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Thread: They have listened :) :)

EVILxWARLOCK
Wed Nov 17, 2004 5:42 pm
#1




SWEET!!!!! On test center now.




SpaceAI


  • Tweaks to AI ship combat.


SpaceUI



  • Made /tell work when targeting a player ship.
  • The space launch UI will now listen for when a group is joined and disbanded and enable the group button appropiately.
  • The space group launch UI will now dynamically update it's state to reflect group members if they are too far away to launch with the owner.
  • Added a declined invitation icon to the group launch UI.
  • You should now get group join and leave messages while in space.
  • Added a group management UI for launching into space with multi passenger ships
  • When you click on a starship terminal you will now see a group button next to launch.

    • If the player is in a group and is attempting to launch with a multi-passenger ship, then the Group button will be enabled.
    • Clicking on this button will bring up a small UI that lists all group members that are in the same cell as the player.
    • The player can choose to send invitations to each of the listed members, if the player agrees, then they will be launched into space in the ship with the other agreeing members.

  • Conversations: Fix bug causing space conversation UI to show up on the ground
  • Added checkmarks next to completed quests in the quest journal.


Profession: Pilots


  • Fixed Rebel Ace Pilot Helmet so that it can be worn by all species except Ithorian and Wookiee.
  • Fixed Privateer Ace Helmet so that it can now be worn by all species except Ithorians and Wookiees.
  • Added Black Sun Ace Fighter Helmet to the game. It can be worn by all species except Ithorians and Wookiees. Black Sun Ace Pilots may take some 'convincing' before they relinquish their helmets, so to speak. We recommend shooting them until they explode
  • Changed how missiles deal with obstacles. Formerly, missiles would almost always seek around obstacles such as asteroids. Now, there is a much greater chance that they will collide with the obstacle
  • When flying JtL and after using a pilot command, a system message will now tell you when you are ready to execute another pilot command
  • The ship engine 'run' sound now has variable pitch based on your throttle position
    Updated the sound effects for the engines of the tie oppressor & the tie interceptor
  • Turning on the booster now disengages the autopilot.


Space Missions


  • Corellia Privateer:Adwan Turoldine will now recognize that you have succeeded his third mission the next time you are victorious. If you currently have this mission, abort it and speak with Adwan again.
  • Naboo Privateer:Diness Imler will now recognize that you have succeeded her fourth mission the next time you are victorious. If you currently have this mission, abort it and speak with Diness again.
  • Dantooine and Yavin space stations will now grant side quests for players
  • The Lok Station will offer missions to non-Imperial and non-RSF pilots.
  • Imperial and RSF pilots will now be able to get quests from the Naboo space station.
  • Fixed incorrect message appearing when loading missile ammunition
  • Added Missions to Endor Station for Imperial and RSF pilots (You must be at least midway through tier3 in order to take these missions).

Profession Shipwright


  • Fixed the chassis npc broker refusing to accept CANCEL

Message Edited by EVILxWARLOCK on 11-17-2004 05:00 PM


Message Edited by EVILxWARLOCK on 11-17-2004 05:04 PM

Message Edited by EVILxWARLOCK on 11-17-2004 05:07 PM



"They are in front of us, behind us, and we are flanked on both sides by an
enemy that outnumbers us 29:1. They can't get away from us now!"
"We're surrounded. That simplifies the problem."
- Lewis B. "Chesty" Puller, USMC

U-S-M-C <> JEDI KNIGHT
xWARLOCKx <> WEAPONSMITH

HMMurdock2K
Wed Nov 17, 2004 5:43 pm
#2

Sounds good!



"Twice the pride, double the fall." - Count Dooku
SOE: "Wanna buy ToOW?
Obi-Wan: "You don't want to sell me ToOW."
SOE: "I don't wanna sell ya ToOW."
Obi-Wan: "You want to go home and re-think your game."
SOE: "I want to go home and re-think my game."

Drop off point 4756, 5099 just outside Restuss, Rori.
MarcBoarder
Wed Nov 17, 2004 5:44 pm
#3

YAY! Makes marc happy


-Marc



Marc Boarder | Mayor | Nabubu City, Naboo
-NABUBU IMPERIAL FRONT-

Are you looking for a friendly neutral city to move to?
Contact Marc, Shealyn, or Ritter for assistance in
moving to one of the best communities on Wanderhome!
EVILxWARLOCK
Wed Nov 17, 2004 6:03 pm
#4

Just wanted to say thank you soe for listening to the players



"They are in front of us, behind us, and we are flanked on both sides by an
enemy that outnumbers us 29:1. They can't get away from us now!"
"We're surrounded. That simplifies the problem."
- Lewis B. "Chesty" Puller, USMC

