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Thread: Force Sensitive Pilot Skills

Mandinga3
Sat Oct 08, 2005 1:03 pm
#1

You will still have the Best of the Bestin piloting. The whole point is to be able to do something with your prestige experience. Even if you didn't receive any bonus in piloting skills that would be fine, if you did have the bonus again they would be small enough to not even really matter in PvP.


Like is said before - this has nothing to do with Jedi, I only used Force Sensitive (Which again is not Jedi) as a reference to get things going and a basis of 1 point skill blocks, people seem to see that and kick and scream and say there is too much for Jedi to do already. It has nothing to do with being a Jedi.



This would add new stuff to do in space, do the quests, if you don't want the skills blocks don't train in them.



Mandinga
idolatry
Sat Oct 08, 2005 2:02 pm
#2

Unfortunately, you are going to get flamed for this, labelling them "Jedi" skills or not. I'm surprised it hasn't happened yet. I'm pretty sure I recognize your login a well, so we've probably had this dicussion before. Saying its not about Jedi doesn't matter; the end result is a pilot alpha class, just like Jedi.


JTL is different from the ground game. They both have different methods of playing, different reward systems, and they encourage different skills. The biggest difference is that your "template" has nothing to do with the number of fights you win. It's all about your skill as a player, not your character's XP expenditure.


The majority of long-term pilots want to keep it that way. Introducing buffs/stat increases/bonuses based on your template is going to take the focus away from the player's skill and put it on the character; we don't want that.







Mandinga3 wrote:

The whole point is to be able to do something with your prestige experience. Even if you didn't receive any bonus in piloting skills that would be fine, if you did have the bonus again they would be small enough to not even really matter in PvP.


This would add new stuff to do in space, do the quests, if you don't want the skills blocks don't train in them.






Again (and wow on the deja vu) if the skill boxes don't give you any benefit in a fight at all, why have them in the game? If they're too small to notice, what's the point of having them?


If you're only suggesting this to have something to do with your prestige, then concentrate on new content, not on making JTL more focused on character skills. More quests, more items, more things to do, that's all great. But don't take the focus off my skill as a player.


We don't want that.





-------------------------------------------------------------------------
Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums

...Pilot is the alpha class
Mandinga3
Sat Oct 08, 2005 3:03 pm
#3

Apparently I'm the only one that would like a template different from everyone else out there. If it meant that I would have a certification for a new ship, the prestige of being in that group then why not. Lets face it, everyone is the same, what is the fun in that. If you add more skills people complain that it is the pilots skills not extra skills that are not suppose to be there, if you have just a few skills people complain about whats the point. The CU made everyone the same, I would just like something different.



It has taken awhile but I now realize why the game is the way it is.


Mandinga
idolatry
Sat Oct 08, 2005 3:13 pm
#4






Mandinga3 wrote:

Apparently I'm the only one that would like a template different from everyone else out there. The CU made everyone the same, I would just like something different.





Everyone is different, though. With JTL it's much harder to quantify those differences, because they're not differences of stats or XP or CL or whatever. They're differences of player skill.


They way you make yourself one of the "elite" pilots is by being an elite pilot, not by having a different template. You can't just go grind out Jedi or some other class that puts you ahead of everyone else. You, you personally, have to demonstrate elite status as a player.


That's the appeal of JTL for most of us.







Mandinga3 wrote:


It has taken awhile but I now realize why the game is the way it is.




And what is that, then?



-------------------------------------------------------------------------
Eliane Quickblade - "You can't take the sky from me..."
Elder Shipwright/Master Pilot - Imperial 6th Wing Forums

...Pilot is the alpha class
DeepFatFryer
Sat Oct 08, 2005 3:30 pm
#5

Why add skillpoints to pilot? That's just daft - the two are meant to be different from each other, you can do as much or as little of one and have it not affect the other.

Add additional pilot mission-progression above Ace, sure. That would be great. But skillpoint-pilot is just daft, and would further seperate and alienate people who enjoy both aspects of the game.

JTL needs more content. We need a proper War. We need a huge variety of ships. What we don't need, is to throw barriers of entry to this new content.



