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Thread: Who designed the Y-8 anyways?

Ninyania
Fri Oct 21, 2005 7:18 am
#1

Who was the dope in the art department that thought a pair of "breast turrets" would be a good idea?


These things are USELESS!! Two forward firing turrets, right next to one another, with identical fields of fire?? The rotation is all messed up too - when firing straight ahead, as you'd HAVE to do to mine, panning left and right actually rotates the turret, making it impossible to track those fast-moving 'roid chunks.


The turrets should be mounted on the SIDES of the ship, so they can each cover a 180 degree firing arc to the left and right respectively.


And, you can't pan backwards far enough to see anything - after about 10 minutes, I was getting nauseous (which has NEVER happened before) and claustrophobic/tunnel-vision.



As it stands now, the ship is STILL useless for mining.



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Obsidian Dagger Squadron
XNinyania al'CladdythX
"I blow stuff up - mainly my own stuff - but itsstuff nonetheless."
Loving Owner of the Majestic Venia LaTore

Stoehovve
Fri Oct 21, 2005 7:26 am
#2

Ack...




Trust Honor Order RespecT

[ T H O R ]
Stoehovve Sceho

~' Miragon, Corellia, CORBANTIS '~

psikobunny
Fri Oct 21, 2005 10:49 am
#3


Probably the same person who knew he would never ever ever have to try and actually mine in it.


*filed under "I saw this coming months ago and posted almost those exact words even before it was ingame"*





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



PikechickLei
Fri Oct 21, 2005 4:14 pm
#4

Yep. Worst. Turrets. Ever.

They would have been much, much better off being put slightly back and below the cockpit, on those steeply angled faces on the left and right of the ship. It seemed like such the obvious place for turrets that I had assumed up until launching my ship today that that's where they were going to be. Having to point straight 'up' to shoot forward is asinine and stupid, at least with the way our turrets move in this game.

But it's moot anyway. I can't see out of my windshield in the Y-8 anymore, and I still can't do any mining by myself in it (the guns hit the asteroids but nothing ever breaks off).



----

Tisiphone
Starsider

Ninyania
Fri Oct 21, 2005 4:34 pm
#5






PikechickLei wrote:
Yep. Worst. Turrets. Ever.

They would have been much, much better off being put slightly back and below the cockpit, on those steeply angled faces on the left and right of the ship. It seemed like such the obvious place for turrets that I had assumed up until launching my ship today that that's where they were going to be. Having to point straight 'up' to shoot forward is asinine and stupid, at least with the way our turrets move in this game.

But it's moot anyway. I can't see out of my windshield in the Y-8 anymore, and I still can't do any mining by myself in it (the guns hit the asteroids but nothing ever breaks off).




I had that problem too... but I found a sek-rit.


You MUST have SOMEONE sitting in the pilot's seat at all times in order for the mining turrets to function properly. As soon as the pilot stands up, the turrets cease to knock pieces off the asteroid, although they still fire. Tested it in my Decimator a few moments ago.


The turret gunner was able to mine successfully, as long as my butt stayed put in the pilot's seat.





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Obsidian Dagger Squadron
XNinyania al'CladdythX
"I blow stuff up - mainly my own stuff - but itsstuff nonetheless."
Loving Owner of the Majestic Venia LaTore

Washell
Sat Oct 22, 2005 2:47 am
#6

You could try parking it sideways? So the top, rear and 1 front turrent have a field of fire?

rcoe6663
Sat Oct 22, 2005 12:19 pm
#7





Yep. Worst. Turrets. Ever




i have to disagree, i think that distinction goes to the y-8's original rear turret. the one that had nearly no field of fire

Message Edited by rcoe6663 on 10-22-2005 12:20 AM



The devs plan in poster form
http://www.despair.com/disservice.html
PikechickLei
Sat Oct 22, 2005 1:58 pm
#8

Great idea, except that you've eliminated the usefulness of the pilot gun and the other turret, leaving you still with only three weapons that can be used. In that case, why even bother adding these two new ones anyway?

Here's how the Y-8 should work. I'm no mining ship engineer, but if I could think of this surely realy mining ship engineers would come up with it too, or better:

1) The pilot flies up to the asteroid and points the big ship right at it. Using the massively huge enormous pilot gun, the pilot starts blasting the big enormous asteroid. Since neither one is going to move for the next hour, the slow turning of the Y-8 doesn't matter and lets the fixed-forward pilot gun maximize its usefulness. The pilot breaks up the main asteroid.

