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Thread: Who designed the space missions?!

whirlman
Thu Jun 02, 2005 11:55 am
#14

I just hate escort missions in general their so boring and they last for hours.



KilLas
~Dark Jedi Knight~

Aegir's
~Master Bounty Hunter~

Peace Out

Gorgosaur
Sun Jun 05, 2005 11:57 pm
#15






SigilW wrote:

"Hey, it's the daily JTL-is-too-hard-blame-the-dev's-post.


JTL is skill based, that means that just maybe not everyone should be an Ace. Every mission is soloable, most of them very easily done. If you can't solo it, bring friends. But many many people have made it to Ace level in the past, the missions are very doable, and the setup is fine for most of us.





No offence but i would reallylike to see someone solo 4th tier 3 imperial black epsilon mission (katharkian queen or something like that). The rebel assault boat in the end is pretty insane to someone flying Tie interceptor or bomber. I truly hope that the tier 4 missions are bit easier (unfortunately i've been told that the BE missions are the hardest imp missions in game)


On the orher hand i whole heartedly agree with the part "bring friends" - loads of friends. Thats what i did with the katharkian queen mission and we finally got the assault boat and its escorts destroyed (need 2 ace pilots and 1 tier 4 pilot to go with me). Some of the harder missions are really fun to do with a large group and little rp.


Gorgosaur Zen


SigilW
Mon Jun 06, 2005 4:02 am
#16


Who the heck designed the space missions? I honestly believe he/she needs to be fired.


As an Imperial player, I found the Imperial Inquisition missions downright insane, they had you killing multiple gun boats surrounded by fighters and then end up escorting things with waves upon waves of fighters coming in.


So when I bought the Total Experience, I said screw the Imperial Inquisition, and joined the Storm Squadron. I don't even have 1 box of Tier 3 skills yet and already I feel like never going into Space again, I currently have to escort a ship, then go re-capute and escort another ship, then go inspect and disable another ship, then once again go and escort yet another ship, and then go and deliver something, which is the part I cannot get past, an unlimited number of waves just keep coming and I can't outrun A-Wings.


I don't even know if there is any more parts to this mission, but its insane, its bad enough I spend atleast 40 minutes in total just doing the escort parts, but when im surrounded by fighters that come in faster than I can kill them off and basically knock me down little by little until im destroyed *cough* A-Wings *cough* andthenend up facing Tier 4's and 5's which are random mobs that are ~always~ part of the 3rd escort, and they haven't changed position in every attempt I've made, it just makes me want to not even play in Space anymore.


My Ship and components aren't the greatest, but they are above average, im using a TIE/In loaded with the best stuff I could find that was RE'd, looted, or crafted, I spent an over an hour just looking around at vendors and such to buy things to get the most out of my ship, and it has helped, but not nearly enough. I'm capped at Level 5 components and this mission has an absurb amount of Tier 3's in it, and then Tier 4's and 5's too.


Does anyone have a big tip that I might be missing or something? I realize that on some missions you should be grouping and not even try to attemptthem solo, but I can't find anyone thats willing to spend over an hour on a mission with a person they don't even know, I've even offered to pay. :/


I can't image what some of the later missions are like if im having problems at this stage...
KinjiruSpleen
Mon Jun 06, 2005 8:03 am
#17

Personally, I have no problem with mission difficulty.

The t3 and 4 missions are for advanced pilots, they SHOULD be hard. My problem is with mission length. How can I possibly sit at the computer for an hour or 2 without moving?? I have 2 kids, I can't stay there that long without somebody needing a drink, or breaking something, or putting the cat in the washing machine.

I only ask that the mission segments be broken up, so that we can land between them.

If it takes me 20 fifteen minute segments instead of a single one hour mission, I'd be fine.

And for the record, as an ex-Storm pilot who moved to Inquisition, Storm is definitely harder.





Kinjiru Spleen
Double Echo Brigade - Bloodfin

Imperial Officer - ...Has Mastered the Imperial Pilot Profession
CINC - Vanguard Squadron - Double Echo Brigade (DxE)
Attacca
Mon Jun 06, 2005 8:10 am
#18






No offence but i would reallylike to see someone solo 4th tier 3 imperial black epsilon mission (katharkian queen or something like that).





