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Thread: Whats the Star Wars Universe without big ugly bulk freighters?
NattyDreadlock wrote:
lol, we will call you Snowman fromSmokey and the Bandit
NattyDreadlock wrote:
If everyone else has a Ferrari, this will be my 1979 Bluebird Schoool bus!! I wanna be the .50cal firing B24 to your 20mm carrying bf109.
Message Edited by NattyDreadlock on 08-20-2004 03:22 AM
NattyDreadlock wrote:
I can see it now, groups of freighters doing missions together for mutual support. They all get their own missions and they all tag along together until they are all complete. I can see us in wedge or diamond formations, tightly packed with turrets bristling. Lone fighters swoop in thinking they have an easy kill as they waltz into our converging cone of death. Mutual support and overlapping arcs of fire deal another blow to would be pirates!
We could pay a few fighters to fly escort too...we got to give some of our lil buddies something to do!
There's a good reason why Arab traders traveled in caravans across the shiftingdesert sands, and whythey hired burly mercenaries to protect them on their journey....
The problem is thateven if we got new JtL features supportingfreighters as such, that's only half of what we need to spontaneously form caravans. The other necessary half is that merchants must have a reasonable expectation of making a profit to persuade them totravel for trade.
In JtL terms, that means we alsoneed some game function that enables us to find buyers on other planetsfor our goods. If it's just too hard to set up trading opportunities, then players simply won't trade -- period. They'll find something else to do with their gaming time... and that would be a waste of a great opportunity for interesting gameplay in JtL/SWG.
Players simply will not spontaneouslyform caravans in JtLwithouta reliablecargo trading system to make such trade reliably worthwhile.
--Flatfingers
Natty, I don't disagree with the value of having freight-hauling missions... but with respect,I think manywould-be Space Merchant types arelooking for something more.
Specifically, we want the opportunity to do cargo speculation, where we buy something cheap on one planet in the hopes of making a killing selling it on another planet. Hauling someone else's freight can be exciting if you run into danger, but itjust doesn't have that extra zing that comes from risking your life's savings on a "sure thing" that you can get from cargo speculation.
It's some feature to support cargo trading that I'm suggesting we need. An NPC freight hauling option would be nice, but I don't see it as being the #1 feature we need to make freighters really useful.
Just a personal view.
--Flatfingers