2) The two side turrets (because there's no front turrets, they're on the side in Should-Have Land) independently track the rock chunks which break off and start blasting them into smaller, collectable pieces. Some collection is done by the side turrets too, but mostly it's the job of...

3) The rear turret. Smaller pieces drift past the ship out into space, where the rear turret's tractor beam pulls them into the cargo hold. The tractor beam, actually being a simple-to-use tractor cone (remember, this is Should-Have Land) rather than a precision surgical ray, excels at the collection stage, especially when there's lots of debris out at once.

4) The top turret can optionally serve as defense, additional mining laser power, or even as a second tractor beam, depending on the needs of the crew.

5) Engineers, after 2500 years of complaints, class action lawsuits and factory recalls, finally install flash baffles onto mining lasers so that gunners can both see what they're aiming at and shoot at it at the same time.



Until the Y-8 works in a way somewhat like that, it's not going to be an effective mining vessel. It's hard enough getting six people into a ship, the mining part shouldn't be hard too.



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Tisiphone
Starsider

Washell
Sat Oct 22, 2005 3:14 pm
#9

They probably do that at the same time we get a capital class mining ship that can eat the asteroid whole

Aidy
Sat Oct 22, 2005 3:49 pm
#10

you guys are telling me you can get mining equipment to actually WORK on turrets?!

I've never got it running from ANY turret at all on Eclipse. Tractor won't work on Kryat, YT1300, Y-8, Decimator... And what I meant by "won't work" is the effects happen, they fire just fine, its just they dont' DO ANYTHING!

Am I doing something wrong? Do I NEED mining grade capacitors/reactors and so on to make Y-8 Mining laser work?! Saying that, MkIII Mining lasers won't work off turrets either, since there's only one tractor beam....

Anyone else having my trouble?

Message Edited by Aidy on 10-22-2005 11:50 PM



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Arawaen
Mon Oct 24, 2005 8:06 pm
#11






Aidy wrote:
you guys are telling me you can get mining equipment to actually WORK on turrets?!

I've never got it running from ANY turret at all on Eclipse. Tractor won't work on Kryat, YT1300, Y-8, Decimator... And what I meant by "won't work" is the effects happen, they fire just fine, its just they dont' DO ANYTHING!

Am I doing something wrong? Do I NEED mining grade capacitors/reactors and so on to make Y-8 Mining laser work?! Saying that, MkIII Mining lasers won't work off turrets either, since there's only one tractor beam....

Anyone else having my trouble?

Message Edited by Aidy on 10-22-2005 11:50 PM



A few times I have not been able to get Mk III mining lasers to fire in the turrets, but if I raise the gun just a little they will fire. Not sure if that is your issue or not. I don't have mining grade capacitors or reactors (though I now have elite in both spots) and was able to fire before and after the change.

JZ_Ichigo
Tue Oct 25, 2005 4:42 am
#12

I belive an orangutan did it with an etch a sketch!



Jinzo Ichigo
Crimson Phoenix Ace
Master Combat Medic
Corbantis Galaxy

psikobunny
Tue Oct 25, 2005 10:02 am
#13






Aidy wrote:
you guys are telling me you can get mining equipment to actually WORK on turrets?!

I've never got it running from ANY turret at all on Eclipse. Tractor won't work on Kryat, YT1300, Y-8, Decimator... And what I meant by "won't work" is the effects happen, they fire just fine, its just they dont' DO ANYTHING!

Am I doing something wrong? Do I NEED mining grade capacitors/reactors and so on to make Y-8 Mining laser work?! Saying that, MkIII Mining lasers won't work off turrets either, since there's only one tractor beam....

Anyone else having my trouble?

Message Edited by Aidy on 10-22-2005 11:50 PM





Equipment works fine, however, I would avoid trying to use it in a turret. The fact that they seem to have forgotten to assign turret graphics to most of them on most ships is probably your problem.


Other reasons something may appear not to be working:


Bugged rock- if chunks arent coming off, keep shooting and /examine the big rock to see if the hit points are dropping.


Tractor Beam- its a common rookie mistake to attempt to tractor medium sized chunks. The tractor is for hauling in small chunks, as opposed to collecting vaporized particles (which is what plain shooting is. Shoot the correct target, and your tractor will work fine.





Gilack Mehoipou [Bloodfin]


Quintuple Master- Marksman/Squad Leader/Rifleman/Vortex Pilot/Politician


Made it before all hell broke loose.



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