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Thread: Tie Interceptor (minor complaint inside!)

Cardco2
Mon Jan 10, 2005 5:21 pm
#14


in starwars This is the stats on ships:


X-Wing:4 heavy blaster cannons(2 hardpoints). twin proton Torpedo launchers.(1 hardpoint)

Medium Armour, Medium/Heavy Shields


Y-Wing:2 Blasters and Ion cannon turret(2 hardpoints). twin proton torpedo launchers/or Bomb bay.(1 hardpoint) No Armour in back 2 thirds(in the rebels hands) Heavy Shields


A-Wing:Twin blaster cannons(1 hard point). Twin CONCUSSION missle launcher(1 hardpoint). Light Armour, Light shields


B-Wing:Twin blaster cannons, Heavy Ion cannon(2 hardpoints). I think twin proton launchers

Heavy Armour, Heavy Shields.



Tie Fighter:Twin rapid(RAPID!!!) fire blasters(1 hardpoint). No Armour


Tie Advanced:Twin rapid(RAPID!!!) fire blasters(1 hardpoint). Light Armour(I think)


Tie Interceptor:Twin rapid(RAPID!!!) fire blasters, and twin twin blasters in wings(3 hardpoints)

No Armour

Message Edited by Cardco2 on 01-10-2005 04:25 PM



Chriss Lightstrider
Valcyn
A Rebel

"For God so Loved the world that he sent his only begotten Son, that whosoever believes in him shall NOT perish, but have everlasting life"-John 3:16

"We came to rescue you."-Anakin
"Good job."-Obi-Wan

NEW Official Carbineer Motto:
"Carbineer...stunning crowds since Publish 7!"
Old Official Carbineer Motto:
"I bet I can kill me before you can kill me"
Ducimus
Mon Jan 10, 2005 7:39 pm
#15

In all seriousness the T/I does need to be looked at, it shouldnt be a ship you just redeed and never use again once you can fly the T/A. But, this is a problem with all Tie fighter varients ships up to the T/A, they are simply throw away ships that are no longer useful.

I suppose it would be keeping in theme to the empire which trusted better, high tech, ships to pilots who had earned the trust to fly them. If that being the case, Tie fighters should be ALOT CHEAPER to produce for SW's. But they aren't, they are as expensive as any other ship at a given teir level, and given the empires tendency to produce inexpensive ships, i find this waaaay out of character for JTL.



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
Starson
Mon Jan 10, 2005 8:03 pm
#16

No matter what the graphics look like, if one of your 4 lasers hit you do full damage, in the a-wings case if one of your 2 hit...., so you want them to nerf you ship....seems like a atvantage to me.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Major
Eclipse (LOK)
KaylBreinhar
Mon Jan 10, 2005 8:08 pm
#17

I keep lowering my mass every day in an attempt to get back down to 51k. I'd love to fit out an Interceptor and see if there's any difference in maneuverability and speed.

If I'm able to shave another 1k or so of mass off, I'll be able to transfer the entire contents of my Advanced into an Interceptor. If I'm able to retain max maneuverability at 100% throttle like I remember, that'll mean I'll have max yaw at 1246kph, versus 1059kph at 85% in my Advanced.

Message Edited by KaylBreinhar on 01-10-2005 10:48 PM



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
S-1-l2-H-C
Mon Jan 10, 2005 8:21 pm
#18



KaylBreinhar wrote:
A second projectile hardpoint on the Interceptor would be pointless in and of the fact that you could only affix two L5 weapons at the most, and I've found L7s are the weapon of choice for the Int/Adv. You CAN get an L8 onto an Advanced, but it takes some godly REing (and the luck involved in that) and adjustments to ALL components across the board.

I've actually adjusted my Advanced down to about 53000/65000. You might think "big deal" until you'd realize the ship is fully equipped. I only need one gun, though - I've noticed the more guns people have, the worse shots they typically are.

When you're finding you can outdamage people using 2-3 projectile weapons with a single REed L7 based off the Boltdriver, you begin to realize a lot of people need to work on their aim.




are you saying a single lvl7 gun is better than a pair of lvl6 or even lvl5 guns? a pair of lvl5s can hit just as hard or harder than a single lvl7 (or even a lvl8) while coming in at alot less mass.

i fly an advanced and an awing, and i can tell you the two weapon hardpoints is a HUGE advantage. depending on what i want, i can load the advanced with a pair of 1900-2650 lvl6 guns that are 10k mass each for a combined damage of 3800-5300 and a mass of 20k total, or a lvl6 and a lvl7 that takes it to 3900-5700 at 25k mass (and the lvl7 has a fast fire rate too, bringing the damage up that much more).

my awing on the other hand mounts a single lvl8 gun that does 2500-3800 with a similar refire and effectivness to the lvl6 guns. its mass is 25.5k, just a bit more that the lvl6-7 combo, and over 5k more than the dual 6 loadout (5k mass goes a LONG way in a adv, i used it to load a bigger reactor that lets me use engine overload4).

my advanced hits way harder than my awing, but my awing is a smaller target. i call that ballance.



i think the tie-int should have 2 mounts and keep the 50k mass while also being made smaller (not likely, but would be nice) so that its as tough to hit as an awing. i could easily mount a pair of lvl5s or a lvl5-6 combo on a tie-int that would come out 10-15k less mass than my awings lvl8 and hit just as hard or harder. i think that would be a terror in pvp.



