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Thread: Quick Question

Chad771
Thu Dec 11, 2003 5:48 pm
#196

Yeah no one has given a real answer yet, anyone know?
Dandrik
Fri Dec 12, 2003 12:30 pm
#197

Where do you get the schematic for gungan head statues?



~~*~~ Retired ~~*~~
Lecivius
Fri Dec 12, 2003 12:48 pm
#198

Furniture



Vendor at 3054 2811 Naboo, East of Keren
69Spoon69
Sat Dec 13, 2003 2:16 pm
#199

quick question....


whats the cap on Ranged and melee defense?




Melt'
Large auction of stuff
Coronet 820 , -4588
Chad771
Sat Dec 13, 2003 3:43 pm
#200

I think this is a legimate question and since no one has answered i think someone should try it and tell everyone the results. And I have searched for an answer and have gotten nothing
Chad771
Sat Dec 13, 2003 8:42 pm
#201

/bump


DuK2gO
Sat Dec 13, 2003 8:57 pm
#202

it says to continue on the path that you are on



-Duk Tugo
Muwil
Sat Dec 13, 2003 11:03 pm
#203

"Uhh, you're done with the game. You will now kill millions of the same creatures you killed to get to this point, and then die with 3 more chubas left before your mastery. We apologize... For real, go buy an X-Box and get some of those Jedi games. Oh, and here's your $120 back, and those 500hours you could have spent with friends and family, and your dingity... Go Broncos."


.... yet I'm still trying.




-----------------
Vo'No Sil
-Bounty Hunter Extraordinare
How 'bout them cowboys.
MoonhellWarriors
Sun Dec 14, 2003 1:26 pm
#204

Heya i'm about to master BH 3-4-4-4


Starting to wonder if it's worth it though... I see a Master Smuggler + TK with med... humm, guess who wins the fight ? Then you see a novice entertainer with anought CH to just own me lol


So I started to find search on what my stupid 33 next AP would go in... I figured only novice medic and carbine countermeasurs might be good... at least I will have +60 of counter and some defence on KD and intimidate... but is it worth it or i'm really wasting my time to work on being a master BH ? It's the hardest class to master yet the end result seems so poor... right: you can hunt jedis... weee..


Anyone can tell me what to do with those 33 points to be effective?





---===============================================---
Zag Hazumason / Fall Hazumason
-Leader of Revolution industries on Sunrunner-
Corellian Alliance -OS | AEGIS | RCS | REV | ERIS -
I R COMBAT DOCTOR

Dejeweak
Sun Dec 14, 2003 5:34 pm
#205

hey, i ve decided to get of my lazy butt and get my ouwn resources for my advanced meds and poisons and what not. Which means i cant master rifleman and master combat medic. So rifleman will be put as a secondary proffession to boost my effectivness in combat. Which it was anyway but...back on topic so what i can take basically to full trees and little bit more so what should i take. I was thinking the sniping and counter-sniping trees and get conceal shot. What are your thoughts any reply is appreciated. thanks in advance.



The few the proud the imperial players of the SOS
dimmu-borgir
Sun Dec 14, 2003 6:31 pm
#206

id personally suggest scrapping either sniping or countersniping for the one with combat xp. speed bonuses good.



Dimmu Borgir

I art in thine base

Slaying thine doodz

Equalivious
Mon Dec 15, 2003 5:33 am
#207

I remember seeing a post regarding this awhile back, but I couldn't find it. Anyways, has any of the jedi out there had their slot unlock say after their 1st, 2nd or even 3rd holocron profession? In other words, your slot unlocked on your last told holocron profession.



It's only 44.95 a month. Thats pennies a day! Surely this convenience entices you! Pornography and online gaming at hundreds the times the speed of your normal advertising service provider. It's so easy to use, and the surgery to implant it in the base of your skull is so painless, its no wonder I'm number one!
FleetCommand
Mon Dec 15, 2003 5:56 am
#208

It's possible to be a Master Rifleman and a Master CM at the same time. You just don't have any skill points for anything else...maybe Pistol I in the marksman tree, but that's it.


Once you hit Master Riflemen, you won't need to worry about creatures getting too close, since you can take out just about anything before it gets to you. Just need to worry about the really fast creatures, like Gurrecks, Wrix, ect.


You can drop any scout skills, since CM gives you +50 Terrian Negotiation, and +10 to Burst Run Efficiency. Those who are used to Mask Scent might miss it at first...




Name: Osyro Apok
Species: Zabrak
Galaxy: Ahazi
Player Since: June 29th
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