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Thread: JEDI ! in space !

BrotherDavius
Fri Oct 29, 2004 6:06 am
#144






DaBootcher wrote:
No I never said anything about buffs, insurance, etc. I do believe you said it. And my logic is far from flawed.

As you said that fight or flight=choice. So goes the choice to be a Jedi or not to be one. If you choose to be one, then you must deal with everything that comes with it, good & bad. If you have a TEF, guess what you can't lauch, you're grounded. Not saying that you can't travel from city to city or planet to planet through the travel system, just shouldnt be allowed to fly in to out space to try to hide. In fact you shouldn't be allowed to hide at all, if you're an overt Jedi & you get ganked tough, it comes with the prof. Next time fight smarter instead of running away & hiding like a child. The Jedi have been give too much while the rest of the SWG community gets nerfed/screwed over. I think it's high time the rest of the community and their chosen profs get some luvin & put the Jedi on the back burner for a while.

My .02...now where's my change?






So a jedi with 0.0.1.1 sabers is ment to stay and fight a master tkm bounty hunter and win??? yeah right. jedi run because:


1. they know they cannot win not good enough.


2. the bounty hunter brought some mates so again jedi can not win.


3. the jedi dose not like pvp and only wants to do pve stuff with there jedi.


Let me add this as well on ranged profs have problems with jedi as it should be but melee profs can wipe the floor of jedi and that is just plain wrong.

DaBootcher
Fri Oct 29, 2004 7:19 am
#145




So a jedi with 0.0.1.1 sabers is ment to stay and fight a master tkm bounty hunter and win??? yeah right. jedi run because:

1. they know they cannot win not good enough.

2. the bounty hunter brought some mates so again jedi can not win.

3. the jedi dose not like pvp and only wants to do pve stuff with there jedi.

Let me add this as well on ranged profs have problems with jedi as it should be but melee profs can wipe the floor of jedi and that is just plain wrong.






I agree with your last point about the melee class being able to wipe the floor is wrong. There needs to be some balance brought to it. And maybe I didn't state my point clear enough, for that I apologize, let me see if I can clear it up. My point being that once you've mastered the Jedi prof, then & only then should you show up on a bounty hunters kill list. That would eliminate the need to hide/run for the lesser experienced Jedi & allow them to progress. Also a bh that has to bring his/her friends to bring down one Jedi is not a very effective BH. Now if it's a group of BH agains a group of Jedi, that's a different story.

But I still do stand what I said earlier about not being able to launch out into space if you are being hunted.

My .02...now where's my change?



- Support implementing Pre-CU into NGE
...and making SWG a better place to be.

Sewoo
Fri Oct 29, 2004 7:50 am
#146

Like OMG!!!!??? Like, wut if a JeDi wont like, sign in? DO tHe deVs plannn to let us have theree acct names and PW???!! so we cun, liKe kiLL thEm wHen we wnt? OMG!!!????!!! I hat jEdi
Sewoo
Fri Oct 29, 2004 7:55 am
#147




why do you hate them so much..?




I feel they have no place in the timeline the game is in.
Luke and Yoda are the only ones




BS - most likely you dont have the intestinal fortitude to be one. Your excuse is exactly that, an excuse that covers your real motivation.




Slarus
Fri Oct 29, 2004 9:04 am
#148

Ok the point is that:


1. MMOs can't really follow continuity due to lack of content and stiffuling of creativity.


2.The desingers took assumtions and created a string of professions from their observation.


3. The designers made the professions (Including Jedi) to appeal to and draw in customers.


4. Due to the fluid nature of server populations and the break down of how the game works by hard core gamers, quotas don't work not for a playable class, equipment is fine but not a player class.


5. The designers tried a system they envisioned to keep populations low, sadly population was not the problem visability was, so this logically failed.
BrotherDavius
Sat Oct 30, 2004 1:13 am
#149






Slarus wrote:

Ok the point is that:


1. MMOs can't really follow continuity due to lack of content and stiffuling of creativity.


2.The desingers took assumtions and created a string of professions from their observation.


3. The designers made the professions (Including Jedi) to appeal to and draw in customers.


4. Due to the fluid nature of server populations and the break down of how the game works by hard core gamers, quotas don't work not for a playable class, equipment is fine but not a player class.


5. The designers tried a system they envisioned to keep populations low, sadly population was not the problem visability was, so this logically failed.






Yes listin to him you must trained jedi for 900 years he has .
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