None taken, becauseI did. Black Epsilon was my first squadron - and that mission is more about tactics than firepower. I posted a strategy around here, look for the thread where someone is doing the 4th Tier 3 Inquisition mission, it's almost the same issue. Joust, in a very fast, small ship. And don't lost hope, BE does get easier after Tier 3 and all of the gunboats. I think the only gunboat I saw in Tier 4 was in the first mission, and it was just a normal gunboat.


Regarding mission length, I noticed that if it tells you to hyper to another sector after you complete a mission, you can log out at that point safely. That, or I was bugged when it worked for me. Just noticed this yesterday on a T4 rebel mission.


-Nesanya of Bloodfin

Message Edited by Attacca on 06-06-2005 08:11 AM





~ Captain Nesanya / Murphey ~
Rebel Alliance A-Wing Pilot
...has mastered the Pilot profession
Are you a pilot and not using Droid Commands?

Daeges
Mon Jun 06, 2005 3:43 pm
#19

I've got 5 aces in 5 difference squadrons, and I've solo'd almost every mission since my first ace, including two Corvettes. There's a huge difference in space equipment, ships, and how to use them. Here's my advise for PVE:


Droid programs: Learn them, and employ them. I use 4 overcharge programs (cap, guns, engine, reactor - all at 3)and CTSS.


Equipment: Learn what the stats do, and how to evaluate it. Here's the crash course:


Reactor: lowest mass that will run your stuff. These can be crafted by a good shipwright. I use a tier 4RE (reverse engineered) reactor that produces 14k energy for 5k mass. Remeber, you're going to overcharge your reactor, so you can even run a little bit in the red.


Engine: Don't buy into top speed hype. PYR (pitch, yaw, roll) is what gets you through dog fights. Some of the elite crafted engines can be well made, but I use RE engines: tier 6 9k mass/PYR ~70, top speed 95 for small ships; tier 8 22k mass PYR ~ 78, top speed 95 for big ships (i.e. Firespray, B-wing)


Shield: invest your mass here! Armor only works once, right before you die, these recharge throughout the mission. Pool size and recharge rate is key. I use RE 8 22k mass 2550 front/back 15 recharge rate. With a good cap and CTSS, you can take on whole swarms of ships.


Capacitor: save your mass here. With it overcharged and good guns, you should never run out. Pool size and recharge rate are key. I like RE 2's and 4's. I use a 3K mass 1200 pool 48 recharge rate teir 4 typically. I have a RE 2 1500 mass 1000 pool 40 recharge for smaller ships. When overcharged, these recharge upwards of 70+ and have pools close to 2000, more than enough to lay on the guns all day long.


Guns: Trade off for firepower and mass here, but these are why you're up there and get the bulk of my mass. There are a lot of stats to pay attention to here, so RE guns are very important. I have three primary guns: twin RE 8's, mass ~ 24k, 3800 damage, .76 shields & armor, .14 energy per shot. RE 10, 38K mass, .4700 damage, .9 shields & armor,.14 energy per shot. I can load all three in my heavy X and hit for over 12K and not drain my cap at all with a total of 42 energy per shot. Good crafted elite guns can be made, but RE is really the way to go.


Droid interface:it's all about speed and masshere. I have a pre-nerf tier 1 for 400 pounds that has 15 speed. After you do the initial set of overcharges, this really only applies to CTSS, but that's an important one.You can get a decent RE 2 for 1500 pounds at .21 speed, and I don't shunt my shields that often.


Armor: This is the last thing to consider. After you put on all your gear, look at this. Ignore hit points, you want armor rating. Trade off mass for armor. I use a lot of crafted armor here, my favorite is low mass tier 5 at about 5k for 1100 armor, but if I don't have the mass for this, I'm not worried, as I have wisely invested my mass in shields and have a capacitor that I can shunt to keep them up.


Missiles: Useful against gunboats and capital ships (note, you can't harm 'vette shields with guns). I prefer to handle most things with guns, and if I have some mass, I might put on a Mark III proton for some extra punch. These such reactor energy, causing my reactor mass to go up, etc....


