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Thread: NPC crew for Master Multiperson ship

VolvoSsixtyTsix
Sun Dec 26, 2004 10:44 am
#1

Title says it. I want to see NPC crews on master ships. As you progress trough the pilot you gain access to better and better NPC's that can be hired by neutral, and bought for faction points by Rebs/Imps. At TIER1 you have access to NPCs with 15% accuracy,at TIER2 30%, at TIER3 45, at TIER4 60, and at Master you get 70% accuracy NPCs. Don't get me wrong player crews are great and fun, but it would give so much more SW feel if you could actually command your own NPC crew. Imps will command their Elite gunners, rebels will command some Advanced Turret droids, and Neutrals will get Jabba's Smugglers.



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. -*-Hi my name isCaesarus
/ /|\
_L_I am Rebel Bothan
," ".
(\/ O O \ /)watch me blow up ur sw00pz!

\|_ |/
\ (_) /
_/.___,\_
(_/ \_)

ZetaOtaku
Sun Dec 26, 2004 11:41 am
#2

Why would you need turret NPCs at those lower levels?
Notch13
Sun Dec 26, 2004 11:49 am
#3

Get some friends. I know human interaction is tougher than dealing with npcs but if you tear yourself away from the PC you might use the same skills in real life to interact with real people. It's one of the few skills from this game that translates to real life.
VolvoSsixtyTsix
Sun Dec 26, 2004 12:39 pm
#4

LOL, I found that only people that sit in this game 24/7 tend to make posts like you Notch. I have enough friends in and out of game. I want NPC's because its a game where NPC's matter and add star wars feeling. Create constructive argument first rather than saying dumb sh!t, learn to debate rather than use your flames. Now explain how would this be bad ? Why its a bad idea ?



\|/
. -*-Hi my name isCaesarus
/ /|\
_L_I am Rebel Bothan
," ".
(\/ O O \ /)watch me blow up ur sw00pz!

\|_ |/
\ (_) /
_/.___,\_
(_/ \_)

Notch13
Sun Dec 26, 2004 12:48 pm
#5

I find only lazy people want everything to be soloable, sorry if I hit a nerve, I'm "sure" you've got tons of friends outside the game, and of course anyone who actually has enough people to crew a MP ship must be a 24/7 player. I must be one of the lucky few who isn't on all the time yet interacts with other players enough to have a guild large enough to field a crew. I know the ground game has spoiled you so you feel everything should be able to be accomplished by a single player but that is not the way the game is designed. It's simply an unfortunate side effect of poor planning and lack of foresight by the devs. Simply put MULTIPLAYER ships should require MULTIPLE PLAYERS. If that's too hard to understand then ask some of your many real life friends to explain it slowly in simple words for you. Why not go play WoW with all the other children, its seems simplified enough and dumbed down to a proper lack of challenge level to suit most solo everything types.
VolvoSsixtyTsix
Sun Dec 26, 2004 12:55 pm
#6


Anything besides 1* eh ?. And read the post I asked how can NPCs hurt you ? Besides I have enough expirience with dumb a$$es that will go 1* all of your posts if you keep arguing with them. I stated my argument, I stated my reason for wanting NPC crew, I don't want to argue.

Message Edited by VolvoSsixtyTsix on 12-26-2004 11:56 AM



\|/
. -*-Hi my name isCaesarus
/ /|\
_L_I am Rebel Bothan
," ".
(\/ O O \ /)watch me blow up ur sw00pz!

\|_ |/
\ (_) /
_/.___,\_
(_/ \_)

Hawk1138
Sun Dec 26, 2004 12:58 pm
#7

I think your idea is cool, but, the layout needs work. I don't see why you would need this at t3 or lower.


I see the need though. Most of the time, as far as the crew, there's too many chiefs and not enough indians or theycan't be asked to stay online long enough to do one mission.


In any case, weather through droids or NPC crews, an option needs to be available for those times when a crew ISN'T available.











Hawk



Hawk
KaiaSowaPit
Sun Dec 26, 2004 3:23 pm
#8


Notch13 wrote:
Simply put MULTIPLAYER ships should require MULTIPLE PLAYERS.


Why?

