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Thread: So uhhh...Real life comic reviewed SWG...
So, lately I've been in kind of a "Try every MMORPG out there" kind of mood. There are a few I had not tried, and a few that I tried during beta and wasn't impressed with. (After trying WoW, I had to admit that judging a game based on beta is a bad idea) So, while at Wal-Mart yesterday, I saw a Star Wars Insider magazine with a 14-day free trial of SW:G included. It was only 5 bucks, so hell... why not give it a shot, right? I mean, perhaps I didn't give it enough of a chance during beta. I should really see where the game has gone.
I am TEN minutes into this freaking game, and I'm about to break something. I know there are a few people that work with SW:G who read the comic, but I'm sorry. I can't help but gripe. The command interface could not have been more counter-intuitive if RETARDED MONKEYS were to piece it together. I'm talking about monkeys who would have trouble with the basics of flinging poo. They could probably throw something together that resembled a control scheme. For nearly 10 minutes, I had issues just trying to get a freaking mouse cursor to show up (the game says you can hit alt to change modes... no such luck with me. I hit alt, nothin.) I finally found the options menu by randomly hitting a key on the keyboard (the main menu doesn't pop up when you hit ESC. Shocker.) and found that I could switch basic controls to FPS style, which made movement ever so slightly easier. Here's an ideal situation when you're talking about control schemes, okay? Players NEED a cursor. Players do NOT always need to be looking around. So, perhaps, instead of making it so you right click to shift between cursor mode and mouse-look mode, you make it so they HOLD the button when they want to look, and let go when they want to go back to using a CURSOR. Makes sense to me. To get something even slightly approximating decent controls, I had to set the dead zone to nil. Basically, I CAN configure it to do what I want, through lots of experimentation and whatnot. I shouldn't have to be fighting the game this much.
I'm gonna keep going with this, because I've got 13 more days. I really should give it it's due. But So far, I'm very much less than impressed. That saddens me, because to me, the idea of a MMO game where you can PURCHASE YOUR OWN SPACESHIP is very appealing... it's just frustrating to see such a neat idea get undermined by its control scheme. I hate to keep bringing it back to WoW, but developers, quit trying to go crazy figuring out how to develop a UI, and just look at what Blizzard did. Copy that. It WORKS. It's easy to use. I don't have to WRESTLE with it. I'd like to see if the game is at least subtantial enough, though. I don't want to condemn the whole thing because of issues with the UI. For all I know, it could have all sorts of interesting stuff in it.
Also, don't worry about the whole livejournal thing. I think I'd be better off either finding a seperate server to run WordPress on, or waiting for Ukyo to get our new servers up and try the current install again at that point. LiveJournal's template customization is ALMOST as retarded as SW:G's UI.
.....Convincing haha......
http://www.reallifecomics.com/daily.php?strip_id=1344
Stavro wrote:
Who?
www.reallifecomics.com
Message Edited by Ewoksean on 12-22-2004 06:50 PM
Bashing things you don't understand, while is the human way, is not the most intellectual way of doing things. The very fact that the controls and interface of this game are different is one of the things that was appealing to me. The devs, despite their littany of faults, were thinking outside the box in search of a better way. Is it better? that's subjective. It's different.
If you don't like the game, that's cool. Have fun wherever you land, but the UI is about the last thing on the list of issues for those of us who enjoy the game. The UI works if you have patience with it, and take the time to learn it.
Ewoksean wrote:
Stavro wrote:
Who?www.reallifecomics.com
Message Edited by Ewoksean on 12-22-2004 06:50 PM
Like I said, "who?".
You seem to be missing the intent of the post.
Ewoksean wrote:Heres his opinion on it:So, lately I've been in kind of a "Try every MMORPG out there" kind of mood. There are a few I had not tried, and a few that I tried during beta and wasn't impressed with. (After trying WoW, I had to admit that judging a game based on beta is a bad idea) So, while at Wal-Mart yesterday, I saw a Star Wars Insider magazine with a 14-day free trial of SW:G included. It was only 5 bucks, so hell... why not give it a shot, right? I mean, perhaps I didn't give it enough of a chance during beta. I should really see where the game has gone.
I am TEN minutes into this freaking game, and I'm about to break something. I know there are a few people that work with SW:G who read the comic, but I'm sorry. I can't help but gripe. The command interface could not have been more counter-intuitive if RETARDED MONKEYS were to piece it together. I'm talking about monkeys who would have trouble with the basics of flinging poo. They could probably throw something together that resembled a control scheme. For nearly 10 minutes, I had issues just trying to get a freaking mouse cursor to show up (the game says you can hit alt to change modes... no such luck with me. I hit alt, nothin.) I finally found the options menu by randomly hitting a key on the keyboard (the main menu doesn't pop up when you hit ESC. Shocker.) and found that I could switch basic controls to FPS style, which made movement ever so slightly easier. Here's an ideal situation when you're talking about control schemes, okay? Players NEED a cursor. Players do NOT always need to be looking around. So, perhaps, instead of making it so you right click to shift between cursor mode and mouse-look mode, you make it so they HOLD the button when they want to look, and let go when they want to go back to using a CURSOR. Makes sense to me. To get something even slightly approximating decent controls, I had to set the dead zone to nil. Basically, I CAN configure it to do what I want, through lots of experimentation and whatnot. I shouldn't have to be fighting the game this much.
