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Thread: PETITION Increase item limit for mutli-player ships!
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LuellaLokidottir
Sun Nov 21, 2004 3:41 am
#1
For the last couple of days I've been customizing the interior of my SoroSub Space Yacht and running around the galaxy looking for the appropriate items I want. I'm still waiting for a couple of special orders to be filled.
However, I've hit a brick wall. An item capacity of 75 items (by my count).
This is simply nowhere near enough to make my yacht look and feel the way I want. To put this in persepective, my home(a Corellian small house) can hold 150 items, and my space yacht's interior is well over twice the size ofthat. And my house is almost full (it is decorated as my residence, I have another house to hold all my resources and crafting gear). Effectively, I have to try and customise my yacht's interior with one quarter of the objects. I still have furniture to place, I haven't started customizing the circular bar with drinks and food, and other eye candy.
I'm only Imperial Pilot 1/1/1/1 at the moment so I'm not qualified for any other multi-player ship, nor have I been into anyone else's, so I don't know if their interiors are of a comparable size to the SoroSub Space Yacht's. I imagine they have the same item limit of 75?
SOE in the past increased the house limit from 100 to 150 items. You have already recognised the need for a higher item limit in houses, sowhy put such a restrictive limit on vessels with interiors as large as the SoroSub Space Yacht?
Please, please increase the item limit for multi-player ships to 150. I'll most probably needall off that.
KaylBreinhar
Sun Nov 21, 2004 3:45 am
#2
They're one lot. One lot = 75 items. Two lots = a small house = 150 items.
I don't remember the exact specifics, but in a webchat run this past week TH said the only way they could have MP ships hold items at ALL was by making them take up lots.
I don't remember the exact specifics, but in a webchat run this past week TH said the only way they could have MP ships hold items at ALL was by making them take up lots.
Anach
Sun Nov 21, 2004 4:52 am
#3
Generally i think all item counts for Houses and ships need to be doubled.
All houses have too much room to fill up. Now they nerfed vendors we have to store stuff in factories.
LuellaLokidottir
Sun Nov 21, 2004 6:11 am
#4
KaylBreinhar:
There is no relationship between lots and item limit. I'll prove it to you.
A SoroSuub Luxury Yacht takes up 1 lot. Limit of 75 items. So far so good.
Other multi-player ships? I have no idea if they take up lots, or how many items they can contain.
A small house takes up 2 lots. Limit 150 items. Still OK.
A medium house (three lots) I believe has the same limit of 150 items. Not so good, but I'm not absolutely sure of this limit.
A large house (seven lots) will fit 250 items. That's a fact, I had a friend test it just before I composed theis message and he definitely hit a limit of 250.
My factory (one lot) fits 100 items in the input hopper, plus 100 items in the output hopper. 200 items, somewhat more than 75, I think you'll agree.
If TH did say the only way they could make ships contain items was to have them use lots, then I can see that it's just barely possible by database design (a lot is a database structure belonging to a player record, which contains 75 records detailing displayabe world contents (as opposed to the icons you see in a factory hopper, which would need less data to render/display). But I don't believe 75 items is a hard limit. It plainly isn't for factories.Frankly, I'm very skeptical, it would be pretty poor piece of data modelling.
Further, as I said, SOE have in the past increased this alleged limit for lots/items in the past (they upped small houses from 100 to 150), so they can do it for multi-player ships.Existing limits could still be maintained (small house 150 items), since there has to be a programmable limitby the evidence of the 250 item limit on large houses.
My petition stands. I need to be able toput more items in my yacht to decorate it properly. Anyone who actually tries I'm sure will agree.
Message Edited by LuellaLokidottir on 11-21-2004 05:13 AM
Message Edited by LuellaLokidottir on 11-21-2004 05:21 AM
Selenim
Sun Nov 21, 2004 11:25 am
#6
I agree for the SoroSub luxury yacht, 75 is really not enough to decorate it properly.
As for the other multiplayer ships, at least for the Nova courier (i'm rebel master pilot so that's the one i use), i think 75 items is enough since it's made for combat, so decorating it is not as necessary as in the yacht and the 75 tiems capacity is more often used as a loot box. But i do think 1 lot taken for this ship is a pain.
what about 150 items and 1 lotfor the yacht and 75 items but no lot taken for the other multi-player ships ?
IMHO that would be a lot better.
BillyBobthe50th
Sun Nov 21, 2004 12:50 pm
#7
how about 150 for the yacht and 100 for the other ones?
KaylBreinhar
Sun Nov 21, 2004 4:02 pm
#8
You think I'm making this up, Luella?
Link to information WHY Yachts can't hold more.
And for the people who can't be troubled to find the pertinent section for themselves:
Aktrez: Great, something we love to hear. Next question is, again, coming from more than just one person, we don't have a name down, this is just Miscellaneous, the question is: "The yacht is increasingly becoming popular with veterans, but why was the item limit set at 75? With the vast amount of room in the wonderful layout of the ship, and reduced server lag in space, is there something we're missing?"
TH: Well, yes and no. The reason it's 75 is simply because it's one lot. One lot is 75 items. In [JtL] Beta, when I posted the Friday Feature about the Yacht and the original design was that you could only have one multiplayer ship out at a time, and if you wanted to take out another one, you'd have to take all of the items off of one ship and place them on another, or put down another set of items if you decorated the two ships differently. And the community very clearly communicated to me that they did not like that. So I went back to the dev team to find out what alternatives we had. The alternative was, rather than attach a certain amount of database usage to each ship, we assigned it to a lot. So it's one lot.
