, not vast empty wastelands of ice/snow)
Coruscant (Doesn't anyone else find it odd that the capitol of the empire/old republic isn't in Galaxies?)
Bespin
Geonosis
Nal Hutta (And it's moon)
Uba IV (Homeworld of the Ubese)
Drall and Selonia (The other two planets in the Corellia system, kinda wierd flying around and not being able to get to em)
Hoth

Homeworlds of each of the playable races were in the game. It's pretty silly that they aren't already in:
Bothawui - Bothans
Kashyyyk - Wookie
Calamari - Mon Cal
Ithor - Ithorian
Rodia - Rodian
Sullust - Sollustan
Trandosha - Trandoshan
Ryloth - Twi'lek
Iridonia - Zabrak (Talus was just a Zabrak colony)






What I'd really like to see are true backwater worlds that there is no "shuttle" transport to. The only way to get there would be to either fly yourself or charter another player with a multiplayer ship to fly you there.


Dagobah does come to mind.


Falin

LithiumCommando
Sat Oct 30, 2004 12:25 am
#26


Worlds I'd like to see introduced:


Myrkr.

This world has forests that make sensors (and also Player Radar) enreliable at best. The Vornskyr's and other deadly predators could sneak up on you and kill you without prior warning if you're not careful. The Ysalamiri would make being a Jedi on Myrkr extremely hazardous. Plus because they need special nutrient frames that aren't ingame (and because if any CH could have them, Jedi would be rendered helpless by most players) , Ysalamiri would be onMyrkr only. Other features of Myrkr, are the towns and small cities surrounding the forest with their Naboo-like architecture, the base (or temple?) in the forest which Talon Karrde will use as a base of operations in the future, and the rolling plains.


Kothlis.

This is a warm world, with many small hilly and lightly forested islands surrounded by lush golden beaches.

At the Battle of Kothlis, an Imperial Star Destroyer was sent plumetting onto this world, and exploded after its reactor went critical. The wrecked Star Destroyer would make for a super-hard Corvette-like dungeon, inhabited by scavengers, smugglers, quite a few stranded Imperials, plus a host of Imperials sent to investigate what happened.

There would be many quests on this world relating to the battle - including ones where you must retrieve datapads of dead crewmembers to find out exactly what happened, or to kill off a band of scavengers who have made off with a sizable amount of important equipment from both the ship andits crew, or to kill certain Imperials and loot items from them. Parts for the Flash Speeder could be looted here. Imperials, Rebels and Neutrals could perform missions here from different cities, in different parts of the ship, for badges!

Elsewhere on this world, there are large islands, with beach resorts a-plenty, and large cities with secretlyEmpire-hating Bothan spies. Afterall, Kothlis is a Bothan colony world.





I'd like to add the following to my list: Sullust. But first, some background on this world (I've marked initalics SWG features)






Star Wars Databankwrote:


Standing 1 to 1.5 meters tall, Sullustans live in vast subterranean caverns beneath the surface of their homeworld. Sullust is a volcanic planet, with a harsh atmosphere. The underground caverns teem with small life-forms that the Sullustans hunt for sources of food and clothing. The few predators that wander the planet's surface rarely venture underground.


Sullustans speak a chattering language and are known throughout the galaxy as capable pilots and navigators. Sullustans have perfect direction sense and memory, allowing them to remember the paths they have traveled, and maps they may have seen. This sense is a necessity in the labyrinthine caves of Sullust. The people of Sullust have achieved a high-level of technology, and their underground cities are popular among traders who visit the cobbled streets and the wide variety of shops.

During the Galactic Civil War, the Sullustans were oppressed by the massive SoroSuub Corporation. The giant pro-Empire conglomerate disbanded the Sullustan Council, and ruled the planet, enforcing curfews and loyalty among the populace, and thrusting the Sullustans into a cheerless existence. At that time, fully 50 percent of the planet's population owed their livelihood to SoroSuub.







And now for our feature presentation...


Sullust.
The many vast cave systems of Sullust would make for some huge pirate & smugglerdungeons and themeparks. The underground cities, too, would be huge and underground. On the surface there'd be a couple of starports beside cave mouths, or tunnels burrowing deep underground into the citiesfor instant access to ships.
In the cities, there'd be a great number of Shipwright trainers, Starfighter Engineer trainers and trainers in a great many other professions. There'd be a SoroSuub themepark too, and some of its rewards would be the schematic & parts to build a SoroSuub V-35 Landspeeder.
If you go to the Hutt Hideout on Tatooine you'll get a feel for what Sullust might be like in SWG.
The lower levels of the caves wouldn't have cities, they'd be populated by large underground creatures. Huge nests of spiders, giant Centipede-like beasts, a giant bats would all live down in the depths below habitable levels, or in long-abandoned tunnels & shafts.
The surface wouldn't be buildable either, or would be limited to 1 metropolis, 2 cities, 3 towns and 3 villages.




----------------------------------------------------------------------------------------------------

Name: Alvin Flummux.
Rank: Imperial Colonel.

Imperial Inquisition Ace Pilot.

"Long live the Empire!"
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