I'm gonna keep going with this, because I've got 13 more days. I really should give it it's due. But So far, I'm very much less than impressed. That saddens me, because to me, the idea of a MMO game where you can PURCHASE YOUR OWN SPACESHIP is very appealing... it's just frustrating to see such a neat idea get undermined by its control scheme. I hate to keep bringing it back to WoW, but developers, quit trying to go crazy figuring out how to develop a UI, and just look at what Blizzard did. Copy that. It WORKS. It's easy to use. I don't have to WRESTLE with it. I'd like to see if the game is at least subtantial enough, though. I don't want to condemn the whole thing because of issues with the UI. For all I know, it could have all sorts of interesting stuff in it.
Also, don't worry about the whole livejournal thing. I think I'd be better off either finding a seperate server to run WordPress on, or waiting for Ukyo to get our new servers up and try the current install again at that point. LiveJournal's template customization is ALMOST as retarded as SW:G's UI.
.....Convincing haha......
http://www.reallifecomics.com/daily.php?strip_id=1344
So from that we learned that the guy who reviewed this is a retard who never read the manual, is obsessed with cursors and has a faulty ALT key
Message Edited by Rikkialamay on 12-23-2004 01:08 AM
For nearly 10 minutes, I had issues just trying to get a freaking mouse cursor to show up (the game says you can hit alt to change modes... no such luck with me. I hit alt, nothin.)
I gotta say this blokes an absolute genious, if a little sssssslllloooooowwwwww!!! ![]()
It's gotta be one of the funniest things I've read in quite sometime...what a muppet!!!
Cya!!
Nothing to see here folks, move along.
Ewoksean wrote:
Heres his opinion on it:
So, lately I've been in kind of a "Try every MMORPG out there" kind of mood. There are a few I had not tried, and a few that I tried during beta and wasn't impressed with. (After trying WoW, I had to admit that judging a game based on beta is a bad idea) So, while at Wal-Mart yesterday, I saw a Star Wars Insider magazine with a 14-day free trial of SW:G included. It was only 5 bucks, so hell... why not give it a shot, right? I mean, perhaps I didn't give it enough of a chance during beta. I should really see where the game has gone.
I am TEN minutes into this freaking game, and I'm about to break something. I know there are a few people that work with SW:G who read the comic, but I'm sorry. I can't help but gripe. The command interface could not have been more counter-intuitive if RETARDED MONKEYS were to piece it together. I'm talking about monkeys who would have trouble with the basics of flinging poo. They could probably throw something together that resembled a control scheme. For nearly 10 minutes, I had issues just trying to get a freaking mouse cursor to show up (the game says you can hit alt to change modes... no such luck with me. I hit alt, nothin.) I finally found the options menu by randomly hitting a key on the keyboard (the main menu doesn't pop up when you hit ESC. Shocker.) and found that I could switch basic controls to FPS style, which made movement ever so slightly easier. Here's an ideal situation when you're talking about control schemes, okay? Players NEED a cursor. Players do NOT always need to be looking around. So, perhaps, instead of making it so you right click to shift between cursor mode and mouse-look mode, you make it so they HOLD the button when they want to look, and let go when they want to go back to using a CURSOR. Makes sense to me. To get something even slightly approximating decent controls, I had to set the dead zone to nil. Basically, I CAN configure it to do what I want, through lots of experimentation and whatnot. I shouldn't have to be fighting the game this much.
I'm gonna keep going with this, because I've got 13 more days. I really should give it it's due. But So far, I'm very much less than impressed. That saddens me, because to me, the idea of a MMO game where you can PURCHASE YOUR OWN SPACESHIP is very appealing... it's just frustrating to see such a neat idea get undermined by its control scheme. I hate to keep bringing it back to WoW, but developers, quit trying to go crazy figuring out how to develop a UI, and just look at what Blizzard did. Copy that. It WORKS. It's easy to use. I don't have to WRESTLE with it. I'd like to see if the game is at least subtantial enough, though. I don't want to condemn the whole thing because of issues with the UI. For all I know, it could have all sorts of interesting stuff in it.
Also, don't worry about the whole livejournal thing. I think I'd be better off either finding a seperate server to run WordPress on, or waiting for Ukyo to get our new servers up and try the current install again at that point. LiveJournal's template customization is ALMOST as retarded as SW:G's UI.
.....Convincing haha......
http://www.reallifecomics.com/daily.php?strip_id=1344
The real problem is that this person is not to smart. I never cracked the manual or used the in game holocron and I learned to work the interface in a very short time. The user interface and character creation are some of the things that the devs did very well. This person has a low tolerance to learning new systems aparently and then based their entire opinion on the game on his first days experience. His opinion isn't worth much to me.
You really have to give the game a week or two before youfind all of it's real problems ![]()