Crixx, Xicrx and Crixxorian Darkmoon - Rebellion, Corsec and Imperial Ace Pilots respectively.
"When once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and there you will always long to return."
"If your pvp battles in space only last a few seconds YOU need practice. The game isn't broken, you just suck!" - Thik
"There's no sensation quite like learning to fly. Tounge-tied and twisted, just an earth-bound misfit, I." -Pink Floyd
"One/two shot PvP is good because this is a game of EVASION. NOT ABSORBTION" - Big mean heartbreaker.
"Sod implementing anything half-decent, we have SWG to make! OLOL!"
"We already have expertise in space. It's called a brain." - Leaph.
Mandinga3
Sat Oct 08, 2005 3:39 pm
#6

That the masses do not like to be different, Probably one of the main reasons for the CU. It seems that PvP tends to control the game in this aspect, I do not like to PvP and rarely do it. I do enjoy a goodgroup but now much on PvP. The Nerf bat seems to usually fly based on this. I realize that a lot of things are broken and we lack content, we should have about 4 patches that address this problem. My orginial post was just a thought which would add something different and content would be included in it, allowthe Pilot Profession to stand out a little bit, and give people something to do with all the prestige points .



Mandinga
SpecWar1
Sat Oct 08, 2005 5:13 pm
#7






Mandinga3 wrote:

You will still have the Best of the Bestin piloting. The whole point is to be able to do something with your prestige experience. Even if you didn't receive any bonus in piloting skills that would be fine, if you did have the bonus again they would be small enough to not even really matter in PvP.


Like is said before - this has nothing to do with Jedi, I only used Force Sensitive (Which again is not Jedi) as a reference to get things going and a basis of 1 point skill blocks, people seem to see that and kick and scream and say there is too much for Jedi to do already. It has nothing to do with being a Jedi.



This would add new stuff to do in space, do the quests, if you don't want the skills blocks don't train in them.



Mandinga






FS is tied in with JEDI reguardless and to ask for FS skills in space is to hand the JEDI the whole entire game.


There are MORE important things id rather see the Development team WASTING their time with then this rediculous idea!


1 Capitol Ships

2 space stations

3 fix bugs in missions

4 More ships

5 space over mustafar



Just to count some... not including


6 Galactic Civil WAR on the ground

7 Tie the Galactic Civil War to space

8 get rid of all decay on ships to allow for PVP anywhere not just one space sector

9 actually boarding someones ship while docked to theirs in space.

10 atmoshpere entry would be nice as well....



JEDI or Force sensitives... WHO CARES! Enough is enough with the Force Sensitive crap we have spent way to much time with it. JEDI are now a fact in this game. You can be one now... Force sensitivity is a fact now, you can use it if you want to spend time with that.... But the JTL aspect of this game, the Galactic Civil War aspect of this game is still under construction.

Lets get past the MEAT first then you can ask for the petty crap. Just my opinion and no offense intended...



Moone Shadow
Master Mercenary
Master Pirate
Shadow I (Firespray Class Patrol Attack Ship
www.bountyhunters.endofinternet.net
That which does not kill us makes us stronger

Ashtirael
Sat Oct 08, 2005 5:25 pm
#8






Mandinga3 wrote:
That the masses do not like to be different, Probably one of the main reasons for the CU. It seems that PvP tends to control the game in this aspect, I do not like to PvP and rarely do it. I do enjoy a goodgroup but now much on PvP. The Nerf bat seems to usually fly based on this. I realize that a lot of things are broken and we lack content, we should have about 4 patches that address this problem. My orginial post was just a thought which would add something different and content would be included in it, allowthe Pilot Profession to stand out a little bit, and give people something to do with all the prestige points .



Mandinga





MASSES don't like to be different but INDIVIDUALS do.


In the pilot forum, you see dramatic differences in opinion and a lot of disagreeing even between folks whom are friends/guildies/fly together.


You also see agreeing on what SHOULD be and disagreeing about whatcurrently should be usedby the same people.


No one argues that Prestige shouldn't be used. However, putting prestige points into extra "abilities" for a pilot strikes more of compensation than addition.


Now, maybe using Prestige to modify existing ships, like a million prestige to increase yaw turn rate while descreasing pitch turn rate would be something I would like. It would create a ship "tailored" to a specific flying style while still keeping the ship within a certain range.




Chameleon257
Sat Oct 08, 2005 6:56 pm
#9

Better things to spend prestige on rather than using it for Stupid FS skills


1. spending it on NPC's to give you a quest based mission in space and ground... (IE they've heard of you and know you're a good pilot)

2. Spending them on No decay repairs at stations (IE the station knows your a good pilot and offer better services in the hope of you coming back)

3. Spending them on Ship Schematics from NPC's or Companies to give to Shipwrights so they can build them for you. (IE Companies recognize your status as a pilot and offer you their new designs hoping to profit from it.