Counter measures: PVE, who cares. Most of your opponents don't have missiles, and those that do would do well to use their guns instead. Certain missions these might be handy, but they are rare, and likely not worth the mass and energy.


Droid: get one that holds the above 5 programs. A tier 4 droid should do it.


Ship: This is something of a choice, but my experience in PVE says mass over speed.


and READ. The pilots on these forums have tons of good info. The more you read and learn, the better you'll be. A decent pilot should be able to solo anything if they prepare.





IG Daeges

Vendors in Corellia at -2849 -1417
Daeges
Mon Jun 06, 2005 3:46 pm
#20


I've got 5 aces in 5 difference squadrons, and I've solo'd almost every mission since my first ace, including two Corvettes. There's a huge difference in space equipment, ships, and how to use them. Here's my advise for PVE:


Droid programs: Learn them, and employ them. I use 4 overcharge programs (cap, guns, engine, reactor - all at 3)and CTSS.


Equipment: Learn what the stats do, and how to evaluate it. Here's the crash course:


Reactor: lowest mass that will run your stuff. These can be crafted by a good shipwright. I use a tier 4RE (reverse engineered) reactor that produces 14k energy for 5k mass. Remeber, you're going to overcharge your reactor, so you can even run a little bit in the red.


Engine: Don't buy into top speed hype. PYR (pitch, yaw, roll) is what gets you through dog fights. Some of the elite crafted engines can be well made, but I use RE engines: tier 6 9k mass/PYR ~70, top speed 95 for small ships; tier 8 22k mass PYR ~ 78, top speed 95 for big ships (i.e. Firespray, B-wing)


Shield: invest your mass here! Armor only works once, right before you die, these recharge throughout the mission. Pool size and recharge rate is key. I use RE 8 22k mass 2550 front/back 15 recharge rate. With a good cap and CTSS, you can take on whole swarms of ships.


Capacitor: save your mass here. With it overcharged and good guns, you should never run out. Pool size and recharge rate are key. I like RE 2's and 4's. I use a 3K mass 1200 pool 48 recharge rate teir 4 typically. I have a RE 2 1500 mass 1000 pool 40 recharge for smaller ships. When overcharged, these recharge upwards of 70+ and have pools close to 2000, more than enough to lay on the guns all day long.


Guns: Trade off for firepower and mass here, but these are why you're up there and get the bulk of my mass. There are a lot of stats to pay attention to here, so RE guns are very important. I have three primary guns: twin RE 8's, mass ~ 24k, 3800 damage, .76 shields & armor, .14 energy per shot. RE 10, 38K mass, .4700 damage, .9 shields & armor,.14 energy per shot. I can load all three in my heavy X and hit for over 12K and not drain my cap at all with a total of 42 energy per shot. Good crafted elite guns can be made, but RE is really the way to go.


Droid interface:it's all about speed and masshere. I have a pre-nerf tier 1 for 400 pounds that has 15 speed. After you do the initial set of overcharges, this really only applies to CTSS, but that's an important one.You can get a decent RE 2 for 1500 pounds at .21 speed, and I don't shunt my shields that often.


Armor: This is the last thing to consider. After you put on all your gear, look at this. Ignore hit points, you want armor rating. Trade off mass for armor. I use a lot of crafted armor here, my favorite is low mass tier 5 at about 5k for 1100 armor, but if I don't have the mass for this, I'm not worried, as I have wisely invested my mass in shields and have a capacitor that I can shunt to keep them up.


Missiles: Useful against gunboats and capital ships (note, you can't harm 'vette shields with guns). I prefer to handle most things with guns, and if I have some mass, I might put on a Mark III proton for some extra punch. These such reactor energy, causing my reactor mass to go up, etc....


Counter measures: PVE, who cares. Most of your opponents don't have missiles, and those that do would do well to use their guns instead. Certain missions these might be handy, but they are rare, and likely not worth the mass and energy.


Droid: get one that holds the above 5 programs. A tier 4 droid should do it.


Ship: This is something of a choice, but my experience in PVE says mass over speed.


and READ. The pilots on these forums have tons of good info. The more you read and learn, the better you'll be. A decent pilot should be able to solo anything if they prepare.





IG Daeges

Vendors in Corellia at -2849 -1417
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