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Thread: 10000 credits, we could nearly get our own ship for that much!

origitat
Mon Oct 11, 2004 4:19 am
#14

All I've got to say is, What helmet?



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Ramir Castelanas of Shadowfire - Once a Commando - always a Commando!


Dreaming of the Pre-CU days but will be here to the end!
ToranTT
Mon Oct 11, 2004 4:58 am
#15

Crafting is work.


Its pretty simple, crafting is work, its a chore, its not exactly fun. I know tons of crafters that are no longer doing it because it just is too time consuming, especially for the two professions where quality SERIOUSLY matters (Armorsmith and Weaponsmith). Its a lot of work to do the calculations and find the resources and get help to go get it.


I'm amazed that one of my friends is still going after all this time, I thought he would have burned out ages ago.


Even so, time is money, and because there is no economies of scale, they can only produce limited runs of a particular item (1000 being the max, but its usually much lower due to thecomponent item stack limits). Now if we're talking about our AS's and WS's, they can only produce a limited run of high quality items (this is by design to give others a chance). This means that the limited amount they can produce will be snapped up real fast, therefore the best way they can slow down the purchase and give themselves a chance to produce another run, is to charge a price right on the edge of what the customer can afford, so that they run out of stock just as they are ready to put the next load up.


Any shop that has a huge queue of customersto the point that people walk away, or has no stock on the shelves, is charging too little. Any shop that has stock sitting for ages on the shelves, and no queue, is charging too much.


Balance is key.





Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
ToranTT
Mon Oct 11, 2004 5:10 am
#16






XStarbracer wrote:

Most merchants are just plain greedy, especially on loot items. They want to rip customers off for as much money as they can get, its really sad, thats the problem with a player economy,Rampart Greed.







You probably have heard the phrase "What the market will bear", and you probably hate it.


It is true though, even in the real world.


I live in Western Australia, further north up the coast are big fishing concerns that produce lots of fish and prawns etc. Go up there, and you'll get handed a crate or two of prawns for $10-20. Come down into Perth (the city), and you'll pay $10 for just for a couple of prawns. Supply and demand, scarcity of resources, transportation and labour costs, expenses, insurance, perishability/decay, size, value, etc, etc, etc all add up to determine the cost of an item.


Chances are that those people selling those loot items for those huge prices are actually making sales. Every time they sell one, they probably raise the price on the next item they sell. Each cycle is progressively more than the last (if people are still buying). When people stop buying, and if the servers total cash starts to go down, then you'll probably find items getting progressively cheaper the longer you wait.


Items that are no longer available (such as the helmet) will never go down. Just how it is. Look at the prices of famous paintings. Here's an interestingitem I picked up from somewhere:


Q: What is an item of art worth?


A: The price that the next buyer is willing to pay to get it.






Aeroun Sunflier
Master Musician
Master Teräs Käsi
Imperial TIE Pilot
Marcalus
Mon Oct 11, 2004 7:12 am
#17

Ihareo, your theory of the resources degrading in quality over time is just plain wrong.

The steel I am now mining on Lok is proof positive of that.

Resource characteristics are RANDOM when they shift. The shift is based on time, not on mining.

As far as the cost of ships...a new low level ship will probably be able to be sold for 20-50k and still make the shipwright some money. (just the chassis and depending upon the actual cost of raw materials) It's the components that will vary in price wildly and you will be able to acquire these "for free" using your starter ship. (can you imagine the outcry if players didn't get a starter ship? Yikes!)

The person who is just starting SWG right now might be hard pressed to buy a good ship, but he or she is also going to be having other issues.

Message Edited by Marcalus on 10-11-2004 10:13 AM



Marc
Gribble the Wookiee on Intrepid
Creature Handler/Bio Engineer/Brawler/Shipwright
Citizen of Pompeii, in the stinging winds of Lok
Entered the village on September 28th, 2004...the adventure continues....
Everitt_Cage
Mon Oct 11, 2004 8:20 am
#18


"10000 credits, we could nearly get our own ship for that much!"


