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Thread: Fighters vs Multi passenger ships
I have often wondered the same thing. I wish they would lower damage in PVP in space like they do on the ground.
Makes it kinda hard to have a big starwars type battle...this is starwars right?
Kalais wrote:
I have often wondered the same thing. I wish they would lower damage in PVP in space like they do on the ground.
Makes it kinda hard to have a big starwars type battle...this is starwars right?
Amuro0079 wrote:
Further lowering damage in PVPisn't gonna help. We'll end up with endless duels since people can just hit cap shield shunt whenever they feel like to replenish their shields.
Even with a 50% reduction in PVP damage dealt, cap-to-shield 4 would have a hard time keeping up. If a POB running elite shields cancurrently be disabled in one shot, cutting the damage in half would still be ahuge hit.
Kebb wrote:
Amuro0079 wrote:
Further lowering damage in PVPisn't gonna help. We'll end up with endless duels since people can just hit cap shield shunt whenever they feel like to replenish their shields.
Even with a 50% reduction in PVP damage dealt, cap-to-shield 4 would have a hard time keeping up. If a POB running elite shields cancurrently be disabled in one shot, cutting the damage in half would still be ahuge hit.
And your point is?
BTW, elite shields should have had like 30,000/30,000 instead of 3.1K. My regular fighter shiled is 3.3k back and front.
Message Edited by Amuro0079 on 05-24-2005 01:57 PM
Level 10 guns do 4 to 5k dmg, after various reductions they still pack enough punch to destroymost other ships in 1hit. So I don't see the point in even higher dmg guns, dead is dead.
We need gunning made a bit easier.Best way to do that is to have the turrets compensate for motion the ship makes. If turret points at point x, the gun should stay pointed at x even when the pilot is barrel rolling. Even with this system it'll be pretty tough to take out an opponent corkscrewing or jinking towards you at full speed.
Given that, we'd have to see if we could come up with a system where POBs have a big damage reduction against them in PVP. I'm not certain whether that's possible, and even if it is, we'd have to worry about making sure the damage reduction is balanced with the ability to shunt shields and such, or it could result in a Bizarro World where POBs are nearly invincible rather than coffins with big engines.
It might be possible to come up with other solutions, too, like giving them targetable components similar to Vettes which you must destroy before you can take them out. Dunno how feasible that is, either, but making POBs useful continues to be one of our top issues.
Amuro0079 wrote:
Kebb wrote:
Amuro0079 wrote:
Further lowering damage in PVPisn't gonna help. We'll end up with endless duels since people can just hit cap shield shunt whenever they feel like to replenish their shields.
Even with a 50% reduction in PVP damage dealt, cap-to-shield 4 would have a hard time keeping up. If a POB running elite shields cancurrently be disabled in one shot, cutting the damage in half would still be ahuge hit.
And your point is?
BTW, elite shields should have had like 30,000/30,000 instead of 3.1K. My regular fighter shiled is 3.3k back and front.
Message Edited by Amuro0079 on 05-24-2005 01:57 PM
Um, no, the Elite POB shields get up to around 3400 / 3400 or so is all... If you have 3300 / 3300 in your fighter, you either have amazingly rare loot or an old exploited shield.