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Thread: The great deep space nerf!
Ok guys .. i can understand fixing the rebs attacking the space station thing .. alteast npcs .. good .. now .. why the great payout/loot nerf? really. ok i can understand 1 mil credits a kill might be exessive .. but .. come on .. 20k max?? i can make more running 1 janta mission and incurr less decay on my armor/weapons and worunds and not have pvp risk.
please bump up that payout some .. not asking for 900k . .but how bout 200k .. and have it actually drop some parts? say maybe 5??
as it stands now .. no point in going deep space now .. pvp? who? no one goes there now that payout sucks .. and everyone goes to kessel to get the same loot .. so again .. why go to kessel.. to say ya killed the spacestation/sd about 100x .. whoopteee doo.
pvp? .. umm only pvp i've seen past 3 weeks is the same 4 rebs comming to deep space to kill the station for credits.. so again.. no whtat's gone.. who's going there?? .. NO ONE NOW!
devs killed pvp in space just the same as on the ground... now there is no reason to do it ... befor as stated atleast people fought over the credits off the station .. now .. nothing..
good job devs.. thanks for killing the little pvp that was left in JTL..
Maelstorm_1 wrote:
One great step forward... 20 steps back .. yep .. same swg dev team..
Ok guys .. i can understand fixing the rebs attacking the space station thing .. alteast npcs .. good .. now .. why the great payout/loot nerf? really. ok i can understand 1 mil credits a kill might be exessive .. but .. come on .. 20k max?? i can make more running 1 janta mission and incurr less decay on my armor/weapons and worunds and not have pvp risk.
please bump up that payout some .. not asking for 900k . .but how bout 200k .. and have it actually drop some parts? say maybe 5??
as it stands now .. no point in going deep space now .. pvp? who? no one goes there now that payout sucks .. and everyone goes to kessel to get the same loot .. so again .. why go to kessel.. to say ya killed the spacestation/sd about 100x .. whoopteee doo.
pvp? .. umm only pvp i've seen past 3 weeks is the same 4 rebs comming to deep space to kill the station for credits.. so again.. no whtat's gone.. who's going there?? .. NO ONE NOW!
devs killed pvp in space just the same as on the ground... now there is no reason to do it ... befor as stated atleast people fought over the credits off the station .. now .. nothing..
good job devs.. thanks for killing the little pvp that was left in JTL..
I think it's a necessarry change - perhaps even a bit overdue - but it seems as though the Devs havenow taken away one of the key reasons people go to Deep Space without replacing that reason.
I know on Kettemore at least, Deep Space is empty enough - this change will just make that worse. People want rewards for doing difficult things - even if they're silly rewards, like badges. How about making the Star Destroyer and the Rebel Station dropa few pieces of high-quality high-end loot? It's a difficult task, I admit - trying to make the destruction of the STD and the Rebel Station worth the effort without over-rewarding those who can solo it - but I think something like a few pieces of high-level space loot would be a good start. Nothing players couldn't get elsewhere, but it'd simply be MORE likely to get those pieces from the STD or Rebel Station.
The truth is, many people won't do something in an MMORPG unless there's SOME purpose, even if that purpose is relatively trivial. But right now, there's NO incentive to go up and blow up the STD or the Rebel Station other than to claim you did it.
I hope the devs don't let Deep Space remain as barren as the ground-game battlefields were when they were turned on. It has much potential, it just needsa few small tweaks - namely another PvP damage reduction and a few small incentives to go there - to realize that potential. This is the only real content we Aces have, and I find myself logging in less and less because there's simply nothing to do in space anymore. With a couple of changes, Deep Space could be made very inviting without making it potentially unbalancing.
- Colonel Silellak, Imperial Pilot Ace, Black Rose Squadron
MadcowwithSARS wrote:
So now that there is no money in it to go PvP, people wont go? I thought people wanted a forced PvP zone, not a cash register. People cried when forced PvP was taken out of kessel but as soon as they got a dedicated PvP zone nobody goes except to exploit the space station. I think you need to re-evaluate why you PvP if reducing a credit drop causes you to quit. I thought you guys were for the glory of combat and the honor of fighting somone one on one in space with no combat macros. Sounds like a bunch of BS now to me.
It's a shame. I do wish more people would go to Deep Space for the PvP. I find fighting in JTL to be quite fun, and far more satisfying that ground-based PvP ever was.
- Colonel Silellak, Imperial Pilot Ace, Black Epsilon Squadron
Message Edited by HardwiredXMan on 12-19-2004 07:13 AM
Calamari wrote:
You had to know this was coming...I mean a million credits forminimal work is VERY excessive. Imps now get the same creds for destroying the Reb Station and Rebs do for destroying the ISD. I agree with you on the loot part, but come on.
You're missing the point. He's not complaining about the payout being lowered...well, not ONLY about that. Believe me I'm not happy about it, but my reason is the same as his...we both farmed a good 25 million or so off the station so losing "the atm machine" isn't a huge deal. I acknowledge that upwards of a million per kill is excessive too, why do you think I was soloing it as often as I could, time allowing? The point is exactly what he said - somehow, "just" pvp isn't enough incentive for people to go to Deep Space, when they can get the same loot but far more safely. Where's the point, the incentive? What effect does it have on the GCW? I know that the answers for these are "none, none, and none" for ground PvP as well, but Ground PvP is already an established thing and so struggles on despite those lackings.