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Thread: PROJECT: DUNELIZARD Do Privateers really have it that bad?
DrakoonShao wrote:
Is there a thread that lists all the stats like you just posted for the Kihraxz? Would really like to see how it matches up against the rest. I agree that 10k more mass would be great, but I'm just happy for now that they bumped it up from 30k
Yep.
Check the top stickied post in the Pilot forum. Since it's a long, long post, I'll post just the ship stats right here. Pic links won't work, you'll have to go to the pilot forum for that:
Rebel:
- (Tier 0) Z-95: 5k Resources ~12k mass [SP: 1 Gun] 1 missile [Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]
Official All 6 Textures
- (Tier 1) Y-Wing: 15k Resources ~150k mass [SP: 1 Gun MP:+1] 1 missile[Spdx 0.85 Acc 15 Dec 25 Pitch 80 Yaw 80 Roll 40]
Official All 6 Textures
- (Tier 2) Y-Wing LP: 30k Resources ~150k mass [SP: 2 Guns] 2 missiles[Spdx 0.85 Acc 10 Dec 20 Pitch 70 Yaw 70 Roll 35]
Official All 6 Textures
- (Tier 3) X-Wing: 60k Resources ~100k mass [SP: 3 Guns] 1 missiles[Spdx 0.95(Foils Closed) 0.90(Foils Open) Acc 25 Dec 30 Pitch 300 Yaw 200 Roll 150]
Texture 1 Texture 2 Texture 3 Texture 4 Texture 5 Texture 6 All 6 together Official All 6 Textures
- (Tier 4) A-Wing: 80k Resources ~65k mass [SP: 1 Guns] 1 missile[Spdx 1.0 Acc 40 Dec 60 Pitch 250 Yaw 250 Roll 125]
Texture 1 Texture 2 Texture 3 Texture 4 Texture 5 Texture 6 All 6 together Official All 6 Textures
- (Tier 5) B-Wing: 150k Resources ~240k mass [SP: 4 Guns] 2 missiles[Spdx 0.85(Foils Closed) 0.80 (Foils Open) Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25]
Offical all 6 Textures and gun styles
- (Tier 5) Nova Courier: 150k Resources ~5m mass [SP: 0 Guns MP:+2] 3 missiles[Spdx 0.8 Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5]
Freelancer:
- (Tier 0) Scyk: 5k Resources ~12k mass [SP: 1 Guns] 1 missile[Spdx 0.95 Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]
Style 1 Style 2 Both in one pic All 6 Textures
- (Tier 1) Dunelizard: 15k Resources ~85k mass [SP: 2 Guns] 1 missile[Spdx 0.95 Acc 30 Dec 30 Pitch 300 Yaw 300 Roll 150]
Style 1 Style 2 Both in one pic Official All 6 Textures - Style 1 Official All 6 Textures - Style 2
- (Tier 2) Kihraxz: 30k Resources ~40k mass [SP: 1 Guns] 1 missile[Spdx 1.0 Acc 40 Dec 50 Pitch 400 Yaw 400 Roll 200]
Texture 1 Texture 2 Texture 3 Texture 4 Texture 5 Texture 6 Style 1 Style 2 Style 3 Style 4 All 4 in one pic
- (Tier 2) Kimogila: 30k Resources ~110k mass [SP: 3 Guns] 1 missile[Spdx 0.92 Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]
Texture 1 Texture 2 Texture 3 Texture 4 Texture 5 Texture 6 Official All 6 Textures Style 1 Style 2 Both in one pic
- (Tier 3) Ixiyen: 95k Resources ~95k mass [SP: 2 Guns] 1 missile[Spdx 0.95 Acc 25 Dec 30 Pitch 200 Yaw 200 Roll 100]
Style 1 Style 2 Style 3 Style 4 All 4 in one pic
Style 3: Texture 1 Texture 2 Texture 3 Texture 4 Texture 5 Texture 6
- (Tier 4) Rihxyrk: 190k Resources ~190k mass [SP: 3 Guns] 1 missile[Spdx 0.89 Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]
Style 1 Style 2 Style 3 Style 4 All 4 in one pic
- (Tier 5) YT-1300: 150k Resources ~5m mass [SP: 0 Guns MP:+2] 2 missiles[Spdx 0.8 Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5]
Official All 6 Textures
Imperial:
- (Tier 0) TIE-LD: 5k Resources ~12k mass [SP: 1 Gun] 0 missile[Spdx ?? Acc 50 Dec 50 Pitch 600 Yaw 600 Roll 300]
- (Tier 1) TIE-F: 15k Resources ~20k mass [SP: 1 Gun] 1 missile[Spdx 0.98 Acc 40 Dec 50 Pitch 500 Yaw 500 Roll 250]
- (Tier 2) TIE/IN: 30k Resources ~40k mass [SP: 1 Guns] 1 missile[Spdx 0.97 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 200]
- (Tier 3) TIE-Bomber: 60k Resources ~190k mass [SP: 2 Guns] 2 missiles[Spdx 0.85 Acc 10 Dec 15 Pitch 50 Yaw 50 Roll 25]
- (Tier 3) TIE-In: 60k Resources ~50k mass [SP: 1 Gun] 1 missile[Spdx 1.0 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150]
- (Tier 4) TIE-Adv: 80k Resources ~65k mass [SP: 2 Guns] 1 missile[Spdx 1.0 Acc 40 Dec 60 Pitch 300 Yaw 300 Roll 150]
- (Tier 4) TIE-Agg: 80k Resources ~120k mass [SP: 1 Gun MP:+1] 1 missile[Spdx 0.95 Acc 20 Dec 30 Pitch 150 Yaw 150 Roll 75]
- (Tier 5) TIE-Opp: 150k Resources ~170k mass [SP: 2 Guns] 3 missiles[Spdx ?? Acc 35 Dec 35 Pitch 100 Yaw 100 Roll 50]
- (Tier 5) TIE-Dec: 150k Resources ~5m mass [SP: 0 Guns MP:+2] 3 missiles[Spdx ?? Acc 5 Dec 5 Pitch 50 Yaw 50 Roll 37.5]
Starson wrote:
