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Thread: Space Bounties
There could even be a category on the bounty hunter terminals showing only NPC space bounties.
I'm sure it has been proposed many times before, but, truth be told, I didn't bother to search the forum.
So, what do you think?
ObikeFixx wrote:
I've been thinking, as a bounty hunter I dread the occasions when the arakyd probe reports that my target is in space and I therefor am obliged to abort the mission. Why not make the struggle for survival even more exciting and implement space bounty hunting. It would also help those who like bounty hunting, but not the elements of terran combat.
There could even be a category on the bounty hunter terminals showing only NPC space bounties.
I'm sure it has been proposed many times before, but, truth be told, I didn't bother to search the forum.
So, what do you think?
I have proposed this in the bounty hunter forums.
Space missions all NPC of course or Missions on land that if they reach space station fly up in space and try to escape.
Currently our Bounty Missions are a bit flat. Also allowing for our NPC bounties to be a little bit more difficult. Anyway maybe the CU will fix the latter part of my suggestion but the space bounty missions would be an awsome addition.
Keep suggesting it and maybe a DEV will see it. If you dont like space you can opt to do land BH missions.
Id also love to see smuggler missions in space....
Commando missions in space....
Even Artisian missions in space to find certain material to build something special... Material only found in space and the likes.
Ok i have to stop becuase my imagination will run wild and I will write a book about all the stuff that I feel should be in the game.... so ill stop here. DEVs just concentrate on the CU and I will keep posting little by little.....![]()
Sifer2 wrote:Its fine for NPC's. But seeing as a Jedi really isnt earning any Jedi xp or doing Jedi things in space there is no real reason for you to hunt them there. Maybe they like to take to break from the grind occasionally just to go blast some TIE fighters or X-Wings. Do you really need to be able to mess with them there too? Not to mention with Space PvP still kind of messed up like it is the person that fires first always wins. An BH's always get the first shot so that would'nt work. But yeah disabling NPC's ships an docking with them for capture would be pretty fun.
I can definately see your point there. But the reason I'm proposing this is that it would add a more immersive "feel" to bounty hunting. It wouldn't strip them of any exp, just the usual ship repairing and black bars. I think a lot of jedi would also like, at least, the theory of the idea - who doesn't like to see their profession realized in a more versatile and realistic way? I think it would improve the atmosphere of being jedi.
Anyway, it's not like they simply pop up on the terms. They get there for being indiscreet, even flaunting sometimes, their powers.
IMO it would be cooler if you actually flew in the shuttle to your location, and maybe the BH could disable the shuttle and board it, then fight the jedi, and(if he survives) leave.
Cartman86 wrote:I want player bountys! Thus this would of course extend to space. Hopefully with the smuggler and combat revamp we will see something like this not long after. It would be so cool if you were to maybe fail too many missions with a certain faction then they could put a bounty on you. And yes Bounty Hunters can get one on them as well. You could then track them and if they do go into space you could go there and kill them. Now NPC given bountys are one thing, but what about having a player terminal? Letting players put bounties on other players? That is extremely difficult as you could imagine. Though I think if restrictions to how many times a person can have a bounty on them in a certain time and how much money is required to do it it might work. However NPC Bounties are what I want for sure.
This has been debated a gazillion times in the bounty hunter forums. There has been extracted many very good thoughts from the gigantic heap of ideas - maybe you should check out one of the many player bounty proposal threads
Message Edited by ObikeFixx on 02-27-2005 09:42 PM
DotSWarlock wrote:I honestly doubt that a 1/1/1/1 pilot Jedi would enjoy the thought of being hunted in space by a master pilot. Also space is only a twitch game so it is based solely on pilot skills and ship configuration (ground template has no bearings at all in space). It is an entirely different game. So having Jedi tracked in space so that they can get blowned up at any time and their ships and components degrade is not fun and would most likely have the effect of Jedi not going to space unless they know they are not on the boards.The idea of bounties in space would have to be used in another fashion such as:Player A of any ground class takes an illegal mission that lasts a long time but has a good payout that requires him to fly to different checkpoints to unload cargo. During that time the player has a mission open on him that other players can take. Player A gets a substantial bonus for each enemy ship destroyed that went after him. Those hunting him get their mission payout based on if they killed the enemy and how long it took (the shorter the better).Now in that scenario you have the whole galaxy's pool of people that you can have as a mark instead of 1% minority of it. At least this way you'd offer content to everyone and make being a mark a voluntary thing instead of another aspect forced on a class. Try to keep in mind that every Jedi out there has an automatic alt so I really doubt it would bother many of them to not play in space with their Jedi but only with their alt.
After what ive heard about a lot of jedi and how they act i think it would be pretty funny to see one get "PWN3D" or whatever. Tough guy now, huh punk?!