Think your pretty clever dont you? If you want to accept that quote from the movie you also have to accept this one:


"Republic credits?!? Republic credits are no good out here. I need something more real..."


Luke had lived on Tatooine all his life, and Obi-Wan had lived there all of Luke's life. As Watto pointed out, Republic credits were no good on Tatooine, in fact they had their own currancy. Luke and Obi-Wan both obvioulsy knew this and thats what they were referring to with that number, not credits. Besides, in that same scene with Watto, Qui-Gon said:


"I have 20,000 Republic dataries"


He was going to pay 20k just for the PART they needed for the ship, although according to your argument they could buy two ships for that much money.

Message Edited by Everitt_Cage on 10-11-2004 09:35 AM

Crystalis_Jedi
Mon Oct 11, 2004 9:00 am
#19






Everitt_Cage wrote:

"10000 credits, we could nearly get our own ship for that much!"


Think your pretty clever dont you? If you want to accept that quote from the movie you also have to accept this one:


"Republic credits?!? Republic credits are no good out here. I need something more real..."


Luke had lived on Tatooine all his life, and Obi-Wan had lived there all of Luke's life. As Watto pointed out, Republic credits were no good on Tatooine, in fact they had their own currancy. Luke and Obi-Wan both obvioulsy knew this and thats what they were referring to with that number, not credits. Besides, in that same scene, Qui-Gon said:


"I have 20,000 Republic dataries"


He was going to pay 20k just for the PART they needed for the ship, although according to your argument they could buy two ships for that much money.




Best response ever!


I love people who pay attention to detail.



Veritanil Ovack - Master Shipwright
Leana_Txorana
Mon Oct 11, 2004 10:49 am
#20

Each galaxy has a different economy, unfortunatly we do not have access to the server that has space capable starships for 10,000 credits. /cry



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Tover
Mon Oct 11, 2004 11:30 am
#21






Everitt_Cage wrote:


"10000 credits, we could nearly get our own ship for that much!"


Think your pretty clever dont you? If you want to accept that quote from the movie you also have to accept this one:


"Republic credits?!? Republic credits are no good out here. I need something more real..."


Luke had lived on Tatooine all his life, and Obi-Wan had lived there all of Luke's life. As Watto pointed out, Republic credits were no good on Tatooine, in fact they had their own currancy. Luke and Obi-Wan both obvioulsy knew this and thats what they were referring to with that number, not credits. Besides, in that same scene with Watto, Qui-Gon said:


"I have 20,000 Republic dataries"


He was going to pay 20k just for the PART they needed for the ship, although according to your argument they could buy two ships for that much money.

Message Edited by Everitt_Cage on 10-11-2004 09:35 AM





During Episode 1 the Republic was in command and had no army to enforce their rules.Tat was a Hutt world and Republic credits were no good.


During Episode IV the Empire was in command and had a sizable armada to enforce their rules. Tat was an Imperial world, complete with military garison, and Imperial credits were good. The Hutts were still there but they did not overtly rule the planet anymore.


That's a pretty big differance between your two movie quotes. To put it simply, Tat had two fundamentally differant economies, under the control of two fundamentally differant organizationsduring the two time periods.


--


Now, as to the 'We could almost buy our own ship for that' quote:


Luke never even hints at the quality of the ship you could buy for that. Maybe you could get a used junker, with no shields or weapons,built half a century ago for that much. In JTL you are talking about the pruchase of current craft with combat capability.Think about it this way:A rusty old used Chevy Nova may be worth $300, but at least it runs and can reach 70mph. That shiny new M1A1 tank is worth millions, and isn't even as fast. There is a world of differance between the two.One is a means of transportation on the ground, the other is a ground based combat vehicle complete with armor and weaponry.


Even if the two economies were the same in the two time periods, you could not compair the price quotes of Qui Gon and Luke. The hyper drive engine for the royal transport of the ruler of a planet is sure to be an expesive,fairly rare item and may indeed be worth twice what a backwoods farm boy would pay for a low end ship.


