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Thread: Starships as residences

NobleKnight
Wed Aug 10, 2005 7:40 am
#1

So who would like to be able to use your transport (i.e. YT-1300) as your residence? I would. Here's how I see it working:


You walk into a starport and approach a large door that has a terminal next to it. The door will say something like "Private Hanger Access." The Hanger Terminal will allow access to your ship by having you select which ship you want to use. After selecting your desired ship, for this example let's say a YT-1300 (what else), a new map is loaded. This map will be a hanger designed after the architecture style of the planet you are on. Inside this hanger will be your ship with the landing gears and access hatch/ramp open. You will be able to walk around the entire hanger and board your ship. The inside of the ship will be the same as when you are in space with all your decorations in place. Inside the cockpit is where you'll select the option to launch your ship. As a perk, maybe once you select the Launch option, a short 5 second cutscene of the basic version of your ship will be show lifting off from a starport. Be honest, that would be cool. When you land at a starport, the game will load back inside the hanger with you inside the ship. For customizing, a small control console outside the ship will provide the Ship Componet Interface as it exsist on the current starship terminal. To return to the planet map, you'll use a door inside the hanger.

In the case of starfighters, all will be the same except of course you couldn't declare your residence in them. It only makes sense to declare your residence on a ship with an interior space such as the YT-1300.


Pleasegive meyour opions on my idea here, especially if you are a developer .



May the Force be with the Developers (we love you guys. No, really).
"Why do I get the feeling you're going to be the death of me." Obi-Wan Kanobi, AotC

Johck Akpen (Intrepid)
Nodim (del - Ahazi),
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RUSKULL
Wed Aug 10, 2005 9:25 am
#2

I had a similar idea some time ago, only you would have a sort of "parking lot deed", where your ship can stay on land like a house, and people can board from the ground. The character could still take off into space, and while space loaded for them, players on the ground would see an animation of their ship taking off (Same goes for when they would land too). Ofcourse, this would require that everyone have JTL, but it already comes free when you download ROTW anyhow, so perhaps this could be something that could me more possible in the future.






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Treena_Daal
Wed Aug 10, 2005 4:25 pm
#3

All we really need to be able to use startships as residences is the ability to log off inside a POB ship, and log in again later still in space and still in our ship. If that works, we can live in our ships just like people can live in houses.
EmperorEliteGuardian
Thu Aug 11, 2005 1:46 am
#4

Entirely a cool idea!


I am sure many people would absolutely love the idea of having the ability to walk around their landed spacecraft, use the boarding ramp, .


Also, I always find it difficult to effectly decorate my VT-49 Decimator with only 75 (or so) inventory space. Perhaps some additions to your suggestions would be:


1) allow players to assign lot points (1 lot point = 100 inventory slots) between planetary houses and multi-passenger starcraft.


+ This would allow players to effectively decorate their starcraft with an in any mannner they wish, and use their spacecraft as a replacement for a house.


2) the players would "rent" starport space to have their spacecraft docked at whichever port necessary.
JerremThoth
Thu Aug 11, 2005 2:15 am
#5

Great idea lets try and get this some more attention from the devs =D
EmperorEliteGuardian
Thu Aug 11, 2005 3:18 am
#6


This is definitely an awesome idea! Many, if not all, would love to get a good look at their spacecraft, sitting in a huge hanger bay, surrounded by scurrying droids hard at work on repairs and general maintenance.


The open access ramp would have to allow movement in and out of the ship,as you have suggested.Players would finally getthe overall visual of the vessel, mist spraying from exhaust vents, exposed landing gear, exterior lighting from small port holes. I can even visualize black fueling ducts running across the hanger floor.


Perhaps a terminal next to the spacecraft would provide management of the vessels components (much like the current spacecraft terminals), payment of hanger bay fees etc, and maybe even some type of missions.


The cut scenes would also be a great visual element that I'm sure we all are dying to see.


Some other additions:


1) Hanger Rental Fees -


Like any real-life hanger the starport would charge a fee for any spacecraft utilizing the hanger for any length of time the vessel would remain at the port. I would think it would be in the same rate as a typical current planetary housing rates. The player can also pay in advance for the time they think the hanger will be in use for (much like thehousing maintenancesystem in game currently.) This might alleviate theresidence declaration routine. The payments would have to be on a planetary wide system,so if a player wanted to relocate to a different city on the planet, they would not have to pay more for the hanger rental.


Perhaps, If the player has not paid the hanger fees the starport would deny access to the vessel, or could deactivate (at random) a component of the spaceshipuntil the payment is made.


Enemy controlledhangers could deny hanger access or increase the rate of the fees based on -/+ faction points and current combat status. If they thinka playermay cause some immediate trouble, the starport will likely increase the fees to cover potential damage if trouble in fact arises.


Smugglers, could use their underworld skills to bypass some fees ortaking on NPCduty missions with starport personnelfor less than legal access to hanger bays.


