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Thread: One Question

Crebo
Wed Jun 09, 2004 7:48 pm
#1

How do you guys deal with the massive amounts of Mind that special costs? I double up on +430 brandy, but when I fight Mokk Shamans I am completely drained of Mind after they are dead or even sometimes before they die causing them to incap me and consequently bringing death upon me. Please tell me what you do or what you would do in my situation.
Thrasher13
Wed Jun 09, 2004 11:02 pm
#2

Im not a TKA, but try "canape" it last 10 mins.Also have a muon gold ready just watch out for the spice dower after 10 mins.
Takashi_Asukawa
Wed Jun 09, 2004 11:16 pm
#3






Crebo wrote:

How do you guys deal with the massive amounts of Mind that special costs? I double up on +430 brandy, but when I fight Mokk Shamans I am completely drained of Mind after they are dead or even sometimes before they die causing them to incap me and consequently bringing death upon me. Please tell me what you do or what you would do in my situation.







Step 1: shift all HAM to max out mind and substats (of the utmost importance!)


Step 2: Forgo the use of armor whenever possible. Unless you're fighing something with medium armor, for the most part you're not going to need it.


Step 3: If you're still running into HAM costs with double brandy, invest in some good canape. It adds over 700 to your mind substats and lasts for about 10 minutes. After that, you shouldn't have any problems at all .






----------------
---// Kazzabus, colonel, Imperial Regular Army \\---
---// Ace Pilot, Imperial Inquisition \\---
---// VADR's lone wookiee Jedi \\---

---// Eriq Cattinio, contract Imperial agent \\---
---// Pilot, Smuggler's Alliance \\---
---// smuggler of ill repute \\---

Goodmane
Sat Jun 12, 2004 4:42 am
#4

"Step 2: Forgo the use of armor whenever possible. Unless you're fighing something with medium armor, for the most part you're not going to need it."

You wanna go fight mokks completely armorless? Better get buffed...



__________________


With a bit of luck, his life was ruined forever. Always thinking that just behind some narrow door in all of his favorite bars, men in red woolen shirts are getting incredible kicks from things he'll never know.
Takashi_Asukawa
Sat Jun 12, 2004 6:26 pm
#5






Goodmane wrote:
"Step 2: Forgo the use of armor whenever possible. Unless you're fighing something with medium armor, for the most part you're not going to need it."

You wanna go fight mokks completely armorless? Better get buffed...






I thought the title of Master Doctor in my sigblock made buffs overly obvious on my part?


And with buffs only, I fight ancient bull rancors and nightsister protectors without a hitch .






----------------
---// Kazzabus, colonel, Imperial Regular Army \\---
---// Ace Pilot, Imperial Inquisition \\---
---// VADR's lone wookiee Jedi \\---

---// Eriq Cattinio, contract Imperial agent \\---
---// Pilot, Smuggler's Alliance \\---
---// smuggler of ill repute \\---

Aeden
Sun Jun 13, 2004 9:05 am
#6

I have all my stats migrated to mind...take 2 brandies and the mind cost for all my specials is single digits i.e. nothing


Without knowing your set up stat-wise the other cause could be unsliced or poorly sliced armor ?


Aeden

"I shall finish the game."



Aeden Stormsinger
Formely of VICE, Shadow Alliance
Original RIVAL
primate16
Tue Jun 15, 2004 11:03 am
#7

I always have some muon with me for important situations. For instance if i was gonna take on the NS queen, i would take brandy so i can use my specials and not have to worry about a thing. But yeah, stat migration is very important.
AntillesWing
Wed Jun 16, 2004 9:14 am
#8

This is my one and only question. If it has already been asked, and answered, sorry for wasting anyone's time, but I really don't feel like surfing through this forum to find out if someone asked....


Can we pirate trade lines? That is perhaps one of the many things I'll want to do, but one of the few major things. Does anyone know if we can pirate the trade lines?



Official Carbineer Motto "I bet I can kill me before you can kill me"
Tece Daspi-Ahazi
Carbineer 2-4-2-2
Bounty Hunter 1-1-0-0
Impali
Thu Jan 06, 2005 9:18 pm
#9

just wanted to know what is good to make to grind up the crafting portion of smuggler?



Edna: Master Armorsmith/artisan
shop located at cnet 650 -5150
Smuggler_Caylin
Thu Jan 06, 2005 9:21 pm
#10

shadowpaw.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

TomoRainer
Thu Jan 06, 2005 9:23 pm
#11

Shadowpaw's pretty much all you need to go up spices. It's a pretty quick grind, too, I remember getting it done on 2-3 runs to Fort Tusken between deaths.

/squinteyes Caylin

Message Edited by TomoRainer on 01-06-2005 08:24 PM







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


Smuggler_Caylin
Thu Jan 06, 2005 9:26 pm
#12




The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

hamhamthe3rd
Fri Mar 11, 2005 5:26 am
#13

i dont want to call them flamethrower specials but does the specials from that tree work with the launcher pistol at all?
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