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Thread: Ermm... how does the x-wing having 3 weapons work exactly?

Kivan28
Wed Nov 03, 2004 5:27 pm
#1

Well? how does It? It has 4 cannons, how can you have 3 different weapons?? do they fire a different one after another like the TIE Advanced/Bomber?



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Kivan - Chimera
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Kivan28
Wed Nov 03, 2004 5:34 pm
#2

/bump- really would like to know



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Kivan - Chimera
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NasherUK
Wed Nov 03, 2004 5:40 pm
#3

It has 2 extra guns in the middle of the wings with the 3rd gun, but a lot dont use it because 3 guns drink energy.
Starson
Wed Nov 03, 2004 5:41 pm
#4

Use the g key in space to configure 'linked' weapons.



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Kivan28
Wed Nov 03, 2004 5:42 pm
#5






NasherUK wrote:

It has 2 extra guns in the middle of the wings with the 3rd gun, but a lot dont use it because 3 guns drink energy.






W-t-f... Xwings never had guns In the middle, devs, what have you done to the xwing?



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Merc93
Wed Nov 03, 2004 6:57 pm
#6

Every game I played, and the films depict the X-Wing having 4 primary blaster canons and 2 proton torpedo tubes as a standard load out. This is the amount of hardpoints I had expected for this ship in this game too. Since I'm not playing JTL right now due to targeting difficulty, I couldn't tell you, but it would be nice if this game could show a little a consistancy once in a while.



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Valin_Halycon
Wed Nov 03, 2004 8:01 pm
#7

I agree, someone had there head in the toilet when they thought this one up....



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Ducimus
Wed Nov 03, 2004 8:05 pm
#8

I dunno how the Xwing gets 3 hard points. THe bloody thing only had 4 cannons (2 hardpoints in JTL terms) in the movies.

At any rate, id be surpised if anyone could acutally mount 3 decent weapons and not go over mass or reactor limits.



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KaylBreinhar
Wed Nov 03, 2004 8:18 pm
#9


Ducimus wrote:
I dunno how the Xwing gets 3 hard points. THe bloody thing only had 4 cannons (2 hardpoints in JTL terms) in the movies.

At any rate, id be surpised if anyone could acutally mount 3 decent weapons and not go over mass or reactor limits.


So did the TIE Interceptor, but pretty much every thread complaining that it only have one projectile mount and a paltry 10k mass change over the TIE/In has been shot down by Rebels telling us to shut up and deal whilst they get a 3p/2m 100k ship to deal with on the third tier.

Now you're complaining that you're pissed the X-Wing doesn't have four even if you wouldn't be able to use it due to mass concerns? I can't show sympathy there. Maybe if you'd help Imperials get a ship that isn't crippled mass-and-offensive-wise, we'd help you get a better X-Wing.

Message Edited by KaylBreinhar on 11-03-2004 10:18 PM



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IonControl
Wed Nov 03, 2004 8:28 pm
#10

My only wish is that we could choose whether we wanted the main blaster mounted diagonally or horizontally. looks odd when you choose two different "look" weapons and they're mounted diagonally. Throws off the aesthetics. I'd like to be able to mount "type A" on the top foils and "type B" on the bottom.


As it is, 3 mounts is more than you'll need. 3 weaps really pushes the mass, energy and cap thresholds...



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FuryoftheStars
Wed Nov 03, 2004 8:36 pm
#11



KaylBreinhar wrote:

Ducimus wrote:
I dunno how the Xwing gets 3 hard points. THe bloody thing only had 4 cannons (2 hardpoints in JTL terms) in the movies.

At any rate, id be surpised if anyone could acutally mount 3 decent weapons and not go over mass or reactor limits.


So did the TIE Interceptor, but pretty much every thread complaining that it only have one projectile mount and a paltry 10k mass change over the TIE/In has been shot down by Rebels telling us to shut up and deal whilst they get a 3p/2m 100k ship to deal with on the third tier.

Now you're complaining that you're pissed the X-Wing doesn't have four even if you wouldn't be able to use it due to mass concerns? I can't show sympathy there. Maybe if you'd help Imperials get a ship that isn't crippled mass-and-offensive-wise, we'd help you get a better X-Wing.

Message Edited by KaylBreinhar on 11-03-2004 10:18 PM



Umm, we're not asking for a 4p/2m setup. We're asking for 2p/2m and actually some of us would like to see it as 2p/1m (assuming missile launcher hardpoints follow same rule as projectile hardpoints). I, as a rebel, have only shot down the asking for increased mass to the Interceptor because it was not meant to have the best of the best in it as that would sacrifice it's manueverability... which is exactly what it was designed for. As for the increasing of harpoints on the Interceptor, I have supported having it changed from 1p/1m to 2p/0m, as it was meant to be. I want to see all the fighters (as far as projectile and missile mounts are concerned) returned to their normal, canon self. B-Wing should be 3p/1m for instance, not 4p/2m.
dragon90
Wed Nov 03, 2004 8:55 pm
#12

i think where they come form is the fact that some x-wings had two ion cannons (one mroe hardpoint) on their wings,alough i dont use the third,tried it but i was soon overloaded witht he addition of new loot,not only that but firing all 3 weps would drain my 1k energy capacitor with a 38.8 recharge in about 4 seconds flat





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blahs
Wed Nov 03, 2004 10:05 pm
#13

what SOE did to the X-wing is they took away one missiel launcher and added one blaster group instead.

Here is the infrom form Star Wars databank


/quote :


Four identical Taim & Bak KX9 laser cannons are mounted on each S-foil wingtip. During combat situations, the S-foils split into attack position, deploying in an "X" configuration. This increases the fighter's field of fire, and ensures that all lasers target in to a specific "zero" point, typically half a kilometer from the fighter. The lasers are powered by the engine power converters and are fed by dynoric energy lines that run the surface of the S-foils. A number of X-wings used Taim & Bak IX4 laser cannons instead. The New Republic era fighters employ even more powerful cannons. The laser cannon efficiency is one of the hallmarks of the X-wing starfighter. At full recharge, this allows for continuous fire.

For long range targeting, the fighter has two Krupx MG7 proton torpedo launchers housed in the main fuselage. Each launcher fires from a three-torpedo magazine for a total payload of six warheads. For added accuracy in bombing runs, a targeting computer screen mask extends on a mechanical arm to assist the pilot with precise firing data. The refitted X-wing recon fighters have had the proton torpedo launcher removed and replaced with high-gain long range sensors, processors and high-speed hypertransceivers




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