4. Spending them on Components that are much better from the factory than they are when you loot or get them made (Same example above)

5. Spending them to Gain access to secret zones or areas of the planets not available to normal pilots.


I can think of at least 12 more to spend them on the forum is littered with examples. I dont agree the JEDEYE should remain on the ground so I can stay in space and peace without having to see the chem lights flaring all over the starports.



Life's an Illusion, it's the pain that's real.
Mandinga3
Sun Oct 09, 2005 12:03 am
#10


Lets please keep our idiotic remarks to ourselves, if you feel the need to vent or flame start your own thread. If you want to contribute some meaningful content then feel free to post


First off…. I have been playing for 2+ years and I am NOT a Jedi, have no intention of being a Jedi and could care less about being a Jedi.


Although most of the content now seems geared towards Jedi, I see no reason why Force Sensitive (Which does not mean Jedi), no wait lets call them Elite Pilot Skills could not be added to the game. JTL was added with the thought that everyone could be a Master Pilot and not give up any skills points, well with the new skills everyone could still be a Master Pilot but if you love space like many people do you could possibly sacrifice some ground skills points to become an Elite Pilot. Lets face it, most people do not need millions of Pilot Prestige, and it only takes 30k to enter Deep Space.


Now before everyone starts ranting it would be unfair in PvP and JTL was meant for everyone to be the same and Jedi in Space would ruin the game. We are not talking about Jedi in Space; we are talking about Elite Pilots in space. If you love to PvP in space I’m sure you could find the 24 points or so, to become an Elite Pilot. If not I’m sure there will still be plenty of Master Pilots flying around that you can PvP against.


I don’t think that an Elite Pilot should get uber skills, but should at least have a +10 or +15 bonus over a Master Pilot this amount may not even matter when it comes to PvP. I think the whole point of being an Elite Pilot would be status and some fun things you could get, maybe even a credit bonus when blowing things up in space. I’m sure there are a ton of things that could be implemented but below is a small list of things I’ve seen that would be nice to see, feel free to post any you would like to see.


---Special ships that are not Faction aligned.
---Capital Ship Pilot Certification (If they were ever put in the game, Faction Aligned)
---Ability to purchase new tags you can wear above your head for Status.
---Ability to use Pilot Prestige to buy Schematics to have unique clothes.
---Purchase Schematics for new ship components or Ship schematics.


This could all be done at the wonderful theme park type place that has been written about earlier, or maybe a Space Station. New content for space would be great, maybe new quests could be added for those Master Pilots moaning about the skills points to become an Elite but if you love space you won’t have a problem re-working your template.


I’m sure I’m missing quite a bit but hey it’s hard to write your thoughts when you have customers to deal with as well, lol.


I understand most of the ground game is stagnate as well but this is the JTL thread.


Mandinga
Ashtirael
Sun Oct 09, 2005 12:31 am
#11

Just gonna say that there are elite pilots out there now.


In the twitch combat system in space, the ability of the individuals flying the ships is the true superiority.


Adding incremental increases, for whatever reason, to any ship stat isn't granting a pilot any skills. It is granting the ship better stats.


Sorry. I just can't agree with this

SpecWar1
Sun Oct 09, 2005 12:55 am
#12






Ashtirael wrote:

Just gonna say that there are elite pilots out there now.


In the twitch combat system in space, the ability of the individuals flying the ships is the true superiority.


Adding incremental increases, for whatever reason, to any ship stat isn't granting a pilot any skills. It is granting the ship better stats.


Sorry. I just can't agree with this







Quoted for Effect....


I cant agree with this either. Leave the pilot professions alone and just give us more to do in space. Enough with this jedi, or force sensitive crap.





Moone Shadow
Master Mercenary
Master Pirate
Shadow I (Firespray Class Patrol Attack Ship
www.bountyhunters.endofinternet.net
That which does not kill us makes us stronger

Talset11
Sun Oct 09, 2005 12:57 am
#13

No need for it. The point of space isnt who has what skill boxes but who has the better piloting ability. Even a pilot with lesser equipment can out fly someone with uber gear if the guy has no clue to what hes doing.


As far as spending prestige points on ships, or new certs, gear, clothing, ect. that would be cool.


Basically nothing on the ground should make any difference in space and it is pretty much like that already.


Tal'set


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