Jump To Lightspeed Archive

Thread: Where's the JTL in JTL ??

xstormbringerx
Thu Dec 09, 2004 11:18 am
#1


Hello all,

The expansion is called "Jump to Lightspeed" right ?

When you jump to hyperspace in this game you go to a cut scene ?? kidding me


I hope that SWG will take some queue's from Eve Online ,

rip it off even if you have to and change it a lil, but this is what hyperspace should be like in my opinion.


i recently gave Eve Online a try and HOLY GOODNESS!


HYPERSPACE-ING in eve is SoooooooooooooooooooooCOOOOOOL !!!!!


Please bear in mind i love SWG for the most part, will not go to EVE Online, and will most definatly continue to play SWG

I just think JTL could be a lil better with this element


xstormbringerx



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Tapi
Thu Dec 09, 2004 11:40 am
#2



I personally thought when i first hyperspace'd it was the awesomest thing ever.





I am Tapi.
My sig sucks.
RogueFettt
Thu Dec 09, 2004 11:47 am
#3






xstormbringerx wrote:


Hello all,

The expansion is called "Jump to Lightspeed" right ?

When you jump to hyperspace in this game you go to a cut scene ?? kidding me


I hope that SWG will take some queue's from Eve Online ,

rip it off even if you have to and change it a lil, but this is what hyperspace should be like in my opinion.


i recently gave Eve Online a try and HOLY GOODNESS!


HYPERSPACE-ING in eve is SoooooooooooooooooooooCOOOOOOL !!!!!


Please bear in mind i love SWG for the most part, will not go to EVE Online, and will most definatly continue to play SWG

I just think JTL could be a lil better with this element


xstormbringerx






Well what do you want? In Star Wars, hyperspace isn't controlled by the pilot, it's all by computer. Humans aren't capable of dodging all of the black holes and things.
xstormbringerx
Thu Dec 09, 2004 11:58 am
#4


I'm pretty sure i posted what i wanted.I think the current way it is in JTL is a cop out just to go to some lame cut and then load screen. If this satisfies you then i dunno, you probably like the movie XXX also and think vin deisal is just the coolest guy ever.
(j/k j/k)


Granted i'm not a programmer and i don't know the first thing about what the dev's have to deal with, but technology and tangible items are created from ideas that are not reality and things that once seemed impossible are now possible because the idea's push the development. and so i'm hoping that happens here as well....


yes i agree the computer is in control of hyperspacing and agree humans cannot dodge black holes etc....

and in EVE the hyperspacing IS ALSO controlled by the computer .


I would direct you to try it and see what i am speaking about. I bet even you are impressed even with your defensive stand on hyperspacing in JTL.


Message Edited by xstormbringerx on 12-09-2004 11:08 AM



_____________________________________________________
Chachee in Charge Metals & Loot Vendors
----------------- We've moved! even closer for your convenience :) -----------------
DIAGONALLY NEXT TO NEW CIRCINUS SHUTTLEPORT ON TATOOINE
VENDOR ADMIN - (IGN) - xSTORMBRINGERx

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_____________________________________________________


ochad
Thu Dec 09, 2004 12:49 pm
#5






xstormbringerx wrote:


I'm pretty sure i posted what i wanted.I think the current way it is in JTL is a cop out just to go to some lame cut and then load screen. If this satisfies you then i dunno, you probably like the movie XXX also and think vin deisal is just the coolest guy ever.
(j/k j/k)


Granted i'm not a programmer and i don't know the first thing about what the dev's have to deal with, but technology and tangible items are created from ideas that are not reality and things that once seemed impossible are now possible because the idea's push the development. and so i'm hoping that happens here as well....


yes i agree the computer is in control of hyperspacing and agree humans cannot dodge black holes etc....

and in EVE the hyperspacing IS ALSO controlled by the computer .


I would direct you to try it and see what i am speaking about. I bet even you are impressed even with your defensive stand on hyperspacing in JTL.



Message Edited by xstormbringerx on 12-09-2004 11:08 AM





Hyperspace is a calculated trajectory not something navigated on the fly. Why would you want to sit doing nothing for the hyperspace time if they did remove the cut scene? It might be neat for the first 10 times but how about 100-200 times. No sir, not for me. No warp speed in Star Wars.



_______________________________________________________________

Ochadd\Ochad
CORE Cadre of Republic Elite
Rhu
Thu Dec 09, 2004 2:16 pm
#6


To put it simply, EVE does not in any way compare with JTL. They use completely different combat systems--JTL has a bandwidth and CPU intensive twitch model while EVE has a static queue based attack model like the ground game.


Because of the constraints of JTL's design philosophy, you simply will not be able to see an entire solar system simulated.


