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Thread: Advice?
Is it even worth it to try and make Bounty Hunter with a wookie? Considering marks do so much damage. Also, people talk about being able to avoid getting hit. The only way I can see this working is by shooting and backing off. Is it possible to take them out in a straight fight?
Hmmm, I'm going to have to work on my stategy and see if I have what it takes.
Sigh. All that work with my unarmed skill and I'm going to try and be a bounty hunter.
Isubscribe to the "no armor" school of thought. I got a set of composite, tried it, and was very disappointed. It took only a couple fights to realize I was better off in my custom-tailored black gunslinger threads.
Characters thatwear armor can try to go toe-to-toe with their marks. Characters that don't wear armor tend to use strafing and/or bleeding tactics.
It can certainly be done, it may just take a couple go 'rounds to figure out what works for you.
I have found that armor is more important in the PvP aspect of the game then the actual bounty aspect of the game. As a bounty hunter, you are an offensive powerhouse with little defense. I have never played a wookie so I dont know how they do with damage in PvP. If you play the bounty hunter correctly against npc's you will rarely take damage, and if you are taking a lot of damage you are most likely to be incapped. In PvP its an entirely different strategy, and requires that people work together well (I am not a fan of the all out zerg fest some groups use). I could see lack of armor being an issue (especially against those rifelmen who aim for your head). Think it all depends how you want to play your class, I think a wookie could make a good bounty hunter, it has advantages over certain classes, the lack of armor is the disadvantage.
I know several of you have formulae that you have not shared with the board regarding hidden professions, as i have many which cannot be tested without much more information than i can gather from the jedi who have emerged. I have one simple question for the board, and it is this.
Where should I go next?
I have obtained silet status for my holocrons. I have mastered the following professions
Artisan, brawler, medic (holo 1{sith}), marksman, scout, entertainer, dancer (holo 2{sith}), pikeman (holo 3 {sith} and 4th {jedi} was silent), Doctor, Combat medic, Teras Kasi Artist, Image Designer.
I am currently (though will be away from the game till January 4th for the holidays) working on Swordsman and Fencer, where i will keep unarmed 4 for smuggler and commando. I am just wonder where should I go next? I have gotten several holocrons since my silent, some have sold and some have given to friends, while i am gone i have guildmates running harvesters to gather resources for artisan elites (DE and archtiect first I hope). I just wanna know where the board thinks i should turn next once i return and finish the brawler elites. Should i turn to brawler hybrids and marksman elites or turn to artisan elites. Any input would be appreciated. (If its helps i started as a zabrak male on Corellia {city name doaba something, i dont really remember without the map infront of be, North eastern most city of corellia})
While i dont expect much of a respose to this, I appreciate any input along with as much reasponsing as possible. Remember i am away from the game for an extended amount of time and like many of you who whould be in the same situation i am very bored
Thanks again.
one more thing you have to master to unlock your slot, my advice is do whatever is easiest first
thats all anyone can say