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Thread: How does the Jedi fighter Hyperspace?
Think of it like this:
The Empire's primary attack force are the Stormtroopers and their varients, a.k.a. clones. As clones, they are treated like machines and tho expensive, are disposable. As such, they are given minimal equipment and their strength lies in their sheer numbers.
As for players, a.k.a. non-clones, we cannot survive in the same minimalistic conditions that the clones can. As such, if we enlist in the Imperial Military, we are given standard garde equipment, i.e. TIE variants with better equipment such as life support and hyperdrives. Now in comparison to the thousands of players enlisted with standard equipment, compare that to the millions upon millions of clone troops in the survice of the Empire and you can understand how the surperior, and more expensive equipment, is given to the "non-disposable" forces.
Message Edited by Road-Kill21 on 05-19-2005 07:46 PM
I agree with the OP. If memory serves me correctly, the earliest TIE to have a hyperdrive is the TIE Advanced according to cannon. Which means all the young pilots with jump-capable TIE fighters are getting some MAJOR effort behind them, considering TIE fighters are too small to carry hyperdrives.
On the other hand, this game has never been known for following cannon, so it's not a big deal. ![]()
WoodenDummy wrote:Really SOE please tell me you at least tried to stick with the story. I mean even a comment that newer Hyperdrives are smaller now so one can be fit would make me happy.do you just leave it up to us to feel like something is outta place? Like TIE's with no life support being flown by people before they have a flight suit and helmet? And get given Hyperdrives?!
I don't see how you can even include anything in this game that's even remotely connected to the Jedi and continuity in the same post. Still just like Ties Jedi starfighters have hyperdrives because they are owned by players and thus they need to have hyperdrive capabilities.
The main reason TIEs don't have hyperdrives or life support is because the Empire doesn't put them on the ships to save cost of production. They are also not strong enough ships to opperate alone. They are designed to fly in mass formations. Essentially all pilots in this game are more freelance agents than regular military. All of our ships are custom jobs and thus have luxuries that stock fighters don't have.
As far as the Jedi starfighter it can easily be assumed that Hyperdrive technology finally caught up with the size of Starfighters. They can finally be made small enough to fit in a starfighter. In both the EU and the movies no ships before the current era had hyperdrives. Z-95s don't come with a stock hyper drive either. It's an add on.
WoodenDummy wrote:
>>Just consider it modified.. Sheesh... A game cant entirely follow the movie.....Excuse me but if I wanted to play the SOE sci-fi game I'd play Planetside, I'm here to play STAR WARS and just adding the sound of a TIE dosnt make me wet myself. TIE Fighter managed it by having something drop you off before you started your mission, and in the end you moved up to hyperspace craft so I see no reason why SOE couldnt have managed it.
Seeing as you so enjoy explanations, there is a very simple one as to why the TIEs in SWG have hyperdrives, shields and all the other niceties the standard version lack: We are not average pilots. Ever look at the background of the three Imperial squadrons?
Imperial Inquisition: They are the Internal Security of the Empire. Most of the Inquisitors are force users to some degree, and they are given a fairly free reign to do whatever they like.
Storm Squadron: Are elite special operatives. The best pilots the Navy can train/recruit, doing the most dangerous tasks.
Black Epsilon: Sanctioned mercenaries. They work for the Empire because the Empire pays them exceedingly well.
None of those organisations are going to be using stock, run of the mill ships.
Message Edited by GadonThek on 05-21-2005 01:40 AM
Shouldn't the respective factions own the ships, not you, the pilot? Shouldn't you be working for the organisation all the time, doing missions for it, instead of choosing what you want to do in your private X-wing/TIE fighter?
There are a lot of continuity things that have been axed to make the game more free-form and managable. Some I personally don't like - such as caving into the moans of 'We want Jedi!', and the new ships which make JTL mass managment a thing of the past. But there are also those that are needed, such as the whole TIE issue. TIE fighters in Star Wars were expendable fighters, and travelled in huge co-ordinated swarms. This would be next to impossible to emulate in a game environment well, let alone keeping it fun. So instead they let Imperials modify their fighters to incorporate shielding and hyperdrive facilities.
A truncated astromech droid was hard-wired into the starfighter's port side, providing repair and navigation information to the Jedi pilot. The vessel was too small to carry a hyperdrive, and instead relied on a separate booster craft for transit through hyperspace.
The Jedi Temple maintained a well-stocked hangar of Jedi starfighters within one of its many spires. A retractable landing pad slid forth from the tower, extending to its length to allow the fighter clearance from the Temple.
Obi-Wan Kenobi piloted a Jedi starfighter while investigating the Separatist-funded assassination attempts on Senator Padmé Amidala of Naboo. Equipped with a hyperdrive booster ring, Obi-Wan voyaged to the distant worlds of Kamino and Geonosis while searching for answers.
With the outbreak of the Clone Wars, the Jedi saw themselves pressed into the forefront of military activity, serving as Generals in the campaign against the Separatists. The demands of combat saw advancements in the Jedi starfighter arsenal, resulting in modifications and a new generation of fighter craft.
Though the wedge-shaped starfighter design was still in use by war's end, a newer model had earned the spotlight for its use by renowned Jedi heroes, Anakin Skywalker and Obi-Wan Kenobi.
This new model was much more compact, cutting away a large portion of the forward spaceframe to have a forked front, bracketing a bulbous cockpit pod. Lining the inner edges of the ship's "tines" were powerful long-barreled laser cannons. The ship also had secondary cannons recessed on the outer edge of each tine. A full-size astromech rested within a spring-loaded socket on the port wing, and the craft's wingtips could fold open, revealing hexagonal panels when the ship entered combat mode. The hexagonal wings and the spoke-windowed cockpit were strong indicators of future starfighter designs to be adopted by the galactic government.
This new model also lacked a hyperdrive, so it too had to rely upon a hyperspace transport ring to achieve superluminal velocities. During the war, bigger more robust rings were used, with multiple lightspeed engines increasing their speed and range.
So the real thing SOE should do i put a line up of Hyperspace Rings around all the planets and have a cool cinamatic of your ship flying into one and hyperspacing
StarGuru2000 wrote:
So the real thing SOE should do i put a line up of Hyperspace Rings around all the planets and have a cool cinamatic of your ship flying into one and hyperspacing