Jump To Lightspeed Archive
Thread: re
Naa. Before Kunark, EQ was actually pretty balanced. They really messed up by not removing Complete heal and some of the other spells, but overall it was pretty well balanced UNTIL they started to add content. Only then some of the fundamental mistakes started to surface.
In SWG, many of the mistakes and problems are very much visible now, one month after release. Who knows what future expansions will bring, but comparing EQ's 5 year history and SWG's current balance issues one month after release isn't valid. Are you saying that we should wait 5 years for them to maybe get it right?
The magic eight ball has more variety in answers to these combat issues. I hope the patch has a lot more to say.
I figure if investigation isn't fixed, I'll either quit or wait till they give pistoleers that gun twirling thing, then take the week or two it takes to master pistoleer,then watch my avatar twirl his guns for about a year. Now that's content.
I truly hope that they know a lot is riding on this patch.
EQ wasn't balanced in the beginning particularily. Taunt has never worked correctly. Bards were (and being a bard dare say were until recently) horribly horribly broken constantly.
Balance was screwey. Like bards were the only source of added mana regen (yes I miss having good wrists but I'll shut up about bards now), enchanters didn't have part of the haste slow thing while shaman did, and were beasically a useless class. As I said taunt never worked right, rangers could always get way too much agro, jboots dropped in najena of a gimp mob, everyone and his dog could get ultravision from lower guk, and yes, itemization is a class balance issue (see commando weapons). Necromancers were WAY overpowered in that they could solo, well, anything but vox/naggy pretty much. Complete heal is still a problem but of course they can't change that now etc...
Hey people...at LEAST its not yankee on the infantry forums with his infamous 'Soon' heck he now even does Soon (tm) - just wait a few years, you'll be seeing 'We'll check/look into that (tm)'
Like I stated before, this is what SWG REALLY stands for:
Sh1t, Why'd i buy this Game?
"Just wanted to reinforce that the changes slated for Test Center are our starting point for Commando fixes/additions. They are not the final list, just the list that we have underway. We are going to evaluate and modify the changes as required."
Kevin "Q-3PO"
With this recent encouraging post, it seems there is much hope for commandos, andapprently theSWGdevs are openfor disscussionin reshaping the commado profession. With this openness for change, comes a need for a new philosohy statement for commados.
Why is it important to have one? First,its important to have a philosohy statementinorder to narrow down our creative ideas and have "intent".I have seen many great post regarding what ppl would like to see in our profession, but when u add it all up, it equals some uber pvp class with a monopoly in killing AT-STs
, obvisously this would be shot down by SWGdevs quicker then those fuzzy ewokesdestorying an AT-ST, those cute fuzzy bas *tards; and who wants to play a class without some sort ofchallage?
Uberprofessions normally equal soloist because there is no need toform groups orrelationships with others, your uber already.Why should we care? because like life,at the end of the day its all aboutfriendships thatyou made and the great stories that you share. Thats the true test of anyMMORPG.Its infinately more rewarding to"hold a piece of the puzzle",requiringmany to worktogehterand tackle a jedi master npc, then it is to be able to solo one. The jedi npc is only the "means" of foraging friendship. Secondly, who wants to see as many commados as there are pistoleers and bhs? I want to be unique!
Ok, enough of this psychology stuff, lets get back on track.
#2. Communicates directly todevs of what we would like to see/be. This way,the devscan at least seewhat direction we want theclass to go,with balance in mind. I wouldn't be surprise if they might be able to take our ideas and really run with it. Foran example,some of thechanges to the Ranger are very interesting in the revamping the class, or at least worthy of a good discussion.
So for this week, lets gather ideas and viewpointsto form a general"commando philosohy" of which we can try to generally agree to and send it to kevin and the SWGdev team.
Also,let me say in closing by no means am I trying to replace/act as aninterirm Commando corsepontent. I really have tremenous repect forGaribaldi di Alia and the job he tried to fillful, in the most broken class of SWG. It would be too much work and sooo much headache. (Unfortunately, my health care program, can't cover the amount of asprin it would require
)The reason why Isuggest thatwe as a community do this is alsobecause Iconstaintly read the forums and its just really depressing to readthe commando fourms. There are so many negative (but legit) grevinces for our profession. (I can't image whoeversjob it is to read the commando fourms to collect data, it must bereallydepressing.)Insteadusing so muchenergy to write how bad commando is, lets use the time and energy to write logically and constructive post on how we can change the profession for the betterment. Hopefully we can have the same effect as, "We did the math, and we were wrong..." post that rifleman (blah, i know, AP 3! blah!)recieve and help SWGdevs see the light ![]()
"Just wanted to reinforce that the changes slated for Test Center are our starting point for Commando fixes/additions. They are not the final list, just the list that we have underway. We are going to evaluate and modify the changes as required."
So...when do i get to play the real game? This sounds like beta to me. You know, 2 months since launch and they still haven't even fixed the basic elements of the classes. I mean come on, even Anarchy Online had a better launch that this...and that's a scary scary realization.