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Thread: Please help

Starson
Thu Nov 04, 2004 7:18 pm
#144

Some of the loot you got in your trainer ship should work for equiping you first playership, but yes you gotta track down shipwrite vendors and buy what you need, unless of course you wanna do shipwrite, but it's not easy and will take a while to master.



Starrwalker, The Barefoot Ranger
MPilot/MRanger/TKM
Awing/Recon "First in, Last out"
Alliance Major
Eclipse (LOK)
Neogame
Mon Nov 08, 2004 5:00 am
#145

Hi i've been playing JTL for a day now and i'm lev 1011, so i went out a got myself a ywing. i've equiped a ion cannon and normal laser. the ion is equiped as the main gun. but it seem to be the only one i can fire. i've looked at the controls and from what i can see i need ot hit Joystick button2 to fire teh second gun. but nothing happens. am i doing something wrong??



Colonel Youngbull
Imperail ACE pilot for Hire
Master Carbineer, Master Bounty Hunter, ACE Imperial Pilot, Novice Pistoleer
Cettina
Mon Nov 08, 2004 5:10 am
#146

First check that you have a launcher and missiles that match loaded. Then check your chassis for energy levels, If it is in the red, the reactor is not big enough. Lastly, when in space, insure you have the launcher assigned, using the g key.


Cettina
Eldana
Mon Nov 08, 2004 5:11 am
#147

No you do nothing wrong.

In the tier1 Y-Wing you need a gunner to operate the second gun.

Pilot can only use gun 1


The Longprobe from tier2 is the one where the pilot can use both guns


Neogame
Mon Nov 08, 2004 5:14 am
#148

ah thanks that makes sence thanks



Colonel Youngbull
Imperail ACE pilot for Hire
Master Carbineer, Master Bounty Hunter, ACE Imperial Pilot, Novice Pistoleer
Neogame
Mon Nov 08, 2004 5:43 am
#149

how do you get two people in it then?



Colonel Youngbull
Imperail ACE pilot for Hire
Master Carbineer, Master Bounty Hunter, ACE Imperial Pilot, Novice Pistoleer
Eldana
Mon Nov 08, 2004 5:46 am
#150

Build a group, be leader, stand both at the same spaceterm and you launch to space.

The gunner willb ein the turret then.

And he needs no certification for the ship, but must be JTL enabled.



Cettina
Mon Nov 08, 2004 9:27 am
#151

Still check that other stuff, I was in my friend's y and and the turret was disabled. I could not help him.


Cettina
Neogame
Mon Nov 08, 2004 11:52 pm
#152

not 100% sure what u mean about the reactor in the Red. but then i'm not sure about alot of the stuff when it some to kitting out my fighters. like what stats should i be looking at when getting teh components.



Colonel Youngbull
Imperail ACE pilot for Hire
Master Carbineer, Master Bounty Hunter, ACE Imperial Pilot, Novice Pistoleer
olenger
Wed Nov 17, 2004 11:58 am
#153

Is there any trick or programm how i can customize the vendor for myself? I mean changing the skin, hair, body (like an Image Designer does on an Player)

It is very boring to stay 30minutes at the terminal and create one after other till I find the right one!


So please help me!







AMIRA
Master Riflergirl & Master Bounty Hunter
Elyssa
Wed Nov 17, 2004 12:10 pm
#154

Nope.

Can't be done yet.

We're hoping the devs will add this at some point in the future, tho.

Until then, trial and error is the only way to get something that doesn't offend your sense of aesthetics.



------
Elyssa Alexander (Elder Merchant Correspondent)
12pt. Master Structures Trader / Elder Jedi / Mayor, City of Metropolis
Shop Crazy Durni, Inc., now open in Metropolis, Corellia (885 -6605 Gorath)

"Why the big secret? People are smart, they can handle it."
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

Elyssa was 1000% correct
-Pawlin

Alstoned
Thu Nov 18, 2004 10:27 am
#155

In your datapad (ctrl+d) there are a list off all your waypoints. You can activate them there, be sure the ones from your quests don't take you off planet.



).-=||=\===R===/=||=-.(
[YEVAD ALSTONED]
).-|=\==/=||.(

YOINK! THANKS FOR THE SIG LIAM
soup ftw!
RenKesson
Thu Nov 18, 2004 11:28 am
#156

There are three main tabs in your Datapad that you'll want to look at straight away.



  1. Waypoints includes waypoints that are given to you by NPCs or other players (via game email), or are created by you. Double-clicking on a waypoint activates it. Waypoints can be deleted or renamed via the radial menu (right-click and hold, or left click and then hit ~)

  2. POI includes static, game-generated Points of Interest (POIs) that you may want to check out, such as the Crystal Swamps of Agrilat on Corellia, the Ruined Jedi Temple on Dantooine, etc. Visiting many of these locations will give you "badges" as well (little token markers that appear on your character sheet that you and other people can see.) POI waypoints can be activated/deactivated the same way as other Waypoints.

  3. Data is the tab that shows what pets, droids, vehicles, starships, and missions you have at the moment. Missions generate waypoints for you to follow, which are activated or deactivated from the Data tab in the same way waypoints are.


Waypoint direction arrows will appear on your screen, radiating out from the center of your display, to point you in the direction of your waypoint (NOTE: multiple waypoins can be activated at once). Waypoint arrows pointing up mean the waypoint is in front of you, down is behind, left left, right right.


Also, in the Options menu (CTL+O), there is, in the Interface menu, an option to add an waypoint indication window to your interface display, which will show all waypoints and their direction arrows in one little box which you can move anywhere on your screen. Very hand, I use it a lot.


Hope this helps, any other questions, we'll be happy to answer them.



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"I've got black magic, a hair trigger, and a short fuse. Bring it!"
-Black Mage
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