So, yes. In EVE you can get knocked out of warp if someone was clever and careful enough to place a warp disruptor in your path. You can have armada battles which involve ships where the largest is four orders of magnitude larger than the smallest. But *all* flight paths are computer controlled in EVE. You point the computer where you want to go, and your ship goes in that direction. You tell your ship to orbit another, and it will attempt to do that.


Is this better or worse than JTL's model? No. It is simply a completely diffent system. You may as well comlain that the Eclipse cluster can't hold 12000 people while the EVE cluster can... But EVE has only one server. See? Different design philosophy rearing its ugly head again.


EVE also doesn't have modules with stats that vary given the quality of base materials. Though there is no limit on the number of items and ships you can own, every item has a static set of attributes. Imagine if you had to have scouts gather all your resources rather than harvesters. EVE doesn't have custom paintjobs on ships. EVE has a time based rather than a kill based xp system.


Is this better than SWG/JTL's model? No. Is it worse? No. Could either be improved by some facets of the other? Sure. But you have to remember these games, aside from being set in space, could not be more completely different.


Personally, I play both. I like both. I understand the drawbacks and strengths of the different design philosophies. Maybe in 2025 there will be sufficient hardware and software advances to combine the best aspects of both games. I'm not holding my breath, though.
MusicManZarick
Thu Dec 09, 2004 3:17 pm
#7



ochad wrote:


xstormbringerx wrote:
I'm pretty sure i posted what i wanted. I think the current way it is in JTL is a cop out just to go to some lame cut and then load screen. If this satisfies you then i dunno, you probably like the movie XXX also and think vin deisal is just the coolest guy ever.
(j/k j/k)
Granted i'm not a programmer and i don't know the first thing about what the dev's have to deal with, but technology and tangible items are created from ideas that are not reality and things that once seemed impossible are now possible because the idea's push the development. and so i'm hoping that happens here as well....
yes i agree the computer is in control of hyperspacing and agree humans cannot dodge black holes etc....
and in EVE the hyperspacing IS ALSO controlled by the computer .
I would direct you to try it and see what i am speaking about. I bet even you are impressed even with your defensive stand on hyperspacing in JTL.

Message Edited by xstormbringerx on 12-09-2004 11:08 AM



Hyperspace is a calculated trajectory not something navigated on the fly. Why would you want to sit doing nothing for the hyperspace time if they did remove the cut scene? It might be neat for the first 10 times but how about 100-200 times. No sir, not for me. No warp speed in Star Wars.






I think you are missing the point. I see what he's saying.. and it's nothing to do with player interaction, but immersion.
Let's see.. I can sit and do nothing while I have the blue swirly of Hyperspace that makes it actually look like I'm in Star Wars, or I can sit and do nothing while I have a loading screen (The same one I've seen 100-200 times before already)....... the difference is the immersion factor.





Lowca - Zoroth - TKM/MSmuggler/MPistolee
Lowca- Hornd Toad - MCH/MBE/MScout/Ranger 0030 - We can clone them. We have the technology. They can be better, stronger, faster....
KillDroidxx
Thu Dec 09, 2004 3:57 pm
#8



xstormbringerx wrote:
Hello all,
The expansion is called "Jump to Lightspeed" right ?
When you jump to hyperspace in this game you go to a cut scene ?? kidding me
I hope that SWG will take some queue's from Eve Online ,
rip it off even if you have to and change it a lil, but this is what hyperspace should be like in my opinion.
i recently gave Eve Online a try and HOLY GOODNESS!
HYPERSPACE-ING in eve is Sooooooooooooooooooooo COOOOOOL !!!!!
Please bear in mind i love SWG for the most part, will not go to EVE Online, and will most definatly continue to play SWG
I just think JTL could be a lil better with this element
xstormbringerx





Could you explain please what happens in this EVE game for all of us who have no clue wth you're talking about. You would have a much stronger arguement.



->:<-Aglay Temeris->:<-

Mayor Fort Krayt


Sylia
Thu Dec 09, 2004 4:09 pm
#9







KillDroidxx wrote:





xstormbringerx wrote:


Hello all,

The expansion is called "Jump to Lightspeed" right ?

When you jump to hyperspace in this game you go to a cut scene ?? kidding me


I hope that SWG will take some queue's from Eve Online ,

rip it off even if you have to and change it a lil, but this is what hyperspace should be like in my opinion.


i recently gave Eve Online a try and HOLY GOODNESS!


HYPERSPACE-ING in eve is Sooooooooooooooooooooo COOOOOOL !!!!!


Please bear in mind i love SWG for the most part, will not go to EVE Online, and will most definatly continue to play SWG

I just think JTL could be a lil better with this element


xstormbringerx







Could you explain please what happens in this EVE game for all of us who have no clue wth you're talking about. You would have a much stronger arguement.