Besides, in JTL the devs have already announced that our low end ship will cost 0 credits and will come from our pilot profession recruiter.


I plan on selling ships at a fair price. I have no idea what that price will be because I do not know the resources. I am not in beta. In order for me to sell a ship at 10,000 credits it will have to require less then 10,000 resources. I doubt ships will require less then 10,000 resources.Heck, junk grinding resources sell commonly at 2cpu to 3cpu. Quality ship resources will be worth a good bit more without even bothering to turn them into a ship.

Message Edited by Tover on 10-11-2004 01:35 PM

Everitt_Cage
Mon Oct 11, 2004 11:41 am
#22


During Episode 1 the Republic was in command and had no army to enforce their rules.Tat was a Hutt world and Republic credits were no good.


During Episode IV the Empire was in command and had a sizable armada to enforce their rules. Tat was an Imperial world, complete with military garison, and Imperial credits were good. The Hutts were still there but they did overtly rule the planet anymore.


That's a pretty big differance between your two movie quotes. To put it simply, Tat had two fundamentally differant economies, under the control of two fundamentally differant organizationsduring the two time periods.


I disagree. During both the new trilogy and the old trilogy, Tat basicly operated outside the borders of the sitting goverment of the times. The only reason we saw many imperials there during ep IV were because they were looking for the droids. It is planets like Tat, that are so far from the galactic core than politicians dont care about, that hardly changed at all when the republic turned into the empire. The Hutt's are the unspoken rulers of the world. Now, all of what i just said can be classified as 'opinion', and that you can disagree with. But the following quote from Tatooine's databank entry at starwars.com not only cannot be disagreed with, since it is fact, but proves your statments wrong:


"The Old Republic and the Empire that supplanted it paid very little attention to the remote planet Tatooine. Ironically, beings that called this dusty world home would be influential in bringing down both galactic governments.

Tatooine rests in the distant Outer Rim, beyond the reaches of Republic and Imperial law. Even the Trade Federation lacked a presence on the desert planet.


Tatooine is controlled by the Hutts, and their shady operations bring many spacers, bounty hunters, thieves and other malcontents to the planet's few port cities. "


Have fun trying to dispute that.


NomAnor1987
Mon Oct 11, 2004 1:00 pm
#23

Maybe Tat has turned into place where there are more smugglers and shipwright in ep.4... then those could use the credits since they don't only do business on tat... But with the inflation in the galaxies in this game i wouldn't be surprised if the ships will cost a few milion... 'specially on ahazi... i think it would help if the devs made it possible to buy the best possible stuff from NPC vendors for overprices... and i mean stuff that is 10-20% better than what crafters can make if they get the best stuff they can, then prie it with a few million for every item... then hen the crazy people who has way too many credits has used a lot of their credits then the NPC's leave and the crafters get in control again... that would help on the economy, since atm, all the money are on player hands, there are very few ways to get it out of the system, but plenty of ways to get more into the system... another solution is to reduce mission rewards a lot for a period to get the money out of the system...



Defensor Fortis

I'm Back!
X00S
Tue Oct 12, 2004 12:14 am
#24

"Yeah?! Well who's gonna fly it? You?!"
Everitt_Cage
Tue Oct 12, 2004 12:17 am
#25

"You bet I could, I'm not such a bad pilot myself! Come on Ben we dont have to listen to this..."

CyberData4
Tue Oct 12, 2004 12:54 am
#26

You know why? Because players can get into "solo groups" get buffed, and run 30K Janta missions in 5 minutes. The economy is broken. So, since players set the prices....they take the fact that someone can earn 30K in 5 min. into account. Hence, speeders cost 10k and ships will probably cost 50-100K at launch. The larger ships will probably go for more.



My advice to everyone who is concerned about ship prices is to befriend a player who plans to level a shipwright.
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