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Thread: They have listened :) :)
- Tweaks to AI ship combat.
SpaceUI
- Made /tell work when targeting a player ship.
- The space launch UI will now listen for when a group is joined and disbanded and enable the group button appropiately.
- The space group launch UI will now dynamically update it's state to reflect group members if they are too far away to launch with the owner.
- Added a declined invitation icon to the group launch UI.
- You should now get group join and leave messages while in space.
- Added a group management UI for launching into space with multi passenger ships
- When you click on a starship terminal you will now see a group button next to launch.
- If the player is in a group and is attempting to launch with a multi-passenger ship, then the Group button will be enabled.
- Clicking on this button will bring up a small UI that lists all group members that are in the same cell as the player.
- The player can choose to send invitations to each of the listed members, if the player agrees, then they will be launched into space in the ship with the other agreeing members.
- If the player is in a group and is attempting to launch with a multi-passenger ship, then the Group button will be enabled.
- Conversations: Fix bug causing space conversation UI to show up on the ground
- Added checkmarks next to completed quests in the quest journal.
Profession: Pilots
- Fixed Rebel Ace Pilot Helmet so that it can be worn by all species except Ithorian and Wookiee.
- Fixed Privateer Ace Helmet so that it can now be worn by all species except Ithorians and Wookiees.
- Added Black Sun Ace Fighter Helmet to the game. It can be worn by all species except Ithorians and Wookiees. Black Sun Ace Pilots may take some 'convincing' before they relinquish their helmets, so to speak. We recommend shooting them until they explode
- Changed how missiles deal with obstacles. Formerly, missiles would almost always seek around obstacles such as asteroids. Now, there is a much greater chance that they will collide with the obstacle
- When flying JtL and after using a pilot command, a system message will now tell you when you are ready to execute another pilot command
- The ship engine 'run' sound now has variable pitch based on your throttle position
Updated the sound effects for the engines of the tie oppressor & the tie interceptor
- Turning on the booster now disengages the autopilot.
Space Missions
- Corellia Privateer:Adwan Turoldine will now recognize that you have succeeded his third mission the next time you are victorious. If you currently have this mission, abort it and speak with Adwan again.
- Naboo Privateer:Diness Imler will now recognize that you have succeeded her fourth mission the next time you are victorious. If you currently have this mission, abort it and speak with Diness again.
- Dantooine and Yavin space stations will now grant side quests for players
- The Lok Station will offer missions to non-Imperial and non-RSF pilots.
- Imperial and RSF pilots will now be able to get quests from the Naboo space station.
- Fixed incorrect message appearing when loading missile ammunition
- Added Missions to Endor Station for Imperial and RSF pilots (You must be at least midway through tier3 in order to take these missions).
- Fixed the chassis npc broker refusing to accept CANCEL
Message Edited by EVILxWARLOCK on 11-17-2004 05:00 PM
Message Edited by EVILxWARLOCK on 11-17-2004 05:04 PM
Message Edited by EVILxWARLOCK on 11-17-2004 05:07 PM
how many people where un happy with pre-patch combat.
I thought the combat was tough, but not impossible.
I just logged off in disgust because the tier3 third
mission is impossible for privateer. It was like
flies at a barbeque. I don't mind a challenge, but
this is ridiculous. Oh, by the way, let me choose
when "I" want to train. Missions should be side quests
to add some other element of gaming instead of leveling
your character. I know there are changes on "test center"
but when will this go live? What is wrong with what was
working Monday.
# The Lok Station will offer missions to non-Imperial and non-RSF pilots.
Very nice!
He's a badge freak, don't get me started - I've TOLD him he's nuts.
Message Edited by KaylBreinhar on 11-17-2004 10:45 PM
Added Black Sun Ace Fighter Helmet to the game. It can be worn by all species except Ithorians and Wookiees. Black Sun Ace Pilots may take some 'convincing' before they relinquish their helmets, so to speak. We recommend shooting them until they explode
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BlackEdge wrote:
You know what upsets me more about these additional features, like the space stations and stuff? Why weren't these in the release?
They still need to allow us to dock in the space stations and actually walk around...
It seems it's dejavu all over again....
Rushing things out the door...
They don't have a choice but to rush things out the door. Everyone feels the need to grind like a blubbering idot as fast as possible and miss the whole point. I'm not saying everyone does it, but a lot of people got real bored with JTL already and many are quitting over it. SOE doesn't have a choice but to speed stuff up and send it out bugged. The same happened with the ground game, sorta. Granted they wanted us to have space as much as we did, but I think they had no choice but to rush JTL to keep players.
Now we will wait for the combat balance. Once everyone starts getting bored cause they leveled too damn fast, they will rushan incompletecombat balance out to keep subscribers. We will all be hurt by those out there that just want to grind rather than play an MMORPG.
My two cents.
Thanks for adding additional content to JTL SOE.