2) Spacecraft / Housing Lots -


One of the most troublesome issues with the multi-player spacecraft is the lack of inventory space for customizing the interior of the vessels. A simple solution might be to allow players to control housing lot points by assigning lot spaces (1 lot space =100 inventoryspaces) between planetaryhousing andmulti-passenger spacecraft. For example,if I hada small planet house located on Talus that I assigned 2 lot points (which would allow me 200 inventory spaces for furniture/equipment etc...), I could then use3 lot points for for my spacecraft and have 4 lot points in reserve. This would give me 300 inventory space for decorating my spacecraft, which would make decorating a great deal easier.


Furthermore,theallocation of lot points would also carry overto the hanger bay fees at any starport. The larger the ship, the larger the rental fees. A simple solution that continues to spread the wealth throughout the game and galaxy.


3) Weapon systems -


A hopeful fix for the multi-passenger spacecraft is the addition of pilot controlled weapons systems, primarily the turret cannons. I have found that my spacecraft, as awesome and powerful (weapon-wise), is a useless piece of scrap unless I have a t least one passenger in a turret.


An improvement would be to allow a pilot to fire the turret cannons in a forward position only, if no other players are in the turrets. This would allow a single player to use the multi-passenger vessel like any other spacecraft... effectively. The pilot default forward postion would be disabled when a player is in the turret, and returns to the default when a player is out of the turret.


Secondly, but not importantly, allow the pilot to assign cannonsto the designated slots for missiles or bombs. These large spacecraft like the Decimator are supposed to be powerful vessels, bristling with weapons.Perhaps an extra capacitor slot would be appropriate for this upgrade. The Decimator has 5 million mass, even with all the components atlevel 10, my current mass use is only 500k. So it can stand a few more heavy guns to increase it's punch.


NobleKnight, you have posted a truly great idea here. Certainly, worthy of the devs at least giving it a look-over for some good practical ideas for a hopeful revamp/upgrade of JTL. Keep putting your ideas up here, maybe some dev will take a look and put in some of our ideas. Ill keep posting new ideas too.


Tyy -

Levoyan
Thu Aug 11, 2005 6:15 am
#7

Fantastic Idea! My decimator could be a cool home for sure



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Halyn
Thu Aug 11, 2005 7:44 am
#8






Treena_Daal wrote:
All we really need to be able to use startships as residences is the ability to log off inside a POB ship, and log in again later still in space and still in our ship. If that works, we can live in our ships just like people can live in houses.





There actually is a way to log out and back in inside a POB. Someone else mentioned the trick somewhere, and I tested it out and had good luck with it. (This actually works inside all ships, POBs and starfighters both.)


When you're ready to log out, start a hyperspace jump to a different system. Microjumps don't work. While the jump is calculating, disconnect from the game. When you log in again, you will be aboard your ship in the target system. If you were running droid programs, they'll still be running.






Halyn Lance -- Rara Avis Flight School
Common sense is highly uncommon.
...has mastered the Pilot profession.
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NobleKnight
Thu Aug 11, 2005 8:41 am
#9

WOW!!! I actually have an idea other people like. This is awesome! Thanks for your replies guys. Hopefully a developer will take the time to read this and maybe even give a reply him/her self. I hope, I hope, I hope, I hope. Keep the support coming



May the Force be with the Developers (we love you guys. No, really).
"Why do I get the feeling you're going to be the death of me." Obi-Wan Kanobi, AotC

Johck Akpen (Intrepid)
Nodim (del - Ahazi),
Casablanca (del - Shadowfire)
Neghtasro
Thu Aug 11, 2005 2:15 pm
#10

Awesome idea. This is a reason for people who don't have many friends to get PoB ships and give shipwrights some well earned funds.









Neghtasro Flywalker- The oldest newbie on Starsider.
Emise Flywalker- Whiniest person on Starsider (Just ask Serifin)
SuperMikeman
Thu Aug 11, 2005 3:29 pm
#11

i remember reading about this in beta and thinking how good of an idea it was.


hopefully it'll someday make it in



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BadChef
Fri Aug 12, 2005 8:42 am
#12

Since I can't find a good spot on the ground with all the abandoned structures laying around, I basicaly already live in ship with everything I own on it. Would be realy usefull and fun to have it at a hanger like that, and let the hangergive the shipthe same permissons and what not as a house. This is an idea I'd love to see take shape.




xfire name: thachef
__________
BadChef: Smuggler
jtc632
Fri Aug 12, 2005 11:53 am
#13


What if they make it so that cities can have their own space ports once their big enough. Guilds could have their own hangers where their pilots can land their personal ships and if a player has something like a YT-1300 they can land it there and treat it like a second house.


Even better would be a player space station or at least a station were we can dock and walk around. Kind of like the avatar platform. Execpt it is primarily a peaceful place without a ton of high level mobs looking to kill you at every turn(I wonder how many people would hate the place because of that.) Then there could be a choise to rent an apartment(or pay maintainence, whichever sounds better)in a residential sector, or a vendor/shop in a flea market like area. Then their could even be a sort of lower back alley area were their could be things like rebels and thieves and thugs. Something along those lines.



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