You've got friends, guildmates, whatnot eager to help crew your ship, and presumably you all have fun. That's great; good for you.

I've got plenty of friends and guildmates in game, but few are willing/capable of crewing my ship. Some simply don't have JTL. Others are more casual players and seldom have the time. Then there are those who are of a different faction; granted I appreciate members of other factions can still crew MP ships, but how many people join a particular faction... so they can fight against that very same faction they joined? Last but not least, many of my friends have also mastered pilot... and they're just as anxious to fly their own MP ship(s).

I got JTL so I could fly a ship like the YT-1300. Heck, that's why I chose Privateer and went to the trouble to master it. Now that I have a ship I spent a good amount of time (and game currency) to obtain, it spends most of the time in my datapad collecting dust. Does that somehow make the game more fun for you?

I see Multiplayer ships as just that: multiplayer capable. I fail to see the justification for making them multiplayer dependent.

Why must I rely on finding a live crew eager to wander about my ship, suffering black-bars and fatal plasma burns in order to repair it? Isn't this precisely what astromech droids are for? Isn't this EXACTLY how R2-D2 was introduced in the films? Did no one see the movies besides me?

Why do I have to find a co-pilot (of the same faction no less), merely to execute specials and droid commands I used nearly every step of the way to attain mastery of the profession? Suddenly I forgot how to use them when sitting in the pilot's chair? I can't reach across the dash to fire off an IFF scramble?

Why can't the turrets be slaved to the pilot? Is that really so unreasonable? We've seen Chewbacca do it. We've seen a young Boba Fett do it. They could be inaccurate as heck for all I care (still giving an advantage to having a live crewmate operating them), but at least give me something to shoot (besides limited ordnance) when I'm short a crew and being attacked.

And why doesn't auto-pilot continue to function if, god forbid, I have to get up from my chair? What's the point of "auto-pilot" if I must remain at the helm in order for it to work?!

Please convince me how any of these changes would hamper or impede the fun of those fortunate enough to find a live, human crew eager to operate an MP ship. As far as I'm concerned, multiple players on an MP ship should be both fun and advantageous; not a boring necessity. Where's the harm in that?





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Imspaced
Sun Dec 26, 2004 5:07 pm
#9






KaiaSowaPit wrote:




Notch13 wrote:

Simply put MULTIPLAYER ships should require MULTIPLE PLAYERS.





Why?

You've got friends, guildmates, whatnot eager to help crew your ship, and presumably you all have fun. That's great; good for you.

I've got plenty of friends and guildmates in game, but few are willing/capable of crewing my ship. Some simply don't have JTL. Others are more casual players and seldom have the time. Then there are those who are of a different faction; granted I appreciate members of other factions can still crew MP ships, but how many people join a particular faction... so they can fight against that very same faction they joined? Last but not least, many of my friends have also mastered pilot... and they're just as anxious to fly their own MP ship(s).

I got JTL so I could fly a ship like the YT-1300. Heck, that's why I chose Privateer and went to the trouble to master it. Now that I have a ship I spent a good amount of time (and game currency) to obtain, it spends most of the time in my datapad collecting dust. Does that somehow make the game more fun for you?

I see Multiplayer ships as just that: multiplayer capable. I fail to see the justification for making them multiplayer dependent.

Why must I rely on finding a live crew eager to wander about my ship, suffering black-bars and fatal plasma burns in order to repair it? Isn't this precisely what astromech droids are for? Isn't this EXACTLY how R2-D2 was introduced in the films? Did no one see the movies besides me?

Why do I have to find a co-pilot (of the same faction no less), merely to execute specials and droid commands I used nearly every step of the way to attain mastery of the profession? Suddenly I forgot how to use them when sitting in the pilot's chair? I can't reach across the dash to fire off an IFF scramble?

Why can't the turrets be slaved to the pilot? Is that really so unreasonable? We've seen Chewbacca do it. We've seen a young Boba Fett do it. They could be inaccurate as heck for all I care (still giving an advantage to having a live crewmate operating them), but at least give me something to shoot (besides limited ordnance) when I'm short a crew and being attacked.

And why doesn't auto-pilot continue to function if, god forbid, I have to get up from my chair? What's the point of "auto-pilot" if I must remain at the helm in order for it to work?!