I have said it before in a few post's, but noone really wants to hear it. /stepuponsoapbox All the ship's are great and balanced, and all the ship's are different, it depends on you prefered flying style, and skill. Lets face it folks, everyone wants to think they are special, the best at everything, but its just not true. The very fast, hyper maneuverable spacecraft are fun to fly, but try hitting something at those speeds, it took me several hours to find my sweet spot, and I still don't hit my target 100% of the time ( I would /bug it if I did). Another misconception folks have is the tier 1 or 2 ships are not as good as the tier 3, 4, or so called master ships. This to is not true, the ships are different and that is all. The componets matter,the skill of the pilot, and the "style" you must use in that paticular type ofship. If I had gonePrivateer instead of Reb,from what I have read, and the shipstats, I know it would be my perfered ship, and I would be flying it to this day. /stepdownoffsoapbox ....have fun,please no hard feeling for my rant, I luv ya all...
Precisely my point, my friend.
truewildman wrote:
Yep.
Check the top stickied post in the Pilot forum. Since it's a long, long post, I'll post just the ship stats right here. Pic links won't work, you'll have to go to the pilot forum for that:
DrakoonShao wrote:
2) Need an official master fighter class ship. Heard the Firespray was our master ship fora while, but people whined and that's why it's all professions now. We still need to receive a cert for a single person ship when we hit master.
Message Edited by NanokTaemon on 11-26-2004 12:15 PM
Message Edited by NanokTaemon on 11-26-2004 12:18 PM
DrakoonShao wrote:
Actually, I've got a Dunelizard with 86,107 mass. It was made by a buddy of mine that's been a crafter since the game came out. He drank some stuff and used some good materials (funny how you craft better in game when you drink). End result? A couple of amazing successes anda mass above 86k
As to the point of the thread though, I don't think Privateers have it as bad as they did before the mass tweaks to our ships. That fixed a lot by not making our tier 1 the best fighter we had. We now have a lot more range depending on style. All I can see now that would be benefitial would be:
1) Scale our ship size down a bit. For example, our light fighter is over twice the size of the other factions and has lower mass. The size makes us easier to hit than the other two factions
2) Need an official master fighter class ship. Heard the Firespray was our master ship fora while, but people whined and that's why it's all professions now. We still need to receive a cert for a single person ship when we hit master.
Fix those two things and I wouldn't be able to think of anything that upset me about being a Privateer.
That is excellent! Good to know, thank you. ![]()
My point on this thread is that we have all the ships that the other factions do. The Dunelizard is hard to hit when it's that fast.
So, the only reason I can see having a "Master Fighter" is simply for the title of "Master Fighter". Besides, take another look at the other two factions. The ships they get at master arehardly fighters. They're bombers, by all rights.
**bah, grammatical errors. ![]()
Message Edited by truewildman on 11-26-2004 12:19 PM
Message Edited by Golrok on 11-27-2004 09:13 PM
this is the most important post in the thread, something that every privateer needs to read. Each profession has the same relative number of ships, each with their strengths and weaknesses. If you toss another privateer ship into the master slot, then you would have to give the other professions another ship to even things out.
truewildman wrote:
The only way aship additionwould be viable is if it replaced one of our ships, to keep the number of ships even across the board.
Or, simply move a ship we already have to a Master cert, but I can just imagine the outcry that would be heard over that.
Cuality wrote:
this is the most important post in the thread, something that every privateer needs to read. Each profession has the same relative number of ships, each with their strengths and weaknesses. If you toss another privateer ship into the master slot, then you would have to give the other professions another ship to even things out.
truewildman wrote:
The only way aship additionwould be viable is if it replaced one of our ships, to keep the number of ships even across the board.
Or, simply move a ship we already have to a Master cert, but I can just imagine the outcry that would be heard over that.
Hmmmmm. Give privateer another master ship isint too bad seeing how we only get 2 at master but the firespray dont count so 1 and the others 2 each so no privateer one more ship would not hurt and ppl that would see no fair they get another ship is unfair well we dont have as many ships at master so that is unfair