Usually it happens like this...


You mine asteroids ... time passes


You mine asteroids ... time passes


You spend an hour finding better asteroids to mine ... time passes


You get jumped by NPC pirates and have to run away ... time passes


Eventually you mine enough to get a better ship and travel to where the good asteroids for mining are ... time passes


You get jumped by a group of players in massive battleships that demand you give them millions of isk (credits)


They blow you up and destroy everything you spent the last month working up.


.. oh .. and time passes.



If your comparing inner-system warping to hyperspacing your looking at it wrong, hyperspacing in SWG is more similar to system jumps in EVE. Except in EVE you have to travel to a jump gate in order to change systems (zones).



Basically when you warp in EVE your ship accelerates (all hands off no control input just select destination and go) to speeds measures in astronomical units and you zoom along with just streaks wizzing past then gradually decelerate as you aproach your target. That is as long as you have enough capacitor juice. Sometimes your destination is too far and you can only warp part way then you have to sit and wait for your warp capacitor to recharge before you can warp again.

Message Edited by Sylia on 12-09-2004 03:14 PM

Message Edited by Sylia on 12-09-2004 03:15 PM

ochad
Thu Dec 09, 2004 9:11 pm
#10






MusicManZarick wrote:





ochad wrote:





xstormbringerx wrote:


I'm pretty sure i posted what i wanted. I think the current way it is in JTL is a cop out just to go to some lame cut and then load screen. If this satisfies you then i dunno, you probably like the movie XXX also and think vin deisal is just the coolest guy ever.
(j/k j/k)


Granted i'm not a programmer and i don't know the first thing about what the dev's have to deal with, but technology and tangible items are created from ideas that are not reality and things that once seemed impossible are now possible because the idea's push the development. and so i'm hoping that happens here as well....


yes i agree the computer is in control of hyperspacing and agree humans cannot dodge black holes etc....

and in EVE the hyperspacing IS ALSO controlled by the computer .


I would direct you to try it and see what i am speaking about. I bet even you are impressed even with your defensive stand on hyperspacing in JTL.



Message Edited by xstormbringerx on 12-09-2004 11:08 AM





Hyperspace is a calculated trajectory not something navigated on the fly. Why would you want to sit doing nothing for the hyperspace time if they did remove the cut scene? It might be neat for the first 10 times but how about 100-200 times. No sir, not for me. No warp speed in Star Wars.








I think you are missing the point. I see what he's saying.. and it's nothing to do with player interaction, but immersion.
Let's see.. I can sit and do nothing while I have the blue swirly of Hyperspace that makes it actually look like I'm in Star Wars, or I can sit and do nothing while I have a loading screen (The same one I've seen 100-200 times before already)....... the difference is the immersion factor.





IMHO I would rather see a loading screen200 times for 30 seconds rather thanthe same cockpit200 times at5 minutes a piece.



_______________________________________________________________

Ochadd\Ochad
CORE Cadre of Republic Elite
puffer1999
Fri Dec 10, 2004 12:53 am
#11

I like it the way it is. I don't want to spend a long time in hyperspace doing nothing but waiting.
Aden_Nak
Fri Dec 10, 2004 1:03 am
#12

Unless they changed Eve Online a lot from when I played it in beta, it's the same system. You travel to a nav point at sublight speeds (which I will admit does have more cool color and glow effects than the same travel in JTL), and once you get to the system exit and entry points, you get throw into the next sector. But who knows, maybe they changed it. Maybe they also made Eve Online into more than a character face customization simulation. Who knows.



Esparta Crane
Ace Alliance Pilot


(X)==\__/==(X)

Y-Wings Are Old School

Pseudopd
Fri Dec 10, 2004 1:11 am
#13

...an insult is a poor way to gain people to your point of view...


In Star Wars, any of the movies, there is no pilot controlling the hyperjump in transit. In fact, in EP. 4, Han punched it to light speed, then sat dawn with the rest of the group to relax in the Flacon hold. He wasn't concerned with piloting, nor being followed. I think if the game were to reflect this, isnead of the loading screen, single player ships would just see a swirling blue tunnel for a specific amount of time. Multiplayer ship would just be sitting about on the ship, till it came out of warp.


Now, if you'd think thisshould happen, then i suggest a swirling patterned cycled over and a text window that shows those "tips" like normal. I think though, that the static screen is required to load up the new area. Like flying to a new planet from a planet, or taking a shuttle.


I agree, EVEonline is cool in what it does with travel, but, thats not what i think is the star wars look and feel. I even likedEarth & Beyond's way of hyperspace routes withing a system quite a lot (the jump from system to system was about the same as JTL). Maybe, in the furture, the hyperjump feature will be enhanced, who knows?


Baz Pseudopod

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