U-S-M-C <> JEDI KNIGHT
xWARLOCKx <> WEAPONSMITH

atat9619
Wed Nov 17, 2004 6:48 pm
#5

Now increase mass on some of the imp ships



^4Battlefield SF>SWG
Mallize
Wed Nov 17, 2004 7:12 pm
#6

i'd be happy w/ just undoing the AI fix from this last patch.. hehe



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Mallize Jett : Elder Jed : Vortex Ace
Vendors located on Rori at 3412 -6284

sycophants
Wed Nov 17, 2004 7:23 pm
#7

The A.I. change was totally uncalled for. I mean
how many people where un happy with pre-patch combat.
I thought the combat was tough, but not impossible.
I just logged off in disgust because the tier3 third
mission is impossible for privateer. It was like
flies at a barbeque. I don't mind a challenge, but
this is ridiculous. Oh, by the way, let me choose
when "I" want to train. Missions should be side quests
to add some other element of gaming instead of leveling
your character. I know there are changes on "test center"
but when will this go live? What is wrong with what was
working Monday.



Drobu
Lowca
Master Bounty Hunter

Payoffs don't protect and you can hide if you want
But I'll find you - comin' up behind you!
riotcontrol
Wed Nov 17, 2004 8:36 pm
#8

# Dantooine and Yavin space stations will now grant side quests for players
# The Lok Station will offer missions to non-Imperial and non-RSF pilots.


Very nice!



__
wieland argosy <gunslinger>
KaylBreinhar
Wed Nov 17, 2004 8:42 pm
#9

So wait, are they making the AI even MORE stupid? Last night when a friend of mine grinding his THIRD Ace (he's almost done with Storm Squadron, he's already done Inq and BE), he asked me to come help with an SS mission that had two T4 Nova Couriers, one T4 Gunboat, and ten escorts that had AI and didn't fly in straight lines. He and I soloed that b*tch together and DAMN it was fun!

He's a badge freak, don't get me started - I've TOLD him he's nuts.

Message Edited by KaylBreinhar on 11-17-2004 10:45 PM



Death doesn't fly a JSF anymore...he flies a Gallente Thorax in EVE Online
ZeeEmperials
Wed Nov 17, 2004 8:44 pm
#10

Hope these side missions are more than just destroy duties, with a piddly amount of credits as a reward.





Franciscoe Winthrop ~ Imperial Colonel
Master Fencer/Brawler - Working on Master Smuggler
RSF Ace



Cuality
Wed Nov 17, 2004 8:46 pm
#11






Added Black Sun Ace Fighter Helmet to the game. It can be worn by all species except Ithorians and Wookiees. Black Sun Ace Pilots may take some 'convincing' before they relinquish their helmets, so to speak. We recommend shooting them until they explode








(_-·._.)¯._Jarik Suul·._.·´¯(._-·._)
)¯`·.__.·-·._.* Dark Commando Troll*._-·._·._.·´¯(
~Trolleone Mafia~
BlackEdge
Wed Nov 17, 2004 9:32 pm
#12

You know what upsets me more about these additional features, like the space stations and stuff? Why weren't these in the release?


They still need to allow us to dock in the space stations and actually walk around...


It seems it's dejavu all over again....


Rushing things out the door...



Pokko - Council Member of Star-Gazers
Professions mastered to unlock: 31 (Merchant) July 16, 2004
Professions mastered after unlock: 32 (Master BH)
DathoImilli
Wed Nov 17, 2004 10:35 pm
#13






BlackEdge wrote:

You know what upsets me more about these additional features, like the space stations and stuff? Why weren't these in the release?


They still need to allow us to dock in the space stations and actually walk around...


It seems it's dejavu all over again....


Rushing things out the door...







They don't have a choice but to rush things out the door. Everyone feels the need to grind like a blubbering idot as fast as possible and miss the whole point. I'm not saying everyone does it, but a lot of people got real bored with JTL already and many are quitting over it. SOE doesn't have a choice but to speed stuff up and send it out bugged. The same happened with the ground game, sorta. Granted they wanted us to have space as much as we did, but I think they had no choice but to rush JTL to keep players.


Now we will wait for the combat balance. Once everyone starts getting bored cause they leveled too damn fast, they will rushan incompletecombat balance out to keep subscribers. We will all be hurt by those out there that just want to grind rather than play an MMORPG.


My two cents.


Thanks for adding additional content to JTL SOE.






DATHO IMILLI [SPA] MASTER KILLER OF TIME
"I'm a problem. I'm inside computer." - Ulikes
"you and a bag of dead butterflies should get together, and make a game together. see how it turns out." - Tankimus
"figure out how to use a keyboard without looking like you're chewing on it" - Treesquid
"Thom, are you a phone noob?" - Mr. Bubble
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