Please convince me how any of these changes would hamper or impede the fun of those fortunate enough to find a live, human crew eager to operate an MP ship. As far as I'm concerned, multiple players on an MP ship should be both fun and advantageous; not a boring necessity. Where's the harm in that?





well said, I think they should be multiplayer capable but in no way restricted to simply players. Players are no were near as cool as minons I dont see why anyone would resist new content, in no way is this overpowering or making it impossible to fly a ship with players, you can do it 1 way or the other. players will be more effective, but NPC's will be available ALL the time



Kevin "Q-3PO" O'Hara
SOE Associate Producer
SWG Community Relations Manager

X-Rebel
Sun Dec 26, 2004 5:18 pm
#10

ok my 2 cents not to knock this idea which i am not this topic has been covered lol. I do not mean to be a a$$ but please do a search on topics that have already been covered. I have seen this same agurment 3 times. I have also seen what ships you would like to see 4 times. lol Again not trying to be a pain. But if ya have looked and did not find thats cool too.


I have stated before that this wuld be a good idea for thoose people that have freinds and guildmates that have already been there and done that and have not want to do it again at least most of the time. This i agree would be a nice option for when you cant find a crew. Plus to get back at the 100% acurate npc's shooting at ya by putting one in the turret thats just as good. lol



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Docbengal
Sun Dec 26, 2004 5:49 pm
#11






Hawk1138 wrote:

I think your idea is cool, but, the layout needs work. I don't see why you would need this at t3 or lower.


I see the need though. Most of the time, as far as the crew, there's too many chiefs and not enough indians or theycan't be asked to stay online long enough to do one mission.


In any case, weather through droids or NPC crews, an option needs to be available for those times when a crew ISN'T available.











Hawk






I think that is where SOE went wrong. Everyone who I can ask to join me in my MP ship has a ship of their own and is only marginally interesting in taking my orders. SOE should have allowed ANYONE to go into space asa passenger, but only ppl withJTL own or pilot a ship.


That way, those without JTL could be motivated to be my crew (maybe see space and like it) and also learn the ropes for when they finally go out and get JTL.


Honestly, who wants to pay $30 just to sit behind my turrets taking my orders?





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00111010000011000011000110101111010011010110111000 Thraxus Kobalai
00101000000010010110000111011000001101110000110101 EE
11010011000100010110011101001000001000001110110111 Retired Smuggler
11100111100011011001010110100101010110110011101000 Imperial Colonel
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111


LRRCP
Sun Dec 26, 2004 8:51 pm
#12

Title says it. I want to see NPC crews on master ships. As you progress trough the pilot you gain access to better and better NPC's that can be hired by neutral, and bought for faction points by Rebs/Imps. At TIER1 you have access to NPCs with 15% accuracy,at TIER2 30%, at TIER3 45, at TIER4 60, and at Master you get 70% accuracy NPCs. Don't get me wrong player crews are great and fun, but it would give so much more SW feel if you could actually command your own NPC crew. Imps will command their Elite gunners, rebels will command some Advanced Turret droids, and Neutrals will get Jabba's Smugglers

There is no need, as Players should fill those roles.

The whole reason fora mulitplayer ship is to take other players as crew into space.

Asking for removal of this requirement moves these ships from MP role into a automated ship which would be more NPC then player.

And I in now way see how having a NPC gun on a MP ship would give it a more star wars feel.

You are given multiple ships for a reason and I have found at master level my Oppressor is in fact more capable then my decimator as I have the same weapons and equipment on both ships.

Only exception is the armor.

Imspaced
Mon Dec 27, 2004 1:37 am
#13






Hawk1138 wrote:

I think your idea is cool, but, the layout needs work. I don't see why you would need this at t3 or lower.


I see the need though. Most of the time, as far as the crew, there's too many chiefs and not enough indians or theycan't be asked to stay online long enough to do one mission.


In any case, weather through droids or NPC crews, an option needs to be available for those times when a crew ISN'T available.











Hawk






Agreed, maybe make them cost MASSIVE prestige points and make them fragile,( plasma leaks )



Kevin "Q-3PO" O'Hara
SOE Associate Producer
SWG Community Relations Manager

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