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Thread: TIE Series Chassis Stats (for REAL !)
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Almansour
Mon Nov 15, 2004 4:21 pm
#1
Hi,
This is a summary of the stats that are chassis based for the TIEs I have played so far.
TIE Light Duty TIE Fighter TIE/In TIE Interceptor TIE Bomber
Pitch Accelaration 10.5 (600) 8.7 (500) 7.0 (400)5.2 (300) 0.9 (50)
Yawn Accelaration 10.5 (600)8.7 (500)7.0 (400)5.2 (300)0.9 (50)
Roll Accelaration 5.2 (300) 4.4 (250) 3.5 (200) 2.5 (150) 0.4 (25)
Top Speed Diffrential (+/-)-4% -2% -3% 0% -15%
A few words of explaination:
- All engine I saw have on the 3 Accelaration Valures (Pitch, Yaw and Roll) of 180.0 the values in parentisis are the base modified by the chassis. This is a value COMPLETLY chassis based.
- The Maximum Pitch, Yaw and Roll rates are COMPLETLY engine based the same engine will have the same stats whatever the chassis it might be on.
- The Top Speed Diffrential refers to the Engine speed and how its affected by the chassis. This values are not completly correct but are the average of 4 engines I have tested (there are some minor differences between the values).
- Accelaration and Decellaration are also chassis based but I dont know of a simple way of mesuring it (I dont see numbers anywhere indicating it, but the difference is notorial)
I have not found anything like this anywhere so pleasefell free to complete it withthe others TIE, Rebels and Neutral ships.
Constantinus VonKrakenheim
Imperial Captain, Master SquadLeader, Master Pistoleer, Imperial Pilot 3222
Kauri
Message Edited by Almansour on 11-15-2004 03:38 PM
ShadowSaber5
Mon Nov 15, 2004 6:07 pm
#3
um wow....those stats totally own the rebel side....our highest value i think is on the A-wing and it doesnn't get higher than 300.....oh and our master ship the B-wing's stats are about 35, 50, 60 (or something insanely low like that, yeah its a bomber but i mean come on....the ship turns like a drunken bantha....)
Sylia
Mon Nov 15, 2004 6:11 pm
#4
you must be using stats gathered using differing methods.
The A-wing oumanuvers the TIE's
And the B-wing does turn fast, it's just slow.
ShadowSaber5
Mon Nov 15, 2004 6:18 pm
#5
the B-wing turns slower than my yaght...with power at a lower setting too.... and it slides WAY too much...but i guess this is only my opinion...its got to be the worst ship on manueverability
Sylia
Mon Nov 15, 2004 6:21 pm
#6
ShadowSaber5 wrote:
the B-wing turns slower than my yaght...with power at a lower setting too.... and it slides WAY too much...but i guess this is only my opinion...its got to be the worst ship on manueverability
Try flying a TIE bomber.
It's easily the least manuverable brick in space. (YT-1300's can fly rings around it)
FuryoftheStars
Mon Nov 15, 2004 6:24 pm
#7
ShadowSaber5 wrote:
um wow....those stats totally own the rebel side....our highest value i think is on the A-wing and it doesnn't get higher than 300.....oh and our master ship the B-wing's stats are about 35, 50, 60 (or something insanely low like that, yeah its a bomber but i mean come on....the ship turns like a drunken bantha....)
Not only that but it's supposed to be more manueverable than the Y-Wing. What gives, devs?
Oh, and I happen to have the Pitch/Yall/Roll stats here for the Y-Wing standard, Y-Wing Longprobe, and X-Wing.
Tier 1 - 80/80/40
Tier 2 - 70/70/35
Tier 3 - 300/200/150
Now something don't seem right there... B-Wing is worse than Y-Wing even though it isn't supposed to be, and X-Wing is equal with A-Wing? What are the devs doing on their high mountain?
