Jump To Lightspeed Archive

Thread: Confused

BiganPistoff
Sat Aug 09, 2003 6:06 pm
#1

Man, what gives? I just did 5 BH missions in a row. All of them I could not complete, I was unable to attack the mark.Is this common? I maxed out pistol and carbine after doing one BH mission and running forever to only get 44 points of exp. Now I want to work on investigation, but can never complete missions.



I used to get high on life...then I built up a tolerance.
nikolaimalthus
Mon Aug 11, 2003 1:18 am
#2

Yep, sometimes logging out, waiting 15 mins and logging back in fixes it but it is a known bug and a real pain in the ass when you run 3k out to a mark and can't attack em/
--Dakrek
Mon Aug 11, 2003 2:17 am
#3

Do the targets appear white to you? Are ALL your missions in your data pad deleted? Relogged?



Try ALL those then drop another post.



Good luck!






Dakrek Callisto - Master Brawler/TKA/Rifleman
Cu7
Mon Aug 11, 2003 3:37 am
#4

Logging out doesn't fix anything. Maybe I wasn't logged out long enough, but I dont think it works.


Please post here if relogging has fixed you problem withnon-attackable targets. I'm really curious.




Cut

Master Bounty Hunter, Gorath
SpecWar1
Mon Aug 11, 2003 6:53 am
#5

I have investigation 1 and have waisted time, credits and energy chasing Marks to secondary planets only to find out that the mark is unattackable. Ive posted time and time again this problem and nothing seems to be done and no one cares becasue investigation is being ignored. I also noticed that there are issues reports being generated but with all the problems and bugs with this game I wonder when the devs are actually going to get go the bounty hunter class. Mind you the cost of tracking down a mark in Investigation 1 costs more than the actual job. So a Mark that is 8k costs about 9k to track down. Man there is so many problems with investigation tree it isnt even funny anymore. Whats worse is to spend 1k on probot for bio scan, then use about 5 to 6 seekers to find out the target is either not there, or unattackable. I spent 2 hours on Rori a desolate planet with nothing but desert upon desert running in all directions to have my seekers malfunction or get hit by meteors. Uhhhhh fustration sets in, cursing under my breath begins, sit and logout command issued to take a break from 2 hours of waisted time. Well right now im keeping investigation 1 but going to work on carbine, pistol, and hopefully Light Lightning cannon when the fix that large piece of junk too. Good luck with your hunting man... Its a very known bug in the Bounty Hunting community.... I wish they would stop nerfing and start fixing.
Ih8stupidppl
Mon Sep 29, 2003 6:59 pm
#6

Ok, so my character on Corbantis is an aspiring Smuggler/Weaponsmith, and I have finally reached the point where I can create and run my own harvesters. So, being all excited, I built a Wind thingy and a harvester, slapped em down and got em running. That was last night. I logged back on today, to find that my harvester was no longer functioning. I checked the energy and maintenance, and they were good, so I pushed the "turn harvester on" button. It said "Resource Depleted, Shutting Down". Resource depleted eh? I'd never heard of something like that before. But I was cool with, figured I'd pull up and drop the thing soemwhere else, but when I switched on my surveying device the entire list of minerals had changed! Naboo now had a different set of minerals!


It hasn't set me back or anything, but I'm trying to figure out whats going on. I know that this is probably some thing that happens all the time that experienced Artisans know all about, but I've looked everywhere and can't find info on it. Someone please explain to me what happened, and the things that are affected by it.




-------------------------------------------------------------------------------------
"Lag is the game-killer, the little death that brings total n00bization. I will buy a T1. I will permit the lag to pass through my machine. And when it has gone I will turn the modem to see its path. Where the lag has gone there will be nothing. Only I will remain."
-Online Warrior's Mantra Against Lag
Holymegabyte
Mon Sep 29, 2003 8:22 pm
#7

Every once an a while resources on a planet will reset. Some resources will dry up completely and forever. But others will replace it, not always right away though. For example there was no Low grade ore on talus for a while and now, there's about 5 different kinds. And maybe next week it'll be down to 2. Or maybe up to 6 but they are all very low quality. Basically all the resources are changing all the time. It prevents people from having only their harvesters in the "prime" spot forever. And it also can make resources more vaulable but say having some really good quality steel one week and the next week there is only stuff with very low quality. That makes the steel from last week (if anyone held on to a bunch of it) very vauable to people who need high quality stuff. It also prevents people from making tons of schematics and then dropping the skills, because sometimes resources dry up completly and never come back. And the scematics are very specific when it comes to resources it has to be the EXACT same kind. So the DEVs can control the economy pretty effectively just by allowing certian resources to flood the markets at certian times and then letting them dry up other times. It's a whole new aspet of the game thatI think is pretty darn cool.



