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Thread: MultiPlayer Ships and Auto-pilot
Rilnax wrote:I think it's a good idea. I think the only problem with it would be the drama it will create when people start putting their Novas, Decimators, and YT-1300's on auto pilot and get nuked by NPC's or players while they're roaming around their ships. It'll go from give us autopilot, to make us immune to attacks while on autopilot, to nerf the autopilot haxxors using it to avoid PvP lol.
The easiest answer to that is to just ask them "What the hell were you thinking was going to happen when you decided to have absolutely no one controlling your ship? All the TIEs that were following you magically transforming into a whale and bowl of flowers?"
RorZorron wrote:
Hi I thought itis unfair that you when u activate auto-pilot in a mulitplayer ship as soon as you leave the pilots chair it disengages. Wouldn't it be great to have the ship travel to a destination while you can walk around your ship? Be great to have parties on the yacht/other MP shipsand see the sights of the sector, im sure this would encourage more people to be up in space entertaining, crafting etc.
Please comment on whether this would be a good idea and any potential problems this might cause.
I like it the way it is. An MP ship is meant for more then one person so why not require the pilot to be there while flying around the galaxy while his passengers roam? What is the advantage?You can still have parties on theYachts and you don' t need to be moving to being having that party. So, leave it as it!
What I'd rather see is that ANY master pilot can fly ANY MP ship.
You would still not be able to own anything other than what your faction allows you to own,
but if you were in an MP ship you should be able to fly it.
TulasiKid wrote:
You're telling me they don't have autopilot in the future?
This isn't the future...it's "A Long Time Ago"...
Rilnax wrote:
I think it's a good idea. I think the only problem with it would be the drama it will create when people start putting their Novas, Decimators, and YT-1300's on auto pilot and get nuked by NPC's or players while they're roaming around their ships. It'll go from give us autopilot, to make us immune to attacks while on autopilot, to nerf the autopilot haxxors using it to avoid PvP lol.
Well, following your logic, we should at least be able to put our yachts on autopilot. They're not going to get attacked at all. On a side note, I don't understand the point that someone else made about it being a multi-player ship so someone has to be at the controls. That makes no sense to me. If I have a party on my yacht, I'd like to get up and join the action while having the ship still move. You're telling me they don't have autopilot in the future?
But as to your underlying argument about getting attacked while your ship is on autopilot, I disagree. First of all, this will only happen with player attackers if you are in a factional MP ship and if you are declared. If you're declared, you have to operate under the assumption you could get attacked _ even if you're at the controls. And if you are declared and you're away from the controls, you'll need to scramble your crew to the turrets as fast as possible. That's true whether the enemies are PCs or NPCs.
I'm sorry, but I think these are just the chances you take when you go up in a MP ship _ especialy if you declare. To me, it's kind of exciting.
Plus, let's be honest. There's no real travesty that happens when your ship gets blown up. Repair costs are pretty cheap, really.