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
Ducimus
Mon Jan 10, 2005 8:41 pm
#19

Oh come on, just admit it Ostat, you are catagorically against ANY mass increase in ANY imperial ships, at all, whatsoever, no matter how slight. You are after all, the self proclaimed destroyer of everything imperial that fly's. Adding mass to TIE's would be counter productive to your efforts (sorry, couldn't resist a poke in the ribs)



Major Rapax Victis - Commando
Time wasted playing MMO's:
Meridian59, Ultima Online, Everquest, Asheron's Call 1 & 2, Dark Age of Camelot, Anarchy Online, Earth & Beyond, Eve Online, Planetside, Star Wars Galaxies

"I'm really bored."
...has mastered the Pilot profession
heapum
Mon Jan 10, 2005 10:15 pm
#20






KaylBreinhar wrote:
I keep lowering my mass every day in an attempt to get back down to 51k. I'd love to fit out an Interceptor and see if there's any difference in maneuverability and speed.

If I'm able to shave another 1k or so of mass off, I'll be able to transfer the entire contents of my Advanced into an Interceptor. If I'm able to retain max maneuverability at 100% throttle like I remember, that'll mean I'll have max yaw at 1246kph, versus 1059kph at 85% in my Advanced.

Message Edited by KaylBreinhar on 01-10-2005 10:48 PM





I wish I could do that with ANY of the provateer ships. Right now I'm using a rhysshik attack ship, that at its best, only goes 787kph and has to drop down to about 50% percent of its speed to get max yaw pitch or roll. The only thing that makes up for it is my 2400 shileds and three 3k cannons with their 15 point cost per shot. To bad that all just equals Teh bullet spunge in PvP, and dead with all those other ship flying circles around me. I'll either change up to a different ship and parts soon or try to become the most impressive bullet sponge on the radient server.
Amuro0079
Mon Jan 10, 2005 11:02 pm
#21






S-1-l2-H-C wrote:





KaylBreinhar wrote:
A second projectile hardpoint on the Interceptor would be pointless in and of the fact that you could only affix two L5 weapons at the most, and I've found L7s are the weapon of choice for the Int/Adv. You CAN get an L8 onto an Advanced, but it takes some godly REing (and the luck involved in that) and adjustments to ALL components across the board.

I've actually adjusted my Advanced down to about 53000/65000. You might think "big deal" until you'd realize the ship is fully equipped. I only need one gun, though - I've noticed the more guns people have, the worse shots they typically are.

When you're finding you can outdamage people using 2-3 projectile weapons with a single REed L7 based off the Boltdriver, you begin to realize a lot of people need to work on their aim.






are you saying a single lvl7 gun is better than a pair of lvl6 or even lvl5 guns? a pair of lvl5s can hit just as hard or harder than a single lvl7 (or even a lvl8) while coming in at alot less mass.

i fly an advanced and an awing, and i can tell you the two weapon hardpoints is a HUGE advantage. depending on what i want, i can load the advanced with a pair of 1900-2650 lvl6 guns that are 10k mass each for a combined damage of 3800-5300 and a mass of 20k total, or a lvl6 and a lvl7 that takes it to 3900-5700 at 25k mass (and the lvl7 has a fast fire rate too, bringing the damage up that much more).

my awing on the other hand mounts a single lvl8 gun that does 2500-3800 with a similar refire and effectivness to the lvl6 guns. its mass is 25.5k, just a bit more that the lvl6-7 combo, and over 5k more than the dual 6 loadout (5k mass goes a LONG way in a adv, i used it to load a bigger reactor that lets me use engine overload4).

my advanced hits way harder than my awing, but my awing is a smaller target. i call that ballance.



i think the tie-int should have 2 mounts and keep the 50k mass while also being made smaller (not likely, but would be nice) so that its as tough to hit as an awing. i could easily mount a pair of lvl5s or a lvl5-6 combo on a tie-int that would come out 10-15k less mass than my awings lvl8 and hit just as hard or harder. i think that would be a terror in pvp.



He said in other posts that his L7 gun was super uber and even refused to divulge its stats onmax damage. Anyhow, I thinkthe point here is you only need what is enough. Since he can probablykill any player shipin two shots with that singleL7 gun of his, and that is more than enough I believe, given how PVP damageis handled right now, so there's really no need to hit harder than that. But for PVE, I think you're probably right.




Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
S-1-l2-H-C
Mon Jan 10, 2005 11:18 pm
#22

its not that the lvl7 is enough and he doesnt need more, its that you can have enough will less mass by mounting a pair of nice lvl5 re guns.

and rapax i dont care if they give the tie-int 5million mass, you still arent gonna touch me with it



____________________________
Starsider:
Harotak, Imperial Ace, pilot of the RGI "No Quarter" and the "ISS Enforcer"
Katorah, Corsec Security forces, Captian of "The Unrelenting
Harotak', Rebel Terrorist
Amuro0079
Mon Jan 10, 2005 11:24 pm
#23

Maybe his L7 has less mass than my two L5s, andprobablyhas veryhigh firing rate too.



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
Cardco2
Tue Jan 11, 2005 2:50 am
#24

The A-Wing is a fast attack craft, its the fastest fighter around at this point in time(it exists, the

B-Wing is in early development) the Tie Interceptor is the fastest imperial fighter, but not as fast, manueverable or as hard to hit as the A-Wing.


Anyway, im a tier one Rebel Pilot(i have equipment from tier 2) and i have a Y-Wing. I will soon have a Longprobe. I have a very fast turning engine, but about 450 max speed, 58,60,61 in turn though. good for dogfights. I have an exeptional capacitor for my level, 36.6 recharge, 940 energy. my blasters are 998.9-1750.My armour is about below average. my shields are below average. No Missles/Bombs(yet) and no countermeasures.


I would like a 1-0-1 on what I should do and the stats for what I should Buy pleese, thanks.





Chriss Lightstrider
Valcyn
A Rebel

"For God so Loved the world that he sent his only begotten Son, that whosoever believes in him shall NOT perish, but have everlasting life"-John 3:16

"We came to rescue you."-Anakin
"Good job."-Obi-Wan

NEW Official Carbineer Motto:
"Carbineer...stunning crowds since Publish 7!"
Old Official Carbineer Motto:
"I bet I can kill me before you can kill me"
Amuro0079
Tue Jan 11, 2005 5:05 am
#25






Cardco2 wrote:

The A-Wing is a fast attack craft, its the fastest fighter around at this point in time(it exists, the

B-Wing is in early development) the Tie Interceptor is the fastest imperial fighter, but not as fast, manueverable or as hard to hit as the A-Wing.


Anyway, im a tier one Rebel Pilot(i have equipment from tier 2) and i have a Y-Wing. I will soon have a Longprobe. I have a very fast turning engine, but about 450 max speed, 58,60,61 in turn though. good for dogfights. I have an exeptional capacitor for my level, 36.6 recharge, 940 energy. my blasters are 998.9-1750.My armour is about below average. my shields are below average. No Missles/Bombs(yet) and no countermeasures.


I would like a 1-0-1 on what I should do and the stats for what I should Buy pleese, thanks.






Last I checked, the fastest fighter should be the production model of TIE Advanced, a.k.a the TIE Avenger, which is about 20% faster and more maneuverable than the A-wing. The TIE Interceptor, however,should beslightly slower than the A-wing, but at the same time slightly more maneuverable.

Message Edited by Amuro0079 on 01-12-2005 09:53 AM



Giovane - Imperial Pilot Ace | Jedi Master
Guo - Freelance Master Pilot | Master Medic
Rong - Alliance Ace Pilot | Master Trader (Shipwright/Architect)


Drop-off vendors: 3895 -6157, roughly 1250m from Mos Eisley starport


((((Official Thread about Jedi Innate Armor))))
Cardco2
Tue Jan 11, 2005 3:01 pm
#26






Amuro0079 wrote:





Cardco2 wrote:

The A-Wing is a fast attack craft, its the fastest fighter around at this point in time(it exists, the

B-Wing is in early development) the Tie Interceptor is the fastest imperial fighter, but not as fast, manueverable or as hard to hit as the A-Wing.


Anyway, im a tier one Rebel Pilot(i have equipment from tier 2) and i have a Y-Wing. I will soon have a Longprobe. I have a very fast turning engine, but about 450 max speed, 58,60,61 in turn though. good for dogfights. I have an exeptional capacitor for my level, 36.6 recharge, 940 energy. my blasters are 998.9-1750.My armour is about below average. my shields are below average. No Missles/Bombs(yet) and no countermeasures.


I would like a 1-0-1 on what I should do and the stats for what I should Buy pleese, thanks.






Last I checked, the fastest fighter should be the production model of TIE Advanced, a.k.a the TIE Avenger, which is about 20% faster and more maneuverable than the A-wing. The TIE Interceptor, howevery,should beslightly slowerly than the A-wing, but at the same time slightly more maneuverable.





Um I wasn't aware of the avenger, you are correct to some extent. The Advanced was a prototype at this time period, the A-Wing isn't.




Chriss Lightstrider
Valcyn
A Rebel

"For God so Loved the world that he sent his only begotten Son, that whosoever believes in him shall NOT perish, but have everlasting life"-John 3:16

"We came to rescue you."-Anakin
"Good job."-Obi-Wan

NEW Official Carbineer Motto:
"Carbineer...stunning crowds since Publish 7!"
Old Official Carbineer Motto:
"I bet I can kill me before you can kill me"
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