-Holymegabyte!

TahKillahz
Thu Oct 16, 2003 2:40 am
#8

im 2 2 1 1 in CH and it says i have a max pet level +35 and max number of pet levels +35....a friend gave me a full grown mountain squill thats lvl 34 yet when i try to call it says u dont have the skill to tame this creature...i dont get it..says right there that i do....bug?



Kendaar -Silent Alliance - Naritus Server
3 2 1 1 CH/Novice Bounty Hunter
FactionsJim
Thu Oct 16, 2003 2:40 am
#9

It's because the squill is an aggressive creature. It means you need Taming III to be able to control it, same as a graul mauler would.



In game - Factions Jim - TKM/Master Swordsman/Brawler 4241
Dzhyrz
Thu Oct 16, 2003 4:56 am
#10






TahKillahz wrote:
im 2 2 1 1 in CH and it says i have a max pet level +35 and max number of pet levels +35....a friend gave me a full grown mountain squill thats lvl 34 yet when i try to call it says u dont have the skill to tame this creature...i dont get it..says right there that i do....bug?





Tame tree has 2 skill mods.


+ taming vicious creatures (aggressive)


+ taming wild creatures (non aggressive)


If you notice in your "My Skill Mods" box on your skills page in game, you'll see the skill mod + taming vicious creatures is lower than the +taming wild creatures skill mod. For this reason, most the time, you'll need one level higher in Tame to tame vicious creatures of the level you have skills for to tame a wild creature of the same CL.





_______________________________________
Achiever 60%
Socializer 46%
Killer 46%
Explorer 46%
3 Accounts CANCELLED
http://www.gamespy.com/articles/october03/swgalaxiespileon2/
CarthokE
Thu Oct 16, 2003 5:01 am
#11

FAQ!



------------------------
Epoc LightningStrike
Master Creature Handler
Samaritan001
Fri Jan 09, 2004 5:28 pm
#12

Pretty much covers how im feeling atm. Basically this is why, i have dna sampling 4, rest of my BE skills are at 2/3 so i went to dath to get some rancor dna samples(and a bull rancor baby, which didnt happen) picked up 30 high quality samples from rancors /young rancors and went back to town to combine them. This is where i'm getting confused, i combined 5 high quality rancor dna , and for some reason im getting cl 20-30 no armor pets. Ive tried experimenting with aggression/phys, ive tried prowess, mental etc etc and for some reason i cant get the light armor to bleed over into a clone. Now i know im close and get that feeling that i almost got it right but am still missing something, so what the hell determines armor? ive heard various theories(and read a few here) has anyone got a solid equation=armor yet?



i did get a nice cl 30 with 10k ham, 45 kin tonight though P


dazed and confused but having fun .




Ir'khaan-Master Doc
Rayth Bane-Commando Rifleman
Mirrl
Fri Jan 09, 2004 5:44 pm
#13

Hi Samaritan,


So the system is in a bit of flux at them moment, but assuming the problem is what it would have been a few days ago, I'll answer. (It may be something else we don't know about yet).


Rancor's have special protection and armor. Special protection comes through always averaged only with other special protection and ignoring any effective protection. It does it with a 40/25/5/5/25 split. So the physical DNA sample is the most important followed by prowess and agression. Special protection is unnaffected by experimentation. (Unlike effective protection which can be experimented but can only exist for a given trait in the absense of a special protect for that trait in the inputted DNA samples) Armor generally requires experimentation to appear. Specifically you need to experiment physical until the fortitude goes voer 500. When combined with special protection you will find the armor to be all or nothing. Below 500 it is absent above 500 it is present. With effective resists you would see the resists go up until you reached the threshold, at which point the armor would appearand the resistance would disapear again. You could then further raise the fortitude to get more resistances again.Hope this helps.


If your borderline on the 500 fortitude make sure to put your highest fortitude/physical sample in physical, the next two highest in prowess and aggression. Between them these 3 DNA traits make up for 90% of the fortitude/physical trait.




From'mirrl
Master Creature-Handler/Master Bio-Engineer/Master Scout
Goods available through the Mos Kashyyyk Mall.
(Mos Kashyyyk Shuttle Port)
Send an email to From'mirrl for custom pets.
Send an email to Bam for bio-Enhanced clothing.
Page 1 of 7
Previous Next