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Thread: A Suggestion
LOL 2nd post. I would be constantly wirting on my desk.
As for the poster, great idea, too bad well never hear anything from a DEV cause Jedi is TOP SECRET.
And it sux btw..lol. (Sorry made myself laugh on that one.)
XaNaToS aka BLacK-DeaTH
I could be Master, if I played.
/sarcasmoff
I have been reading lots and lots of theories. Ever since release. I was wondering why dont we combine People who have unlocked jedi(path) With people who haven't unlocked for instance...
I got Master Chef(Holo1)
Now jedi's that had chef. can match up the data..in order word people that post their proffession match it up so we can see if anything works.
Thanks for all comments. Good, GULP and bad...
SirGnortsAlot wrote:
So i suggest giving the Jedi Masters their normal5 deaths before they get permakilled. But also give them 3 additional deaths on the first of every month. These deaths will last until the first of the next month and then they will expire and you will get another set of 3 deaths to have fun with.
So on jan 1...you are given 3 deaths in addition to the normal 5 you get with the jedi master status...if u die 3 times..then u still have the 5 deathsthat come with jedi masterdom. But if u die 4 times in that month..then that 4th death counts against the 5 death allowance provided by master status.
And thenin Feb, you have your 4 deaths..plus the 3 deaths awarded on Feb 1.
Hehehe the devs stole my idea
. Their "death buffer" is the same concept as my 3 disposable deaths per month..altho the devs are alot more generous than me
Hmm..SOE should give me some compensation for stealing my idea
*cough* jedi character *cough*
This gave me an idea... I know this is rather late in the development of JTS, but could something like this be implemented into the expansion? I think it would be an excellent introduction to the non-flight/space sim SWG players. If network capacity is a problem, then perhaps a stand-alone program (with a limited number of the initial craft) could be included.
What do rest of you think?
Message Edited by Sojourner on 07-12-2004 11:18 PM
Janson wrote:It may be worth it to implement a tutorial such as this, though maybe not as extensive as Zeon pointed out. A small flight course and a basic run through of the firing mechanisms and power settings, etc. would be a good idea.
Well, I guess it alls depends on the subjective measure of "small" is. What is small to me might be long and involved to someone else. I was just thinking that since the "twitch" aspect of JTL might be very new to some players (for a portion SWG could be their first computer game of any kind), it might be a good idea to allow them a "safe" area to hone their "twitch" skills. Such a place would be free of any possibility of PvP, and very limited PvE. Those was just my thoughts on the matter anyway.....
Message Edited by Sojourner on 07-12-2004 11:25 PM
Arnold_Farris wrote:I'm actually looking forward to to having the User Interface being one more of a flight sim, complicated and complete, allowing more options when flying, such as transfering power from guns to engines and shields to run away from an opponent you cant beat, or pulling power from shields into guns to demolish another before they can hit you. The possibilities are not as many with a simple "pull trigger when the reticule lights up to shoot the enemy". Plus i need some things to put in my keymap of the new X-52 im getting just for JTL
I really liked the power managment aspect of the Lucasarts Flight sims. I felt it provided another level of tactics and even strategy that other games lacked. So I agree with you Arnold, let there be subtlity and nunance in piloting.
However, just because we might have experience at such games doesn't mean everyone will. As I mentioned in my other response, this could be the first computer game of anytype for a non-trivial number of SWG players. Throwing them in the midst of so many self-proclaimed fighter jocks is like throwing someone who can't swim into shark infested waters. I at least think they should have a place to learn how to dog-paddle before they have to deal with Makos.