Ok, I also got some speeds here. I don't know how you did your differential calculations, so I'll just list the raw numbers I got plus some quick calculations I did while typing this out:
Engine Top Speed: 74.3
Ship top speed (from the HUD throttle indicator):
Tier 1 - 631 (84.9% of engine top speed x 10)
Tier 2 - 631 (84.9% of engine top speed x 10)
Tier 3 - 701 (94.3% of engine top speed x 10)(Haven't been able to find my 74.3 engine yet... but it seems as though factors are different depending on engine. Kind of odd.)
Engine Top Speed: 92.2
Ship top speed (from the HUD throttle indicator):
Tier 1 - 783 (84.9% of engine top speed x 10)
Tier 2 - 783 (84.9% of engine top speed x 10)
Tier 3 - 875/832 (94.9%/90.2% of engine top speed x 10)(S-Foils closed/open)
Message Edited by FuryoftheStars on 11-15-2004 10:43 PM
Almansour
Mon Nov 15, 2004 6:29 pm
#8
Thanks FuryoftheStars !
Hummmit seems that the rebels have "bricks" for ships...
Ok please keep on posting the stats you have available !
Sylia
Mon Nov 15, 2004 6:52 pm
#9
Almansour wrote:
Thanks FuryoftheStars !
Hummmit seems that the rebels have "bricks" for ships...
Ok please keep on posting the stats you have available !
Or the stats are being mis-calculated.
They are after all coming from different sources.
From in game exp I can tell you the A-wing outmanuvers TIE's.
All the rebel and privateer heavy's outmanuver the TIE bomber.
For these numbers to be this far off where common-sense tells you they should be we either have botched numbers, or we're missing a variable.
FuryoftheStars
Mon Nov 15, 2004 6:55 pm
#10
Sylia wrote:
Almansour wrote:Thanks FuryoftheStars !Hummm it seems that the rebels have "bricks" for ships...Ok please keep on posting the stats you have available !Or the stats are being mis-calculated.They are after all coming from different sources.From in game exp I can tell you the A-wing outmanuvers TIE's.All the rebel and privateer heavy's outmanuver the TIE bomber.For these numbers to be this far off where common-sense tells you they should be we either have botched numbers, or we're missing a variable.
All numbers I posted were directly copied down from in game while looking at the HUD (speed) and engine stats from the ship status screen in-flight. Not sure if you were referring the miscalculation to me or not, so I just thought I'd point that out.
Almansour
Mon Nov 15, 2004 6:58 pm
#11
Scylia I dont know if you are talking of npc or pc ships.
Npc ships a lot more manuverbale and fast than the pc equivellent....
Sylia
Mon Nov 15, 2004 7:03 pm
#12
FuryoftheStars wrote:
Sylia wrote:
Almansour wrote:
Thanks FuryoftheStars !
Hummm it seems that the rebels have "bricks" for ships...
Ok please keep on posting the stats you have available !
Or the stats are being mis-calculated.
They are after all coming from different sources.
From in game exp I can tell you the A-wing outmanuvers TIE's.
All the rebel and privateer heavy's outmanuver the TIE bomber.
For these numbers to be this far off where common-sense tells you they should be we either have botched numbers, or we're missing a variable.
All numbers I posted were directly copied down from in game while looking at the HUD (speed) and engine stats from the ship status screen in-flight. Not sure if you were referring the miscalculation to me or not, so I just thought I'd point that out.
What I meant was we get the IMP, and Rebel numbers from different sources, using slightly different equip.
Also that we may be missing a base factional chassis modifier of some sort. There may as well be other factors or modifiers applied that you can't see in the stats interface. For example what if all Rebel ships get a modifier of X that's applied post status screen calculations?
SOE has a history of leaving sloppy coding in, instead of cleaning it up and simplifying it.
Perhaps they started with a baseline factional ship modifier, then tuned from there using the modifiers we can calculate.
Sylia
Mon Nov 15, 2004 7:08 pm
#13
Almansour wrote:
Scylia I dont know if you are talking of npc or pc ships.
Npc ships a lot more manuverbale and fast than the pc equivellent....
I'm talking about player ships, not NPC's
Both ships that I've flown and others I've flown with.
In any event, something just doesn't fit. There's something else out there.
They're removing the roll/pitch/yaw acceleration rates from engine stats next publish because "the chassis is the only factor in these not the engine"
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