Now, that takes us to the layer of complexity. A lot is 75 items. That's half a house. That's like having half a house running around with you inside the game world. The computer has to track all that and it affects your personal game performance on the client. So if we give you 150, or even more, it would be a lot you have to spend, and that's fine for some people, but it will slow your performance down, because those objects are associated with the character. And lot limits, and things like that, while we know, is not so popular with players, performance in space and performance for ground is key and when we make these decisions that are difficult, it's because we're keeping a broader picture, we're keeping the technology and all of these things working smoothly. And while we would love to give you as many items as players want, we can't right now. When someone out there at some college invents a new kind of computer, and a new kind of internet that will handle the data stream and a new kind of computer to process it, we will give you more lots.
Link to information WHY Yachts can't hold more.
And for the people who can't be troubled to find the pertinent section for themselves:
Aktrez: Great, something we love to hear. Next question is, again, coming from more than just one person, we don't have a name down, this is just Miscellaneous, the question is: "The yacht is increasingly becoming popular with veterans, but why was the item limit set at 75? With the vast amount of room in the wonderful layout of the ship, and reduced server lag in space, is there something we're missing?"
TH: Well, yes and no. The reason it's 75 is simply because it's one lot. One lot is 75 items. In [JtL] Beta, when I posted the Friday Feature about the Yacht and the original design was that you could only have one multiplayer ship out at a time, and if you wanted to take out another one, you'd have to take all of the items off of one ship and place them on another, or put down another set of items if you decorated the two ships differently. And the community very clearly communicated to me that they did not like that. So I went back to the dev team to find out what alternatives we had. The alternative was, rather than attach a certain amount of database usage to each ship, we assigned it to a lot. So it's one lot.
Now, that takes us to the layer of complexity. A lot is 75 items. That's half a house. That's like having half a house running around with you inside the game world. The computer has to track all that and it affects your personal game performance on the client. So if we give you 150, or even more, it would be a lot you have to spend, and that's fine for some people, but it will slow your performance down, because those objects are associated with the character. And lot limits, and things like that, while we know, is not so popular with players, performance in space and performance for ground is key and when we make these decisions that are difficult, it's because we're keeping a broader picture, we're keeping the technology and all of these things working smoothly. And while we would love to give you as many items as players want, we can't right now. When someone out there at some college invents a new kind of computer, and a new kind of internet that will handle the data stream and a new kind of computer to process it, we will give you more lots.
Message Edited by KaylBreinhar on 11-21-2004 06:04 PM
gohan6420
Sun Nov 21, 2004 5:21 pm
#9
hmmmm small houses take up 2 lots? I've seen houses i think style 2 or something with only 1 lot
ZeeEmperials
Sun Nov 21, 2004 5:49 pm
#10
Small, round naboos cost 1 lot.
Of course, MP ships shouldn't cost any lots. It's not like we can spread them over the entire galaxy, willy nilly. We only have three slots for ships anyways, and we're probaly not going to use all of those for MP ships.
gohan6420
Sun Nov 21, 2004 5:55 pm
#11
ZeeEmperials wrote:
Small, round naboos cost 1 lot.
Of course, MP ships shouldn't cost any lots. It's not like we can spread them over the entire galaxy, willy nilly. We only have three slots for ships anyways, and we're probaly not going to use all of those for MP ships.
/Agreed
KaylBreinhar
Sun Nov 21, 2004 5:57 pm
#12
ZeeEmperials wrote:Small, round naboos cost 1 lot.Of course, MP ships shouldn't cost any lots. It's not like we can spread them over the entire galaxy, willy nilly. We only have three slots for ships anyways, and we're probaly not going to use all of those for MP ships.
I don't see what the confusion still is. TH said more than 75 items can't be done unless you want to use MORE of your building lots.
MP ships are essentially flying small houses that the server needs to keep tabs on. Every time you hyper, everything in your ship is destroyed and reformed exactly as it was the minute you arrive at your destination, usually on another server entirely. The technology involved in doing this is complex. Posting about it ad infinitum isn't going to change the limitations of the technology.
The restriction isn't because they want to piss off people who want to decorate their ships all "purdy-like," but rather it's a technological issue that when you fly in an MP ship, not only does the server have to account for the pilots and crew, but 75 other items existing in a realm where only ships should.
EDIT: As for the "factories can hold 100 items" argument - factories only have to hold the DATA of an item, not the physical presence of it, not to mention factories take up about 60% less space than even the smallest small house. They don't array items in an attractive setting in an environment that can be explored and walked around in, hence the fact that you can store 100 items in one lot. If it gets to be a problem, you'd better believe they'll take away the ability to store just any item in factory hoppers.
Message Edited by KaylBreinhar on 11-21-2004 08:00 PM
Ocoro
Sun Nov 21, 2004 6:02 pm
#13
All multipassenger ships have a 75 item limit, so the nova, decimator, and yt 1300 have 75 itmes. The Decimator is a huge ship, with 3 rooms downstairs and the bridge is upstairs. The nova has a huge room and one right beside it that's also big, as well as a large engine room. The yt1300 is imho a nice ship (many people say it sucks, but i think its cool) and in the yt, 75 itmes is plenty for the whole ship. So the yacht is by far the biggest, but still has a small item limit, i would like to see this changed on all multipassenger, to like 150.
But that's just my 2 cents
Ocoro
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